[1.2.378] Magicians in Jump
Quote:And suddenly there are lots of useful skills to max at 4th Job. Master Magic, Arcane Aim, Infinity, Mist Eruption and Paralyze. And later Meteo and Big Bang to get the most out of Mist Eruption and Ifrit for the resistance and secondary damage. Building a character is going to be much more interesting.

So F/P actually have a reason to max most of their skills in order to maximize their potential damage
capabilities while I/L have 1 Glacial Chain and 1 Big Bang to look forward to?

Hope there's an update tomorrow.

Shidoshi Wrote:Well, I'll take 40% stance a third of the time over no stance at all. Just not having to reposition yourself ALL the time is already great.

Still its just 40%, has a cooldown, and it can be dispelled...
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Anything less than 50% stance all the time is trash. Infinity is only for the damage and that is it.
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Yeah, the stance on Infinity is one of the things I don't get, along with toggle-able Buff Mastery. Either give 90 or 100% stance with the cooldown, or a passive 40% stance. The current version is just borked, certainly when comparing it to the free 100% stance of mechs at level 10...
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Anyone seen this? It's the complete version of the F/P video posted before

http://youtu.be/vZBEEDDIx3k

F/Ps look very strategical to play, you must use your poison skills + fire to cause DoT, and fight at sorta close range using Paralyze, then explode your Mist as a combo finisher. Well, at least on mobs with high HP.

Seems like I/Ls would use less skills overall, and then Bishops even less skills.

I'd like to see some more improvements on I/Ls, and further changes into Bishops, why not improve Angel Ray? Make it an actual ray, not a little arrow, and give it special dynamics.
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byakugan Wrote:Being the slowest mage =/= being a slow mage

I'd like to know where Evans stand against the adventurer mages now.
I believe with all buffs, highest dragon gear, plus wings DoT, and Blessing now being able to stack with attack potions, i think Evans still have an upper hand, especially with blaze now ignoring 20% of defense.
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LegendGospel Wrote:Anyone seen this? It's the complete version of the F/P video posted before

http://youtu.be/vZBEEDDIx3k

F/Ps look very strategical to play, you must use your poison skills + fire to cause DoT, and fight at sorta close range using Paralyze, then explode your Mist as a combo finisher. Well, at least on mobs with high HP.

Seems like I/Ls would use less skills overall, and then Bishops even less skills.

I'd like to see some more improvements on I/Ls, and further changes into Bishops, why not improve Angel Ray? Make it an actual ray, not a little arrow, and give it special dynamics.

That's not strategy, that's an example of a basic damage rotation that every class should have. F/Ps are more of one-button spammers after this patch than before.
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Although I would never make a Mage.. (sorry, I prefer W.Attack :X)

I would totally make a F/P after this.. just futhermore convinces me.. F/P was always my fave amonst mages.
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I was thinking about making a F/P for fun but hearing about Magic Guard still being dispellable turned me away. :/
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Kojo Wrote:I was thinking about making a F/P for fun but hearing about Magic Guard still being dispellable turned me away. :/

yet there was no promise of MG being immune to dispel, just a dumb idea everyone was wishing for.
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