[1.2.378] Magicians in Jump
Phoenix Wrote:But against seduce?

To Joe.2, Mass sed effects the first 10 people in the map, were you just out of that range or was this recent with less people?

Yeah, against seduce. Paladins and i believe BaMs have the same advantage, and i watched Dark Link perform this at HT today.
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Phoenix Wrote:But against seduce?

To Joe.2, Mass sed effects the first 10 people in the map, were you just out of that range or was this recent with less people?

Yes, this was 2 days ago, 4 people squad including me, and we were all on the same rope/general area.

Sorien Wrote:I'm going to have to agree with you there. First through third job got some nice boosts, but fourth job, where their strength matters most, is greatly lacking. They didn't really do anything special with fourth job other than give them Advanced Blessing, but what they need is at least SOME use when it comes to attacking.

I also can't figure out why they insist on keeping Doom around! The only time I've seen anyone use Doom was when they wanted to make a regular snail turn into a blue snail as a joke. Just pull that skill out and give them some special buff that let's the party pierce all defense for 10 seconds and has a 60 second cooldown or something. Anything is better than that worthless garbage they call a spell!

Doom was very useful to me back when only Crimson Guards dropped gold boxes. Since they are holy resistant, I just doomed and genned. That was the only time ever Doom had a practical application for me. I agree, ANY new party buff would be better than this.
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From Insoya: http://www.insoya.com/bbs/zboard.php?id=...category=1

Seems to indicate that Adv. Bless imparts a 40% increase to "immunity states", maybe it might just be Holy shield's properties at a 40% rate but no cooldown.

Also, 10 min res is also great, even with wheels I guess. 3 Bishops and a Bucc for technically eliminating all wheel costs as long as less than 5 people die per 10 min.
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At first I was all Frown about losing Elemental Resistance, but I guess if it's partly folded into Baha (which makes no sense but whatever) and partly into Invincible then I'm kind of okay with it. Invincible going down to 20% is going to make it harder to tank tail at HT though. =/ And I'll really miss Holy Shield's passive resistance to seduce. It can be a butt-saver. EDIT: Ninja'd by post above - does Advanced Bless do this now??? o.O

Cautious thumbs up on the changes. I'm happy-surprised we got the new skill that increases damage as you keep hitting a monster... I'd assumed they'd make that archmage only. And I'll be the first to dance on Mana Reflection's grave. Good riddance!

Side note: We don't need an undispellable MG. Dispellable MG keeps things interesting when you're otherwise a tank class. We need bosses whose dispel skills give reasonable invinciframes. And who don't cast dispel and stun (or dispel and unavoidable sed) at the same time. >_>

Side note 2: It's impossible to tell if bishops are balanced as a support class until Nexon makes up its friggin mind about how party play is going to be structured. Are bishops doomed to always train slower than every other class from BB til the game closes down? 60/40 coming back takes us a long way toward being a playable class again, exp/hour-wise, but it's still always going to be slower than, you know, having decent attacks or holy-weak training areas so we can get majority exp once in a while.

Actually, I'm fine playing even a pure support role. I feel like my DPS is ridiculously low when my 135 battle mage outdamages my 183 bishop with worse equips, sure, but I can accept it. But something like a boost to the bishop's exp only, folded into HS, would make us at least able to level at a similar speed to all other classes. Because as a party class, I like leveling with my friends, and it gets annoying when my friends are easily outleveling me.

Of course, it's much worse in GMS right now with weaker AR/BB and 80/20... Getting under 2%/hour at 18x to the 10%+ of everyone else I know... Chaos + Jump are definitely big steps in the right direction.
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Phoenix Wrote:From Insoya: http://www.insoya.com/bbs/zboard.php?id=...category=1

Seems to indicate that Adv. Bless imparts a 40% increase to "immunity states", maybe it might just be Holy shield's properties at a 40% rate but no cooldown.

Also, 10 min res is also great, even with wheels I guess. 3 Bishops and a Bucc for technically eliminating all wheel costs as long as less than 5 people die per 10 min.

Tables like that on Insoya compare before and after texts. Before shows Holy Shield, after shows Advanced Bless.

As for Bless stacking or not.. I was comparing the descriptions & it seemed to say it would stack (as of Chaos), but I can't confirm =/. If anyone can confirm if it stacks or not, that would be great.

Chaos Bless Wrote:일정 시간동안 주변 파티원들의 공격력, 마력, 방어력, 명중치, 회피치를 높여준다. 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c인빈서블 5레벨 이상#

Period of time around the party's attack power, magic, armor, myeongjungchi, raises the value of avoidance. Overlap with all other skills can be used as Buff. \ N Required skill: # c # 5 or higher inbinseobeul
Jump! Bless Wrote:일정 시간동안 주변 아군의 공격력, 마력, 방어력, 명중치, 회피치를 높여준다. 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c인빈서블 5레벨 이상#

Close ally of the damage over time, hp, armor, myeongjungchi, raises the value of avoidance. Overlap with all other skills can be used as Buff. \ N Required skill: # c # 5 or higher inbinseobeul
Jump! Advanced Bless Wrote:일정 시간동안 주변 파티원들의 공격력, 마력, 방어력, 명중치, 회피치, 최대 HP, 최대 MP를 크게 높여준다. 블레스를 제외한 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c블레스 15레벨 이상#

Period of time around the party's attack power, magic, armor, myeongjungchi, hoepichi, Max HP, Max MP increases significantly. Bless you and every other buff skills can be used to duplicate. \ N Required skill: # c # Bless 15 level or above
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PeePeeAyeDeeKay Wrote:Tables like that on Insoya compare before and after texts. Before shows Holy Shield, after shows Advanced Bless.

As for Bless stacking or not.. I was comparing the descriptions & it seemed to say it would stack (as of Chaos), but I can't confirm =/. If anyone can confirm if it stacks or not, that would be great.

Totally got my hopes up for nothing </3 Ah well, Holy Shield will be missed.
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Bless STACKS! Found SS off Insoya.

Look on Accuracy and Evasion, +405. That matches Focus(225) + Bless(180)!
... also Warrior Pill not being cancelled..

http://www.insoya.com/bbs/zboard.php?id=...e&no=20587
[Image: xnu9p4.jpg]

http://www.insoya.com/bbs/zboard.php?id=...e&no=20472
Magic Armor isn't cancelled with Bless casted after. Also Holy Shield up there confirms pre-Jump!
[Image: 2zqfw9l.jpg]

http://www.insoya.com/bbs/zboard.php?id=...e&no=20130
Bless & Iron Will, 300/300 defenses from Bless + 300/200 defenses from Iron Will matches 600/500
[Image: 29yns43.jpg]
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Nexon really needs to do something about I/Ls extreme magic. It's pretty much completely useless. In an end-game where 95% of what you're fighting has a boss tag, so they can't be stunned or frozen, and I/Ls can't inflict darkess, that skill does nothing. They either need to make it so bosses can have a frozen/stunned state, where they bosses aren't immobilized but they give the damage bonus, and maybe something small like larger intervals between attacks. I'm very jealous of the F/Ps extreme magic because it's actually useful. :<
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theyre bette now but still behind.

Battle Mastery Skill is what they need


Battle Mastery for all Mages:

30% Damage
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hamad138 Wrote:theyre bette now but still behind.

Battle Mastery Skill is what they need


Battle Mastery for all Mages:

30% Damage

http://www.southperry.net/showthread.php...post703442
You said that already, mind posting some numbers to prove what you claim?
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By the way, in case there was any doubt, you can potential the new Maple shoulder equip. Can't post an ss for another 9ish hours though.
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I think what some people may be missing is that the warrior rebalance was over several patches. Given that there is still about 2 weeks until the patch is supposed to go live, I imagine we will see another patch or two with more changes for Mages.
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FoolsLove Wrote:I think what some people may be missing is that the warrior rebalance was over several patches. Given that there is still about 2 weeks until the patch is supposed to go live, I imagine we will see another patch or two with more changes for Mages.

At this point 90% of the changes will be fiddling with numbers. Skills won't really be changed function wise much now.
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I was pretty stoked 1-3rd job on the support buffs for us bishops...

Then I got to AR my main attack.... slight range increase? Are you flippin kidding me? It needs to hit multiple times per cast like EVERY OTHER GOD FORSAKEN CLASS IN THE GAME THESE DAYS.
Good lord nexon missed the boat on this one, they could have at least made us a shiny new attack skill for 4th job if they were going to leave AR in crap-tier.
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Duelman Wrote:I was pretty stoked 1-3rd job on the support buffs for us bishops...

Then I got to AR my main attack.... slight range increase? Are you flippin kidding me? It needs to hit multiple times per cast like EVERY OTHER GOD FORSAKEN CLASS IN THE GAME THESE DAYS.
Good lord nexon missed the boat on this one, they could have at least made us a shiny new attack skill for 4th job if they were going to leave AR in crap-tier.

While I agree Bishops need to be able to carry their own arses, I think it is beyond silly that people find it strange that their DPS is (or should be) the lowest of all classes. I do belive Shining Ray hits several times, so consider AR your single target/bossing skill. You do not need to, nor will you, be a major DPS dealer to be useful. If you prefer to solo bosses, you simply picked the wrong class, easy as that.
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I believe Bishop have gained a lot more usefulness in bosses now with their advanced bless and that skills that blocks hits (unless it counts no-delay misses as hits too).
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CarrionCrow Wrote:While I agree Bishops need to be able to carry their own arses, I think it is beyond silly that people find it strange that their DPS is (or should be) the lowest of all classes. I do belive Shining Ray hits several times, so consider AR your single target/bossing skill. You do not need to, nor will you, be a major DPS dealer to be useful. If you prefer to solo bosses, you simply picked the wrong class, easy as that.

Excuse me but what makes you think you are the deciding authority on how viable solo training is for a bishop. Don't even TRY to tell me we can't maintain being the lowest DPS class if they changed AR to hit multiple times. JUST LOOK AT ALL THE CRAP THAT I/L AND F/P MAGES GOT FROM THIS UPDATE, there is no reason why we have to be THAT damn weak compared to our counterparts. See the problem with people like you is that all you see is us bishops needing to be on the bottom of the dps charts.... What you people don't seem to understand is that we are so freaking far below the next guy above us in terms of solo training/DPS.

Do bishops belong on the bottom of DPS because of their utility? Sure, why not.

Do bishops belong a mile below the next weakest class in terms of DPS? Hell no.
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im slightly unhappy with the evan changes but its okay, choas made them 'good enough'.. anyway, once jump hits SEA, which should be around summer next year, im definitely making an f/p mage.
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Duelman Wrote:JUST LOOK AT ALL THE CRAP THAT I/L AND F/P MAGES GOT FROM THIS UPDATE, there is no reason why we have to be THAT damn weak compared to our counterparts..

Umm what? I don't see I/L gaining much at all.

Buff Mastery is removed, so bye bye to 30 Magic Attack. That will cut damage by 10-15% right there.
Infinity bonus cut in half. Edit- actually more than half, since it benefited from buff mastery duration extension I believe.
CL will be slightly faster, but same total strength as before. Will the speed increase make up for the above losses? Doubtful.
New skills are interesting, but I won't affect bosses.
Am I missing something?
I don't see myself de-mothballing my AM for this.
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