Posting Freak
Posts: 970
Threads: 25
Joined: 2010-03
Gender: Male
IGN: LunaMimosa
Server: El Nido
Level: 134
Job: OP Elf Queen
Guild: Some no-name guild
Guild Alliance: Read above.
Say you're in a party at LHC and you're trying to squeeze in a hit on a Croco mob thats about to die.
You launch the 1 hit CL, you Miss, everyone else finishes it. no extra exp.
You launch this version of CL, Miss one hit, still land the other 3, then gets finished off by everyone else: you just managed to squeeze in a little bit more claim to the exp in this scenario.
Also, not getting knocked off of a platform because you were able to push a monster out of it's attack range can indirectly support your overall DPS too, in many cases. I kinda get the point here.
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
Baklava Wrote:Can you confirm or deny if the party bonus at LHC or Ellin Forest is still there or has been removed?
Guys, stop nit-bi'tching for a second okay. :3
Question!
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
yo72 Wrote:Your point has nothing to do with dmg?
Like I said b4 if you 1hit everything, but just barely with 1hit skills and 3/4 of a multi hit skill doesn't cut it 1hit>Multi
In the case of Chain Lightning, no.
Chain Lightning now stuns. If you can hit the monster with at least one out of the four hits, you can stun the monster, given the 90% stun rate. This will at least disable the monster until you can hit again. If you had a single-hit skill that had a stun rate, you'd miss and have the monster barge at you at top speed.
Posting Freak
Posts: 1,407
Threads: 32
Joined: 2010-09
JoeTang Wrote:The point is individual damage doesn't mean anything because the same amount of time will be spent attacking unless you can already OHKO with 1/4th of the power, which begs the question as to why you're missing on monsters that you do 4x the damage of their HP with.
Your whole argument was that some damage was better than none, but you're doing the same damage either way. This.
Takebacker Wrote:You should take a course in ambiguous terms or something. Doing damage is better than flat out missing. You won't have to waste time attacking a second or even a third time. Not to mention it's a downer to do an attack and it having no effect at all. Sarah is right. Where would this be true?
Where do fourth jobs currently train where they will be OHKOing anything even when their attack does 75% of its damage? Inquiring minds want to know.
Posting Freak
Posts: 4,171
Threads: 58
Joined: 2010-09
Gender: Male
Sexual Orientation: Bi
Country Flag: venezuela
IGN: xxxxFenixR
Server: Bera
Level: Mix
Job: Severals
Guild: None
Guild Alliance: Nada
Farm: Wut?
If the magic Event of randomness didn't exist in Ms or reality.
Multi
1st Cast = 3 hits of 210 each.
2nd Cast = 2 hits of 210 each
3rd Cast = 4 hits of 210 each
4rd Cast = Total Miss
Total = 9hits X 210% = 1890%
Single hit
1st Cast = Miss
2nd Cast = Hit
3rd Cast = Hit
4rd Cast = Miss
Total = 2hits x 840% = 1680%
Randomness, Randomness why would you have to be so random and pineapple up with people lifes?
Posting Freak
Posts: 813
Threads: 36
Joined: 2010-04
ShiKage Wrote:In the case of Chain Lightning, no.
Chain Lightning now stuns. If you can hit the monster with at least one out of the four hits, you can stun the monster, given the 90% stun rate. This will at least disable the monster until you can hit again. If you had a single-hit skill that had a stun rate, you'd miss and have the monster barge at you at top speed. You can keep changing your argument but w/e I'll prove you wrong again....
IN 4th job is when you get CL, you only train on bosses so stuns don't matter.
AND even in EARLY 4th job where you don't boss 24/7, you got seal and freeze
Seanny Wrote:Say you're in a party at LHC and you're trying to squeeze in a hit on a Croco mob thats about to die.
You launch the 1 hit CL, you Miss, everyone else finishes it. no extra exp.
You launch this version of CL, Miss one hit, still land the other 3, then gets finished off by everyone else: you just managed to squeeze in a little bit more claim to the exp in this scenario.
Also, not getting knocked off of a platform because you were able to push a monster out of it's attack range can indirectly support your overall DPS too, in many cases. I kinda get the point here. Having a skill that does 4x more dmg and can kill at a higher hp threshold can be better.
And learn to tele cast to not fall off a plat, if you fall you fail at control and should quit.
Posting Freak
Posts: 1,269
Threads: 42
Joined: 2008-08
Sorien Wrote:Are all of those mob changes for the Monster Park, or are the regular monsters all getting changed too?
Seconding this question.
If they've changed the format of all high level mobs to become bosses with party training in mind; good for them I suppose. However, it pretty much puts the nail on the coffin for snipe on unfunded MMs. As it stands now with the chaos update, I'll already be doing 1/3rd the damage I was doing before thanks to my gear with snipe (on bosses assuming the 500k was correct).
Posting Freak
Posts: 1,327
Threads: 76
Joined: 2010-08
Gender: Male
Sexual Orientation: Straight
Country Flag: north korea
IGN: ° ͜ʖ °
Server: DEGZA
Level: T_T
Job: This is FParta!
Guild: I like toast
Guild Alliance: @__________________@
These changes are teh smex. Still some issues/questions I see with AMs:
1. If GMS got these changes now, and paralyze/CL was our main bossing skill, how would we expect to push a mobile+seducing boss such as Ani to the right before he steps on us? Yes, our main attack turned into a multi-hitting atack but our knockback suffers as a result. Still I cant complain because the damage cap hindrance is kapoot. Just a concern.
2. Yay for more powerful and effective skills but if we got these skills today, would we even survive to try them on bosses like Chaos Zakum and such? In other words, still LF>undispellable MG. If we get this I can't get any happier
Posting Freak
Posts: 2,590
Threads: 29
Joined: 2010-06
Gender: Male
Country Flag: singapore
IGN: cbdccb1
Server: Windia
Level: 200
Job: Luminous
Farm: Hadriel
Back to the Arrow Blow vs Double Shot argument again...
Note that not everyone bosses or heads off to LHC.
Hadriel
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Seems to be a common question. I'll address it in the OP. But to make things clear here, I only extract NEW data. Not changed data. So these are new mobs added to the game.
Also:
![[Image: 9500450.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500450.png) <==========>
?????
Posting Freak
Posts: 9,129
Threads: 484
Joined: 2009-03
Gender: Female
yo72 Wrote:You can keep changing your argument but w/e I'll prove you wrong again....
IN 4th job is when you get CL, you only train on bosses so stuns don't matter.
AND even in EARLY 4th job where you don't boss 24/7, you got seal and freeze
Hahaha what? No one only trains on bosses.
Also, @Viaje: My point wasn't supposed to be A REVOLUTIONARY IDEA, it was just that this is a better system for training than the previous one. And it's not disagreeing with me that makes anyone an idiot, it's the inability to read and grasp a point.
Posting Freak
Posts: 3,671
Threads: 116
Joined: 2010-03
Gender: Male
Sexual Orientation: Straight
Country Flag: Louisiana
Server: Scania
Job: Luminous
Guild: Tempted
Guild Alliance: Origins
ShiKage Wrote:In the case of Chain Lightning, no.
Chain Lightning now stuns. If you can hit the monster with at least one out of the four hits, you can stun the monster, given the 90% stun rate. This will at least disable the monster until you can hit again. If you had a single-hit skill that had a stun rate, you'd miss and have the monster barge at you at top speed. Why would you train on a monster you miss anyway..granted you might do that but it's sorta dumb to do. Even a 10% miss rate. (thought it seems the acc formula was changed in Chaos so meh..)Anyway, training on a monster you miss in the first place isn't a wise idea. Sure maybe you can see LHC as an exception due to party help but it still won't matter. Multi hit or single hit if you can't hit the monster and someone else can, no matter the outcome of the hits you're not going to beat someone who hits 100% of the time. Even training on a 5% miss rate theres no promise that all 4 hits are going to actually hit.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Viaje Wrote:Where would this be true?
Where do fourth jobs currently train where they will be OHKOing anything even when their attack does 75% of its damage? Inquiring minds want to know.
Uh. Everywhere.
See my last post about the new consecutive damage skill. Hitting is better than not, especially when doing so possibly increases damage on next attack and when other party members are wailing on the same mob as you.
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
Fiel Wrote:Sorry about the weird removed skills guys. A variable didn't get set which determined the name of the skill to output. It's fixed now.
I think it may still be an issue. According to the patch notes, Buff Mastery was increased in duration not removed.
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
yo72 Wrote:You can keep changing your argument but w/e I'll prove you wrong again....
IN 4th job is when you get CL, you only train on bosses so stuns don't matter.
AND even in EARLY 4th job where you don't boss 24/7, you got seal and freeze
My argument wasn't with them. My argument is toward you saying "one-hit > multi-hit."
yo72 Wrote:IN 4th job is when you get CL, you only train on bosses so stuns don't matter.
AND even in EARLY 4th job where you don't boss 24/7, you got seal and freeze
Who the hell only trains on bosses? I mean... LHC is practically screwed now that there's no more inclined party training, so grinding will be just as it was before Big Bang.
Also, using a skill to freeze before you can attack is stupid. Just attack... You'd be wasting valuable time if you sit there and freeze every enemy before you attack them with your best skill. That's like being a Hero and using Shout before attacking every monster.
Posting Freak
Posts: 1,407
Threads: 32
Joined: 2010-09
dante9898 Wrote:If the magic Event of randomness didn't exist in Ms or reality.
Multi
1st Cast = 3 hits of 210 each.
2nd Cast = 2 hits of 210 each
3rd Cast = 4 hits of 210 each
4rd Cast = Total Miss
Total = 9hits X 210% = 1890%
Single hit
1st Cast = Miss
2nd Cast = Hit
3rd Cast = Hit
4rd Cast = Miss
Total = 2hits x 840% = 1680%
Randomness, Randomness why would you have to be so random and pineapple up with people lifes? And that certainly may be the case... on one monster.
But law of statistics says that the larger a survey pool, the closer the results get to the actual ratio.
You could roll one die and get a '1' on your first two shots, but, statistically, you wont.
Maple is a game of mass repetition. Not sure what speed CL comes out to be with the new booster, but let's say you attack twice a second.
After eight an a half minutes, you'll have attacked over 1000 times and have missed 75% of those times, regardless of which version you're using.
Posting Freak
Posts: 813
Threads: 36
Joined: 2010-04
hadriel Wrote:Back to the Arrow Blow vs Double Shot argument again...
Note that not everyone bosses or heads off to LHC.
Hadriel This has been explained and Single hit CAN be just as good/better in non-boss training.
ShiKage Wrote:My argument wasn't with them. My argument is toward you saying "one-hit > multi-hit."
Who the hell only trains on bosses? I mean... LHC is practically screwed now that there's no more inclined party training, so grinding will be just as it was before Big Bang.
Also, using a skill to freeze before you can attack is stupid. Just attack... You'd be wasting valuable time if you sit there and freeze every enemy before you attack them with your best skill. That's like being a Hero and using Shout before attacking ever monster. WHO the HELL DOESN'T BOSS in late 4th job. And You can cast seal in the air while ur jumping down. Your point of stuns have no merit. And you ur last bit you obviously never played a hero. Mob with rush->shout->1hitKO vrs mob with rush->IS 2-3 times
Posting Freak
Posts: 1,052
Threads: 15
Joined: 2009-09
Seanny Wrote:Say you're in a party at LHC and you're trying to squeeze in a hit on a Croco mob thats about to die.
You launch the 1 hit CL, you Miss, everyone else finishes it. no extra exp.
You launch this version of CL, Miss one hit, still land the other 3, then gets finished off by everyone else: you just managed to squeeze in a little bit more claim to the exp in this scenario.
For every time your scenario happens, 3 more times happen where the single-hit will land and getting you more exp than the 4-hit.
Resulting in.... THE ABSOLUTE SAME THING.
Posting Freak
Posts: 1,723
Threads: 165
Joined: 2009-12
Gender: Male
IGN: GrafZeppelin
Server: Reboot
Level: 190
Job: Marksman
Those Maple Weapons are some of the best looking weapons I've ever seen in this game.
And of course, I'm REALLY looking forward to the mage changes, they look like they'll be a lot of fun to play.
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
Fiel, can you check map data to see if LHC/EF/NC maps still have the party play bonuses or if they've been removed now?
|