[1.2.378] Magicians in Jump
#61
I think the Elemental Decrease removal has to be a translation issue. The skills that are removed in the notes are Partial Resistance, Mana Reflect, and Elemental Comp. If we lost Elemental Decrease, that's gonna really suck.

As far as Bishops go, they didn't lose Holy Shield from what I have seen. I saw that Holy Shield became stronger (from Insoya).
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#62
Sarah Wrote:You clearly don't get what I'm saying.

CLs damage has been quartered from what it was previously (8xx - 210) because it hits 4 times. If you missed prior to this change, you did no damage. If you miss once with this change, you will now do 3/4's of the prior damage (210+210+210+miss) rather than nothing.

You do 1000 damage. You have a 25% chance to hit. In 100 attacks, you will hit 25 times. You will do 25000 damage.

You do 250 damage in four hits. You have a 25% chance to hit, i.e. you hit once every attack. In 100 attacks, 100 times. You will do 25000 damage.
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#63
Bribery Wrote:Holy Shield was also removed for Bishops.

Lol that suuuuuucks. Good bye any chance of bishops preventing sed.

JoeTang Wrote:You do 1000 damage. You have a 25% chance to hit. In 100 attacks, you will hit 25 times. You will do 25000 damage.

You do 250 damage in four hits. You have a 25% chance to hit, i.e. you hit once every attack. In 100 attacks, 100 times. You will do 25000 damage.

She isn't saying the overall damage is any different. She's saying that in the times you would miss and do no damage whatsoever in that hit, now you will.
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#64
Sarah Wrote:You clearly don't get what I'm saying.

CLs damage has been quartered from what it was previously (8xx - 210) because it hits 4 times. If you missed prior to this change, you did no damage. If you miss once with this change, you will now do 3/4's of the prior damage (210+210+210+miss) rather than nothing.
O wow I never knew 2xx wasnt 1/4 of 8xx! ty for that info....Please stop hurting ur brain. In long term dps Multi hit doesn't matter with misses ACTUALLY 1hit can be better for training but bad for dmg cap. If you 1hit with a 400% skill and u miss 1/4 of the time so 75% of the time u 1hit and 25% it will take 2 hits
Multi hit you will do an avg of 300% of dmg (100+100+100+MISS) so almost all the time you gotta 2hit
Takebacker Wrote:She isn't saying the overall damage is any different. She's saying that in the times you would miss and do no damage whatsoever in that hit, now you will.
I have no idea what you are saying
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#65
I'm pretty sure we lost Element Resistance and Composition, not Reset. And wow the new effects are awesome.
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#66
Sarah Wrote:You clearly don't get what I'm saying.

CLs damage has been quartered from what it was previously (8xx - 210) because it hits 4 times. If you missed prior to this change, you did no damage. If you miss once with this change, you will now do 3/4's of the prior damage (210+210+210+miss) rather than nothing.
The only difference that makes is how often you'll KB a monster.
It makes absolutely zero difference in overall damage.

If you cast the old Chain Lightning four times with a 25% miss rate, you'd hit three times:
840 * 3 = 2520

If you cast the new Chain Lightning four times with a 25% miss rate, you'd hit 12 times:
210 * 12 = 2520

Your logic is pomegranate.

Takebacker Wrote:She isn't saying the overall damage is any different. She's saying that in the times you would miss and do no damage whatsoever in that hit, now you will.
Errr...
Sarah Wrote:Also nice with the new accuracy formula. Rather than 1 miss and no damage you can get 3 hits and 3/4's the damage you would get if you had hit. Any damage is better than no damage.

She said it was 'better'.
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#67
Takebacker Wrote:She isn't saying the overall damage is any different. She's saying that in the times you would miss and do no damage whatsoever in that hit, now you will.
REALLY ISN'T THAT DIFFICULT TO GET

Seriously, Yo is dumb but I'm surprised that Joe wasn't able to understand what I was saying because it was made perfectly clear. THREE TIMES.

MY POINT HAS NOTHING TO DO WITH OVERALL DAMAGE BSDUIAGHFUIFGUISA. Fucking idiots.
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#68
You guys are idiots. The only thing she is saying is that you now have a higher chance to hit things you have a miss rate on, not that your damage is significantly higher.

Ninja'ed. x_x

Stupid laggy computer.
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#69
Seriously let me break this down for you

If I get mad right now and use all of my effort to throw one punch at you and it misses, you won't get hurt.

If I instead balance my energy into 4 hits and 3 of them land, at least I will have hurt you a little bit, and therefore I am more satisfied because I did some damage to you.
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#70
The point is individual damage doesn't mean anything because the same amount of time will be spent attacking unless you can already OHKO with 1/4th of the power, which begs the question as to why you're missing on monsters that you do 4x the damage of their HP with.

Your whole argument was that some damage was better than none, but you're doing the same damage either way.
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#71
Sample Size 1 = Sarah is right
Sample Size 250 = JoeTang is right

I'm going with the larger sample size.
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#72
Viaje Wrote:Errr...


She said it was 'better'.

You should take a course in ambiguous terms or something. Doing damage is better than flat out missing. You won't have to waste time attacking a second or even a third time. Not to mention it's a downer to do an attack and it having no effect at all. Sarah is right.
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#73
Guys, I think Sarah is trying to say that the new Chain Lightning is more practical in training situations because if 1 hit misses the others can still hit(and then KB or something). The difference between playing my Battle Mage and Wind Archer is huge because my Battle Mage doesn't have as much trouble at higher level monsters since it's frontal mob attack (Quintuple Blow) hits 5 times, while Wind Piercing only hits once. If Wind Piercing misses the monster takes longer to kill (and if it misses multiple times in a row...), while my Battle Mage can consistently kill. Stable damage can be very important in training situations.
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#74
Lol, since maple is offline everyone is in this thread posting. It sure is growing fast.

I find it very cool that they finally made bless stack with all other buffs, this so had to be made. Also holy shield now seems like an awesome skill, I couldn't exactly get what it does since it is in Korean, but from what I could translate using Google I think now more than increasing resistance to statuses, it also increases att, def, avoid and acc by % which also stack with other buffs like Dark aura. This might make bishops more of a must for bosses that they've ever been.

On the other hand they didn't change Angel's ray animation. Besides big bang it is Bishops main attacking skill, but it looks as good as an archer shooting a soul arrow with the CTR key.

A few things that I need help clarifying:

1- Posion breath now spreads up to 6 monsters around the one that gets hit? if it does work that way seems awesome to me
3- What's Holy arrow's new animation? It seems it became like arrow Rain.
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#75
Sarah Wrote:Any damage is better than no damage.
Sarah Wrote:MY POINT HAS NOTHING TO DO WITH OVERALL DAMAGE BSDUIAGHFUIFGUISA. pineappleing idiots.

Your point has nothing to do with dmg?
ShiKage Wrote:You guys are idiots. The only thing she is saying is that you now have a higher chance to hit things you have a miss rate on, not that your damage is significantly higher.

Ninja'ed. x_x

Stupid laggy computer.
Fiel Wrote:Sample Size 1 = Sarah is right
Sample Size 250 = JoeTang is right

I'm going with the larger sample size.

Like I said b4 if you 1hit everything, but just barely with 1hit skills and 3/4 of a multi hit skill doesn't cut it 1hit>Multi
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#76
FrozNlite Wrote:No, if you translate the Korean descriptions of each (well, I only checked Paralyze since I'm beyond busy IRL), you'll see damage is reduced as the number of targets increases. Whether that means the damage reduction is shared throughout all the targets or is a reduction-by-distance type thing has yet to be seen, I suppose. But 3 hitting Paralyze and 4 hitting CL is a godsend - finally we can start bossing like no other.

Odd, I read that the damage reduction was removed from both skills in the kmst announcement thread/basil translation.
*waits for spadow to update...*
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#77
Sorry about the weird removed skills guys. A variable didn't get set which determined the name of the skill to output. It's fixed now.
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#78
Also, in the case of that new skill that increases your damage for consecutive hits, having a skill miss completely probably gets rid or otherwise hinders that damage increase, further proving sarah right. But we don't know how that skill works yet. So eh. I was thinking maybe every hit on one target = +X% on the next attack, capping at 40%.
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#79
Takebacker Wrote:Also, in the case of that new skill that increases your damage for consecutive hits, having a skill miss completely probably gets rid or otherwise hinders that damage increase, further proving sarah right. But we don't know how that skill works yet. So eh.

You would have time to cast even the old slower CL
And further proving? I'm pretty sure she is 100% wrong on all of her points so far...
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#80
Sarah Wrote:REALLY ISN'T THAT DIFFICULT TO GET

Seriously, Yo is dumb but I'm surprised that Joe wasn't able to understand what I was saying because it was made perfectly clear. THREE TIMES.

MY POINT HAS NOTHING TO DO WITH OVERALL DAMAGE BSDUIAGHFUIFGUISA. pineappleing idiots.
So you're the person on this forum who calls people dumb when they don't agree with your nonsense. Got it.

Keep calling us idiots, but you failed to make a point.

ShiKage Wrote:You guys are idiots. The only thing she is saying is that you now have a higher chance to hit things you have a miss rate on, not that your damage is significantly higher.

Ninja'ed. x_x

Stupid laggy computer.
Oh. So she's telling us that trying to roll four dice to get a one is better than rolling one.

I hear the sun is hot and ice is cold.

Sarah Wrote:Seriously let me break this down for you

If I get mad right now and use all of my effort to throw one punch at you and it misses, you won't get hurt.

If I instead balance my energy into 4 hits and 3 of them land, at least I will have hurt you a little bit, and therefore I am more satisfied because I did some damage to you.
Which confirms that you had no point.

If you did need to hit with 800% to kill a monster and you hit the monster for 600%, you still need to hit it one more time.

If a monster has a massive amount of HP (which every decent training spot currently in GMS and KMS does), then damage over time is tantamount, in which both versions are equal.
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