[KMS] [1.2.129] Warrior Changes
#81
ghostofhalo Wrote:I'm assuming that's the value of orbs consumed since Panic is set to 2. Both finishers only require one orb now, but consume them all. Someone who better knows the data could verify, but I see no reason they would change the mechanic that Coma or Panic would require a certain number of orbs. It's not going to affect PvP if the requirement is 1 or 2. If it was more like 5, I could understand.

EDIT: Further evidence.

[video=youtube;OpdDXC-pIj0]http://www.youtube.com/watch?v=OpdDXC-pIj0[/video]

At about 0:31, the Hero uses Panic. Two orbs are lost.
He also hits the damage cap, so it's impossible to tell if Panic deals 4000% (using normal finisher formula) or 1000% (skill %).

Another video: Hero vs. Pap
Brave Slash has it's own sound effect now instead of using Brandish's effect.

If you look again at 1:17, you can see he does below the damage cap but in range of his Brave Slash damage so it's impossible to be doing 4000%.

You can also observe Panic inducing Blind in this video, showing that Heroes can induce Chance Attack, giving them another advantage over Paladins at bosses, since Paladins generally will never have advantage, if only to have disadvantage(s).
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#82
The PvP and PvE variables are kept separate. Since most people right now only care about PvE, I'm not doing anything that concerns PvP for the moment.
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#83
JoeTang Wrote:If you look again at 1:17, you can see he does below the damage cap but in range of his Brave Slash damage so it's impossible to be doing 4000%.

You can also observe Panic inducing Blind in this video, showing that Heroes can induce Chance Attack, giving them another advantage over Paladins at bosses, since Paladins generally will never have advantage, if only to have disadvantage(s).
So finishers deal normal damage now. Well, it's safe to say that Brave Slash is still stronger on 1-4 mobs. On 5-6 though, we should be using Coma. I was also already aware Chance Attack would work, but the question now is if Panic's duration is lowered on bosses or if the effect (-20% accuracy) is reduced.
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#84
Duration is 15s on bosses.
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#85
JoeTang Wrote:You can also observe Panic inducing Blind in this video, showing that Heroes can induce Chance Attack, giving them another advantage over Paladins at bosses, since Paladins generally will never have advantage, if only to have disadvantage(s).

And Paladins go back to suck-tier in a flaaahhhhsh.
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#86
Baklava Wrote:And Paladins go back to suck-tier in a flaaahhhhsh.

That's not necessarily a bad thing since they take significantly less damage than the other warriors.


PeePeeAyeDeeKay Wrote:Nice to see solid proof on Panic & Coma.. been trying to load the same vid on DaumTV but it won't load D:

Intrepid Slash always had that sound effect since BigBang, except IS in GMS has Brandish sfx instead of IS.

Speaking of sound effects, is it possible to see if Charged Blow has a new one to go with its new animation, or is that information not in the .wz files?
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#87
Sorien Wrote:That's not necessarily a bad thing since they take significantly less damage than the other warriors.

ohboyherewego.jpg
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#88
All 3 are ridiculous compared to other classes now. Absolutely ridiculous. B> that for every other class.
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#89
ShinkuDragon Wrote:ohboyherewego.jpg

Well, we already had that argument earlier in the thread. I doubt that a single comment from me will restart it.
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#90
Gogogo Magician Patch tonight/tommorow.
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#91
donovan Wrote:Gogogo Magician Patch tonight/tommorow.

Better if tonight. C:
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#92
Yorckie Wrote:Better if tonight. C:

So next week I guess, better be good.
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#93
Extraction updated again. It now includes images and animation effects from new skills added.

EDIT: Now skill changes also show differences in regards to Final Attack. Check Dark Impale.
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#94
How much damage does vampire do now?
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#95
http://www.southperry.net/forumdisplay.php?f=9035
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#96
But wasn't it changed in jump? That DB soloing empress was doing like 70k non-crits with it.
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#97
Nope. I really don't like to cover UA skills. Lemme see if I can add them without my scripts blowing up...

 Skill Changes
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#98
can't see the UA skills, but i am pretty sure i read here somewhere they are still like they were in chaos update.
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#99
UA skills are in the Adventurer Beginner thinger
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But then how was he hitting 70k+? D: The patch notes mention the damage was fixed, i assumed that means it was increased. Guess not, but that only brings up more questions.
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