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Original League of Legends (LoL) Thread
Eddikins Wrote:Very interesting game, You carried that well Biggrin

Im gonna guess your mistake(s) were around the 30minute mark? When you were near their wraiths and you were outnumbered, i personally would have got out of there, since it was like you against 3. Also when you chased the singed and flashed but didnt kill him (although on the recording you couldnt actually see him after you flashed so maybe it wasnt a bad play)

Oh just a disclaimer....

You probably know this, but as a tank, I'm not supposed to carry. But of course, I have been in situations where I unexpectedly became the team's carry while doing my role. xD

Though Amumu is one of the tanks that has a nice offensive capability if used correctly.
dps teemo was always a beast even before the change to his move quick were implemented. High elo teemo's never do ap because he's worse than dps teemo in team fights and too easily countered. AP teemo is just a pub stomper like ap yi and all the other "fun" built champs, nothing viable for actual competetive play.
With all the Teemos I've been face-smashing, the only problematic combination was when I ran into an AP Teemo playing Veigar. I was working on my banshee's and then the game ended, so the whole time I'd be walking into shrooms taking 600 damage. Easily a third of my HP :<
The way I look at it: DPS Teemo is for serious carrying style play, while AP Teemo is for the, lol you just died to my shrooms on the other side of the map style play. I'd never pick AP Teemo for a competitive match, but for fun, I'd pick him every time. Of course if you want to win as AP Teemo your team needs to understand how to make good use of your shrooms and careful team fight positioning, which may or may not happen. With AP Teemo you want every team fight to be in a jungle, preferably with lots of shrooms all over the place both so you know where they're coming, and so when they flee with low health there's a good chance they'll die to poison.

Edit:
Eddikins Wrote:Kay i think i have this tank thing down. Definately better to make the cloth armour into Heart of Gold than Aegis.

Just have to try it out in a normal match now.

Aegis is better if you can get it before the 15-20 minute mark for team fights, HoG is a better individual item as the earlier you get it, the more gold you'll accumulate. Of the two, I prefer Aegis first most games purely for the massive bonus it will give your team in early-mid game team fights.
ElectricSix Wrote:Aegis is better if you can get it before the 15-20 minute mark for team fights, HoG is a better individual item as the earlier you get it, the more gold you'll accumulate. Of the two, I prefer Aegis first most games purely for the massive bonus it will give your team in early-mid game team fights.

What ive been doing while practising is making HoG then getting Mercs and Magic Mantle, and then make up Aegis after that when i have enough gold. After that i make randuins and banshees and then games usually over.

This will probably be a good set up (i assume) for most normal games, if their team is balanced. If they are heavy ap though, i can start with a regrowth pendant > FoN i suppose.
Eddikins Wrote:What ive been doing while practising is making HoG then getting Mercs and Magic Mantle, and then make up Aegis after that when i have enough gold. After that i make randuins and banshees and then games usually over.

This will probably be a good set up (i assume) for most normal games, if their team is balanced. If they are heavy ap though, i can start with a regrowth pendant > FoN i suppose.

Yeah, that's fine, just so long as generally you get an Aegis by the 20 minute mark, you should be okay. I tend to get it first just in case we start having roaming team fights/ganks earlier than 20 minutes. Sometimes I go straight Chain/Negatron Cloak if I really need it to defend my lane/there's a heavy concentration of AP/DPS so that it's more worthwhile. If you're finding yourself short of Aegis at the 20 minute mark by 500 gold or so, you might want to consider saving the Merc Treads for afterwards. Generally early game CC isn't going to make much difference to a tank, whereas the team stat bonus on the aegis could mean the difference between your carry dying or surviving.
Lee Sin already got dem hotfix buffs lol

Quote:Hey folks,

Due to some optimizations in our build process, we are able to hotfix some issues like numbers tweaks much more readily! We're testing this out with Lee Sin Buffs! The changes are as follow:

Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
Tempest/Cripple AD ratio increased to 1.0 from 0.6
Dragon's Rage AD ratio increased to 2.0 from 1.5
Flurry's Energy restoration increased to 15 from 10.

Other changes (such as Q missile fixes) have to wait for a full patch, but we wanted to get what we could out now. Enjoy!
The hotfix buff is just a number tweak, morello stated they would be doing more on next patch day.
Im getting impatient for a new patch already. (But still a little sad to that nerf to Lifesteal for wriggles/razors Proc.)
Using Aegis really depends on what tank you're playing. Aegis isn't as good on Shen as it is on other guys.
I want champion rotation :|
Rayquaza2233 Wrote:Using Aegis really depends on what tank you're playing. Aegis isn't as good on Shen as it is on other guys.

Usually the way I see Aegis is thus: Is your team squishy? If yes, buy Aegis before mid game team fights to improve their survivability. Is your team tanky? If yes, work on other major items. Is your team a mixture? If yes, but you notice them dying early on, buy it to improve their chance of survival, if they seems fine, again you can switch to a different item. Is the other team a majority of AP or DPS? If yes, then skip Aegis and pick up stuff for B Veil/Sunfire. I'd say on some champs it's rather lackluster, but as an early game item, it really can make a difference.
This look interesting so i wanna share: Tanky DPS change - internal experiment discussion

NMST Morello : Wrote:Hey all,

We're currently experimenting with some heavy-handed changes to Fighters internally. I wanted to share those here to show you what we're working on right now - obviously, this isn't confirmed as going in or not yet;

* Reduce base damage on AD abilities significantly: We're starting at about 30%, though this will change based on the character and ability.

* Increase AD ratios of abilities massively: Using bonus AD ratios up into the 2.0, 2.5 or 3.0 range is seeming like the right number. The price of AD (and its lack of multiplicative statistics working on abilities) means these ratios need to be very high to ever hope to encourage offense at all.

* Adding better pure AD itemization to support the above: Basically, Fighters don't have good offensive options outside of Yomuu's and Bloodthirster (which is hard to justify give the current numbers on their stuff), so we want to improve the ~2k gold range for them.

We're starting off with Renekton as a test bed, since he's the best analog to an AD "caster" (most of his damage comes via abilities, not auto-attacks) and seeing how this feels. We do expect defense to still be built on Fighters, since they're melee and need it, but I'd like to get the balance better, or allow choice in damage/defense that's meaningful.
Annie
Cho’Gath
Corki
Tristana
Zilean
Nidalee
Shen
Olaf
Cassiopeia
Warwick

Wheee Big Grin
Gonna try so many champions Big Grin
L> tips on Shen and Corki to start with, then gonna play Nidalee, Zilean and Cassiopeia.
On a unrelated note....

Nurse Akali skin sales raised $160,000 for Japan earthquake relief. Dang. :f6:
God, Cho'Gath is appearing a lot recently, and Cassiopeia finally appeared.

Might try Annie and Corkie.
Are the new rotation ready to go or do we have to wait? (With ready to go i mean if you can chose them already)
Time to get instagibbed by Annie :<

Jealous feelings about Corki free week. He's my mildly obscure champ and no one else can have him D:

Corki thoughts and other thoughts that are applicable to most range ADs:
 Spoiler
dante9898 Wrote:Are the new rotation ready to go or do we have to wait? (With ready to go i mean if you can chose them already)

If the rotation includes Cassiopeia, then no. Wait for a few hours or a day or something.
Darkmaniak Wrote:L> tips on Shen

You'll be spending at least a third of your time looking away from your champ, whether you're looking at the minimap or at other lanes to see if someone's in need of a Stand United. Harass with Vorpal Blade. Heal with Vorpal Blade, especially when a cannon creep shows up. Learn which walls Shen can dash through. Vorpal Blade + Ki Strike punishes overextending towerdivers. Try and grab as many people as you can with your taunt. Use your taunt to break channels. If they have ranged DPS, dash through them so that they're no longer facing your team (especially important when you're taunting Twitch and Corki). Learn effective split pushing.


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