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Ultimate weapon stats: 30 boss, 30 ignore mob, 6 total dmg
#1
Assuming the weapon is a 3 liner.

Is that the one we should aim for?

1. 30 boss dmg
2. 30 ignore dmg
3. 6 total dmg
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#2
Well if you are talking about the ultimate outcome it would be total damage 9%.
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#3
CarrionCrow Wrote:Well if you are talking about the ultimate outcome it would be total damage 9%.

yeah was wondering if jellyflower can cfm about the stackability of those 3 stats.

Would definitely love a 30 boss, 30 ignore, and 9 total dmg on a big hero.
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#4
Yes he would, we've talked about it before and mathematically, that would be the best combination (for bossing)
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#5
May I know by how far "+Total Dmg %" beats "+Attacks %"?
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#6
Does ignore physical/magic ATT = ignore def?

ALSO since sacrifice is not affected by monster def, does ignore def help at all for DrK?
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#7
SunnySis Wrote:Does ignore physical/magic ATT = ignore def?

ALSO since sacrifice is not affected by monster def, does ignore def help at all for DrK?

I believe it does mean def. Never seen an ignore def stat and ignoring monster att when attacking doesn't make sense.

And i think it would only help when not using sac. So it wouldn't really affect 1v1 but for anything else with high pdr or in special situations (bga being not in te sac range all the time so he'll stun you otherwise).
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#8
Only best for people that don't bypass PDrate, so pretty much all classes but dark knights and shadowers I believe.

Since hero has the highest neutral defense ignore, give them CO, from anything with 40% PDrate or greater, hero will do > 0.6+0.48*0.4 = 0.792. 30% ignore on top will be 0.12/0.792 = 15.1% stronger. This is a monotonic increasing ratio so it gets better as mob PDrate increases, and also true as neutral ignore decreases for all classes.

30% boss, 30% ignore, and x% total damage on unique tier will be the best, else it'll be 30% boss, x% total damage, x% attacks for the exceptional classes. I tried to get 30% boss and ignore alone, but have used over 1200 cubes and have yet to see it. It's pretty much as rare as seeing two lines of boss damage, but rarer. 30% ignore seems to have a higher hidden rate than boss damage, even considering there are 2 combination for it.

Total damage is better than % attacks when aura, echo are present. Not sure if amplifier for mechs is additive or multiplicative.

((1+% total damage) x (aura + echo + ... ))
------------------------------------------
((1+% attacks) + (aura + echo + ...))

is pretty much your ratio.
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#9
Jellyflower Wrote:Only best for people that don't bypass PDrate, so pretty much all classes but dark knights and shadowers I believe.

Since hero has the highest neutral defense ignore, give them CO, from anything with 40% PDrate or greater, hero will do > 0.6+0.48*0.4 = 0.792. 30% ignore on top will be 0.12/0.792 = 15.1% stronger. This is a monotonic increasing ratio so it gets better as mob PDrate increases, and also true as neutral ignore decreases for all classes.

30% boss, 30% ignore, and x% total damage on unique tier will be the best, else it'll be 30% boss, x% total damage, x% attacks for the exceptional classes. I tried to get 30% boss and ignore alone, but have used over 1200 cubes and have yet to see it. It's pretty much as rare as seeing two lines of boss damage, but rarer. 30% ignore seems to have a higher hidden rate than boss damage, even considering there are 2 combination for it.

Total damage is better than % attacks when aura, echo are present. Not sure if amplifier for mechs is additive or multiplicative.

((1+% total damage) x (aura + echo + ... ))
------------------------------------------
((1+% attacks) + (aura + echo + ...))

is pretty much your ratio.

Hi, are there any ways of checking if boss 30 and ignore pdf are mutually exclusive?

It seems to be very difficult to obtain.

Are there any probabilities tagged to these stats or are they equally weighted.?
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#10
sw2009 Wrote:Hi, are there any ways of checking if boss 30 and ignore pdf are mutually exclusive?

It seems to be very difficult to obtain.

Are there any probabilities tagged to these stats or are they equally weighted.?

i know its possible to get 30% bossing and 2 lines of 15% def ignore, MalusOdius in Galicia has that on his VIP bow, and i dont think he used 1200 cubes on it O.O
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#11
FrothyFrog Wrote:i know its possible to get 30% bossing and 2 lines of 15% def ignore, MalusOdius in Galicia has that on his VIP bow, and i dont think he used 1200 cubes on it O.O

The two lines wouldn't combine until (MAYBE) chaos. His bow is effectively 2 lines.
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#12
sw2009 Wrote:Hi, are there any ways of checking if boss 30 and ignore pdf are mutually exclusive?

It seems to be very difficult to obtain.

Are there any probabilities tagged to these stats or are they equally weighted.?

SunnySis Wrote:These two are possible to get together after all.

[Image: xbow.png]

Although it isn't the second line and we all know the third line can be above average, this might satiate a "SS plz".
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#13
Takebacker Wrote:The two lines wouldn't combine until (MAYBE) chaos. His bow is effectively 2 lines.

his bow is effectively useless as he quit >.>
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#14
kind of a thread hijacking, but how does boss damage/total damage stack with berzerk? i'd think multiplicative, but how berzerk is worded makes me unsure.

and about aura/echo and the such, in a strictly solo situation, %attack=%damage, except for the fact that you lose 0~0.999 attack with attack%, or if you are a thief with shadow partner, due to it having a weird formula that benefits %dmg
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#15
ShinkuDragon Wrote:kind of a thread hijacking, but how does boss damage/total damage stack with berzerk? i'd think multiplicative, but how berzerk is worded makes me unsure.

and about aura/echo and the such, in a strictly solo situation, %attack=%damage, except for the fact that you lose 0~0.999 attack with attack%, or if you are a thief with shadow partner, due to it having a weird formula that benefits %dmg

Pre-BB, multiplicative. I don't see why it should change after BB, seeing they didn't touch anything regarding potentials.
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#16
Kalovale Wrote:Pre-BB, multiplicative. I don't see why it should change after BB, seeing they didn't touch anything regarding potentials.

didn't they change it so that %attack included buffs and stuff like stars/bullets too? which is what has me wondering.
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#17
It does include buffs now, don't know about stars and stuff cause I don't have any potentialed claws yet.
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#18
Stereo Wrote:It does include buffs now, don't know about stars and stuff cause I don't have any potentialed claws yet.

so far it includes stars, teddiliscius or however you spell it from basil showed me a screenshot and listed all his sources of attack, while holding a 6~9% attack claw, math wouldn't make sense unless you added the stars to the formula
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#19
Are you sure about that? I've done the math when I had an attack % potential on my claws and none of it added up right unless I excluded the stars. Did he include blessings or anything?
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#20
ShanghaiDizzy Wrote:Are you sure about that? I've done the math when I had an attack % potential on my claws and none of it added up right unless I excluded the stars. Did he include blessings or anything?

pretty sure he included the blessings, but oh well, guess i'll try finding him and asking for the picture again, in the meantime, could i see your stats? if don't want to share or anything, it's okay by me.
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