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Baklava Wrote:It's obvious to see that he won't stop complaining until Heroes are able to deal 99999%/0.5 with Brave Slash, even when they're basically on par/above par with every other warrior and completely outclass them at bosses right now!
It even looks like Paladins are back to being pretty low on warrior damage terms, too!
I think it makes the most sense that Heroes have the least range because they basically rely on brute weapon force without outside stimuli. (Beholder/Dark Power for Dark Knights and Elements for Paladins)
...and it would make power reflection more useful if you can just stand on something and deal 500% of the damage you take on top of your attacks rather than sniping it from a long range while making power reflection useless.
problem comes with certain enemies (C/ZAK's top right arm, C/HT heads, dunno what else) and that last example is precisely sacrifice+revenge on a DrK, except we don't avoid any damage, we take even more (thank you sacrifice  )
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I waited an entire week for another patch, with the hopes that this one would be a Magician patch, but nope >:C
Ah well, this means one of two things:
1) They'll be working on changing all classes, one per KMS patch for a while
2) They honestly think that warriors are the only unbalanced class, which would make me sad.
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Baklava Wrote:It's obvious to see that he won't stop complaining until Heroes are able to deal 99999%/0.5 with Brave Slash, even when they're basically on par/above par with every other warrior and completely outclass them at bosses right now! I'm complaining about how useless Brave Slash is for an "upgrade." It should be something like Dragon Strike replacing Shockwave, but instead, it's an attack that will rarely get used when you aren't spamming "finishers" which I suppose aren't finishers anymore.
Baklava Wrote:Isn't that how Buccaneers work? DRAGON STRIKE, FIST, DRAGON STRIKE, FIST, DRAGON STRIKE, FIST, SUPER TRANSFORM, DEMOLITION, FIST, DEMOLITION, FIST, DEMOLITION, FIST.
lots of skills used between good ones. This is not the same thing at all. You use your attacks as filler to compensate for the delay between skills. Heroes will use Brave Slash to build a combo and nothing else. We'll be spamming Coma constantly until our luck runs low enough to drop below X number of orbs (the point where Brave Slash would be better) and repeat. I'd be happy using Brandish for the entire 4th job if they would just replace Brave Slash with something a little more useable.
I'm mostly waiting for a video or some comfirmation of Panic/Coma's damage formula retaining and Final Attack triggering with both still. I'm mostly assuming neither has changed since Big Bang.
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Baklava Wrote:DEMOLITION, FIST, DEMOLITION, FIST, DEMOLITION, FIST.
What kind of idiot would do that unless they're obsessed with invulnerability frames?
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Any changes to ToT map?
Oh noted.
The opened 1st door is finally closed, but the closed 2nd door is now opened.
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Ooh, the new World Maps are pretty snazzy. And the new MP3s are wutwutwutwutwutwut. The "remix" isn't a remix at all. >_>
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By the way, I heard something about the ultimate adventurer skills getting a tweak. What's up with that? It named Vampire too.
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Kabanaw Wrote:I waited an entire week for another patch, with the hopes that this one would be a Magician patch, but nope >:C
Ah well, this means one of two things:
1) They'll be working on changing all classes, one per KMS patch for a while
2) They honestly think that warriors are the only unbalanced class, which would make me sad.
I'm thinking the former: it'll just be a slower process than we originally anticipated. This will be the "Warrior Patch."
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ZeroGravity Wrote:Hope it ends soon. Now even more people will make a UA Paladin. D:
And yeah isnt it called bellflower or w/e? I never really watched pokemon to be honest. x_x
Looks like the love child of a bellossom and a shaymin to me.
Also, lol@ Ellinia music being disguised as Heneremix.
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JoeTang Wrote:I'd like to think that Nexon is smart enough to not give Heroes a spammable skill that literally gives them 31100%/s on six monsters. If it did, why would you care if Brave Slash were a filler skill? Literally over 9000%/s single target with Enrage Coma Panic not good enough for you?
Not sure how you get those numbers, but then I'm also not sure what multipliers work on Hero's finishers.
- Advanced Combo: is currently 400%, as in 100% + 30%/orb (ie. 1000*4 = 4000%/Panic)
- Enrage: works with Finishers?
- Chance Attack: works with Finishers?
- Final Attack: currently works with Finishers, but is only about 500% anyway (even with 10 orbs)
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Unless I'm interpreting it incorrectly, Advanced Final Attack now gives a passive 30% damage boost.
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Bribery Wrote:Unless I'm interpreting it incorrectly, Advanced Final Attack now gives a passive 30% damage boost.
seriously i dont believe this :f6:
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ShinkuDragon Wrote:nice, 25% increase to damage, i like, and srsly, blast to 300%? when will the OPaladin-ness end!
![[Image: 1012124.png]](http://www.happychinchilla.info/Southperry/patch/npc/1012124.png)
isn't that a pokemon? 
http://www.serebii.net/pokedex-bw/421.shtml looks like Cherrim's sunny day form
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I think nexon is getting a lot better at balancing within job adavncements. Heroes pallys and drks are finally in the range of where they should be in DPS compared to each other and there are still advantages each of them have that are very attractive. Pallys are tanks, heroes destroy anything that moves, and drks get amazing damage boosts. And all of them complement each other! I expected them to move on to another job and keep tweaking warriors. Guess we have to wait another week for more. D:
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Bribery Wrote:Unless I'm interpreting it incorrectly, Advanced Final Attack now gives a passive 30% damage boost.
No, it gives a stackable +30 WATK.
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Does that att boost increase with CO? By 2 or 1 total?
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Sarah Wrote:http://www.serebii.net/pokedex-bw/421.shtml looks like Cherrim's sunny day form
a bit off topic, i blame myself. anyways, this is what i had in mind when i posted it, this and the evo
http://www.serebii.net/pokedex-bw/548.shtml
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Stereo Wrote:Not sure how you get those numbers, but then I'm also not sure what multipliers work on Hero's finishers.
- Advanced Combo: is currently 400%, as in 100% + 30%/orb (ie. 1000*4 = 4000%/Panic)
- Enrage: works with Finishers?
- Chance Attack: works with Finishers?
- Final Attack: currently works with Finishers, but is only about 500% anyway (even with 10 orbs) I'm pretty sure both Erange and Chance Attack works with finishers. As for Final Attack, it's not the damage I'm concerned about. It's the fact that it charges orbs too, meaning it helps finishers become spammable (in this case Coma since Panic has a cooldown).
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Alloy Wrote:By the way, I heard something about the ultimate adventurer skills getting a tweak. What's up with that? It named Vampire too.
I didn't see anything for Vampire, but I did see a change for the Blaze Wizard's UA skill. The "time" variable was increased from 15 to 40.
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Fiel Wrote:I didn't see anything for Vampire, but I did see a change for the Blaze Wizard's UA skill. The "time" variable was increased from 15 to 40.
Looks like mages now have a UA skill that actually increases DPM, unless the reduction from my ewand is applied to DoT (the boost doesn't affect ice demon's DoT but I'm not completely sure about reduction).
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