Patch Available - KMST 1.2.376
#1
Nexon posted a patch for KMST version 375 upgrade to version 376.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming!

Size: 21386621 (bytes) (20.40 mb)
Posted: Thu, 24 Mar 2011 08:04:28 GMT
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#2
mage balance plz~
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#3
More balance for Drks pls! D:
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#4
I bet it will have something that nobody expected or wanted xD
(Still hope for a Blunt weapon/sword difference for paladins)
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#5
I'm patching right now. Will get back to you guys in a bit.
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#6
Fiel Wrote:I'm patching right now. Will get back to you guys in a bit.

So fast... ;D
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#7
ZeroGravity Wrote:So fast... ;D

faster!
lol jk
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#8
Where do they usually post their patchnotes?
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#9
Fiel Wrote:I'm patching right now. Will get back to you guys in a bit.

woot ur online Big Grin i thought i'd have to wait till tmr xD i hope they reduce the mob count of dark impale to 4 and raise the dmg! Drks r still weak compared to Heros :/
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#10
I'm somewhere hoping that its a patch for mages. I do not own any mages myself and i hate to play them.
But wow... they really need some new stuff. All the luck to you mages out there. (:
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#11
Mage rebalance is gonna be pomegranate, as always. =D
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#12
IPunketOz Wrote:Drks r still weak compared to Heros :/

That's the way it's supposed to be. . .
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#13
JoeTang Wrote:Mage rebalance is gonna be pomegranate, as always. =D

Maybe, but I hope it happens. I'd like some neat stuff on my Ice Mage to give me more incentive to level up rather than just Chain Lightning everything to death.
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#14
MetaSeraphim Wrote:That's the way it's supposed to be. . .

Why do u think so? i think paladins r like a defensive class and Drk / Hero should be doing the same Dmg, we have more HP cuz of HB but theres Decent HB now and our main attack (Sacrifice) have no range and it takes lot of HP ..
idk but i think they should balance drk a lil more, like 140%x5 Dark impale or 150%.
The changes they did in bigbang were fine untill they added 60% Dmg enrage <.<

Edit: and Aura of the beholder is so useless why do we need 700 HP every 5 seconds .. im not saying they're removing it now but im sure they're gonna remove it or buff it a lil
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#15
Here's the patch notes off insoya.

 Korean
 English
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#16
IPunketOz Wrote:Why do u think so? i think paladins r like a defensive class and Drk / Hero should be doing the same Dmg, we have more HP cuz of HB but theres Decent HB now and our main attack (Sacrifice) have no range and it takes lot of HP ..
idk but i think they should balance drk a lil more, like 140%x5 Dark impale or 150%.
The changes they did in bigbang were fine untill they added 60% Dmg enrage <.<

Think of it this way :

Paladin is the defensive class - super high defense and pretty good mob skills
Hero is the damage class - lower defense, higher base HP and great damage
Dark Knight is the in-between class - moderate HP with an HP/MP boosting skill and pretty good mobbing and bossing skills.



More warrior balancing? Not bad, but I was hoping for something different. =/


Edit : What the flying f'uck @ cool down on Panic!?
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#17
Coma uses 1 orb? Might as well make it free, honestly.
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#18
ShiKage Wrote:Think of it this way :

Paladin is the defensive class - super high defense and pretty good mob skills
Hero is the damage class - lower defense, higher base HP and great damage
Dark Knight is the in-between class - moderate HP with an HP/MP boosting skill and pretty good mobbing and bossing skills.



More warrior balancing? Not bad, but I was hoping for something different. =/

- Power Reflection: Damage has been adjusted upward absorption.
- Panic: The cooldown added up, but the damage has been raised over the effect in darkness
Boss monsters has been changed to apply to.
- Coma: skills needed to use the combo count was adjusted to 1, for the duration of Stun effects uncovered
Not been corrected.
- Brave Slash: Normal attack speed error has been fixed, the maximum target number has been increased to four.
- Advanced Final Attack: ATK 30, accuracy 15% option has been added.
- Chance Attack: Freeze the enemy of the state also that the normal bonus damage has been modified so that it applies.

Do you find this fair? ¬¬
Oh well i guess im making a hero after i hit 200 on my dk anyway so idc anymore
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#19
IPunketOz Wrote:- Power Reflection: Damage has been adjusted upward absorption.
- Panic: The cooldown added up, but the damage has been raised over the effect in darkness
Boss monsters has been changed to apply to.
- Coma: skills needed to use the combo count was adjusted to 1, for the duration of Stun effects uncovered
Not been corrected.
- Brave Slash: Normal attack speed error has been fixed, the maximum target number has been increased to four.
- Advanced Final Attack: ATK 30, accuracy 15% option has been added.
- Chance Attack: Freeze the enemy of the state also that the normal bonus damage has been modified so that it applies.

Do you find this fair? ¬¬
Oh well i guess im making a hero after i hit 200 on my dk anyway so idc anymore

I would really wait to see videos or actual in-game comparisons before we actually start making too many assumptions. Basing anything on what you read that's in the test server only, I don't think you're going to get too many great results and too many differenting opinions.
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#20
Why would they change Ninja Ambush now? Not that it isn't needed since the skill is beyond useless, but could they not wait til the revamp of thieves?
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