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for big bang nexon did that poll where they asked "what would you like to see?", so if they do that for chaos, what would you write in? i would definitely say ellin forest and neo city reorganization, it seems silly to have to wait on a simple change that would fix mid to late 3rd job training
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Same I wish for every time and have yet to see once.
Competency.
It's not having what you want - It's wanting what you've got.
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Eosian Wrote:Same I wish for every time and have yet to see once.
Competency. 
Pretty much this, just to see everything from Korea actually get ported over without massive oversight somewhere would be awesome.
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Eosian Wrote:Same I wish for every time and have yet to see once.
Competency. 
Buh dum tsh! Thanks for the laugh, Eos.
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IllegallySane Wrote:Buh dum tsh! Thanks for the laugh, Eos.
Sad part is it's serious - It's only comedic because we know how unrealistic it is.
It's not having what you want - It's wanting what you've got.
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That Mu Lung Dojo change with the reduced belt costs.
I've been waiting for that for a while.
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MuLung dojo charge up based on attacks again. But have spam skills (hurricane, RF, etc..) only count like... every 3rd? attack.
By "on attacks", I really mean per # of hits on each attack. So demolition would count as 8 charge ups instead of 1, for instance.
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Wasn't Nexon's question at that time refering to something like "what other things that didnt come with big bang but that were developed by nexon korea you want us to bring along big bang?"
In any case, I don't wanna be greedy and demand too much, then get disappointed, since chances are whatever we ask, we get nothing anyway  but I'd like to see a few changes like, new mounts for Adventurers, new evolution for lvl 200 mir, new battleship for corsairs... might be too much for Nexon NA.
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In terms of actual game content, and not a management one, I would fucking love some way to convert monster crystals into item crystals, seeing as I have literally thousands of various monster crystals, and it would break my Chinese heart knowing that if I can't pawn them off on some noobs I am losing an extremely large amount of money.
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Let's see. Where do I begin?
- Fixes for D/C hacking, exploits, etc. These fixes are long overdue.
- Fix memory leak issues. Never should Maple ever consume 800 megs of memory, which now it regularly does when training at LHC.
- Removal of the stupid Horntail ticket system that's preventing people from signing up and not d/cing past the initial groups.
- Updated MTS to include more items, namely skill books for pirates, resistance members, legends, etc. Throw in an update for enhancements and potential, too.
- Return of permanent cash shop items. Just because items bought are permanent doesn't mean people will only wear one set forever.
- NX trading room. Reduces scamming, which is a very good thing.
- Double pendant usage. This has been in KMS for a long time. Why aren't we getting it?
- Implementation of the +50% experience per party member bonus in more areas. This gives players more incentive to party and less incentive to KS KS KS.
- No more 2x Exp/Drop events during set times. Instead, give them a 2x Exp/Drop card that lasts for 24 hours and activates upon entering cash shop instead.
- Visitor PQ. 'nuff said.
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VirgilDiablo Wrote:for big bang nexon did that poll where they asked "what would you like to see?", so if they do that for chaos, what would you write in?
That poll only listed options that were already implemented in Big Bang. It was nothing but advertising.
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World Tour
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ShanghaiDizzy Wrote:Let's see. Where do I begin?
- Fixes for D/C hacking, exploits, etc. These fixes are long overdue.
- Fix memory leak issues. Never should Maple ever consume 800 megs of memory, which now it regularly does when training at LHC.
- Removal of the stupid Horntail ticket system that's preventing people from signing up and not d/cing past the initial groups.
- Updated MTS to include more items, namely skill books for pirates, resistance members, legends, etc. Throw in an update for enhancements and potential, too.
- Return of permanent cash shop items. Just because items bought are permanent doesn't mean people will only wear one set forever.
- NX trading room. Reduces scamming, which is a very good thing.
- Implementation of the +50% experience per party member bonus in more areas. This gives players more incentive to party and less incentive to KS KS KS.
- No more 2x Exp/Drop events during set times. Instead, give them a 2x Exp/Drop card that lasts for 24 hours and activates upon entering cash shop instead.
- Visitor PQ. 'nuff said.
All but the double pendant cus it only lasts like a week.
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DustBunny Wrote:All but the double pendant cus it only lasts like a week.
I'm pretty sure I saw it was 30 days. Even if it was a week, I'd still do it, but that's just me.
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ShanghaiDizzy Wrote:I'm pretty sure I saw it was 30 days. Even if it was a week, I'd still do it, but that's just me.
I read it was between 7-10 days, although even if it were 30 wasn't it like 15-20k per use? Or something ridiculous like that?
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DustBunny Wrote:I read it was between 7-10 days, although even if it were 30 wasn't it like 15-20k per use? Or something ridiculous like that?
It looks pretty fair to me. 2.9k NX for 30 days of equipping another pendant.
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Pretty much what Dizzy said and bring GPQ back.
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Adjusting for the wheel bundle, it can raise 2.5x in value or more so 7250 NXish?
I wouldn't pay that much for 30 days of another MoN, maybe if i had a 3 line CHTP.
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To be completely honest I'm just looking forward to my new Dual Blade skills. When we get those they should tide me over until the professions two weeks later then PVP following that.
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