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I just finished dragon age 2.
stuff they have. if you have only 1 mage in the party, then you literally have just 1 heal, 1 group heal and 1 revive (all) with a 60 second cool down thereabouts. and all pots practically have a 60second cooldown.
so you literally are playing in "queen cygnus boss mode"..
but they have other concepts like high passive regeneration from equips. some classes have self recovery. other classes act as tanks with absorb dmg from other members (kind of like one of the battlemage auras). and negative threat generation (ie: mobs focus on attackers that aggro, so rogues with negative aggro defenses don't get hit by much).
of course, its all pointless when a boss does AOE constantly (like maple bosses do)..
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JoeTang Wrote:To be honest, the fact that Heroes have Rush and Monster Magnet, I don't see why they should be complaining so much about range. In fact, using Monster Magnet + Panic is better DPS than Brave Slash + Panic on mobs of six, and with Combat Orders, it basically matches neutral ACB if you use it on 9 or 10 orbs (without CO, it's ~7940%/s, or ~7350%/s if you want to use a crappy macro), and Monster Magnet stuns so you trigger Chance Attack on monsters that are stunnable.
With that said,
Monster Magnet + Panic (Manual 8~10 orb) 6 mobs:
~7940%/s
Brave Slash + Panic + Panic Macro 6 mobs:
~7700%/s
Brave Slash + Panic Macro 3 mobs:
~4860%/s
Holy Lightning Advanced Charge Blow 6 mobs:
8306%/s
Holy Lightning Advanced Charge Blow 3 mobs:
4208%/s
Berserk Dark Impale 6 mobs:
7543%/s
Berserk Dark Impale 3 mobs:
3829%/s
Dont forget Advanced Charge Blow hits 7 mobs.
How much %s is ACB if mob is weak to lightning, fire or ice?
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Lugin Wrote:I will agree that Coma and Panic should have a fixed range if they are going to see more use.
Maybe lower the orb cost per cast of each. Maybe.
Allowing it to inflict darkness on bosses, for a longer duration, would likely help too.
We'll just have to see what comes in the next patch. This except the decrease in orb count. If you lower Coma to 2, maybe. But anything lower and it raises the possibility of spamming Panic really well. In the 4th job, we recharge orbs at double the rate 80% of the time. With Advanced Final Attack, we trigger Final Attack 60% of the time too which does work after Panic/Coma and still charges orbs. In other words, 60% of the time you'd be garenteed to recharge one orb. In fact, 48% of the time after using Panic (in your senario), you would gain orbs. 12% of the time you'd retain orbs and 40% of the time you'd lose that orb. It's still possible to run out of orbs, but it's a higher chance to charge them. You also don't really need to increase the darkness time either since you'd be using Panic quite a lot in the revamp. Threaten is a blessing enough for Chance Attack (it does work, I tested it yesterday).
JoeTang Wrote:To be honest, the fact that Heroes have Rush and Monster Magnet, I don't see why they should be complaining so much about range. With this revamp, Monster Magnet is now limited on the monsters it hits until you level it. Level 1 Monster Magnet is no longer useful as it only hits one monster. With this rebalance, Heroes already have 130 points of skills that increase their damage: ACA, Brave Slash, AFA, Enrage, and Combat Mastery. Without adding Power Stance and Maple Warrior (which is a dumb idea), you could start maxing Monster Magnet at level 163. If you max what's considered the essentials, you'll start maxing Monster Magnet at level 183. I'm not saying that it won't be higher DPS, I'm just saying it doesn't seem worthwhile, especially at LHC where pulling the mobs to you could mean problems for the party. This is more or less why I mentioned earlier in the thread that Brave Slash (in its current state) is to be maxed much later than it is now.
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I think you guys are confused about the party exp splitting formula.
Old exp formula was 20% split by damage, 80% split by level.
Current exp formula is 60% split by damage, 40% split by level.
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Dusk Wrote:I think you guys are confused about the party exp splitting formula.
Old exp formula was 20% split by damage, 80% split by level.
Current exp formula is 60% split by damage, 40% split by level. I'm not sure how okay with this I am. Yes, I agree that it should be divided some by level and damage, but this is promoting segregation of potential item players against those who can't afford it. The game shouldn't be about how funded a character is to get EXP if another player only has a limited amount of time to play the game. Someone who plays 2 hours a day will never make as much EXP or mesos as a player who can play 4+ hours a day. I was at LHC with an Aran hitting around 60-90k damage each hit where I only hit around 40k. He outdamaged me, yes, because he was more funded that I was and yet I barely lost any experience. I'm not sure how it'll be with a lot more EXP lost from his better equipment.
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The potential system in itself promotes "segregation." I was recently training with a Corsair who had over +150% dex and was doing something like 7-8 times my damage at level 17x. His equips aren't something you can just down Pink Bean and expect to compete with. Most of the item upgrading in this game comes from either throwing money at Nexon or merchanting, which is completely ridiculous. I think bonuses like +20% dex are fine, but that kind of stuff should be dropping from bosses. Instead bosses drop mediocre clean items that you have to spend billions of mesos upgrading to make "decent."
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dante9898 Wrote:I vote for 1/1 attacks being removed. Its good and all that a boss give the absolute damage and what not, but when seduce, zombify and pot lock was introduced in the formula 1/1 Attacks became simply retarded. Being seduced and hitted with a 1/1 its as good as you dying because:
1) You are leaved with 1mp, meaning NO means to recover HP with skills.
2) If you are seduced with 1mp that means no Heros Will>Pot=Death.
3) 1/1 then zombify with a pot lock you would depend on a bishop to heal but noooo you instead get killed by zombify.
Bottom line, 1/1 attacks are retarded and should be absolutly removed of the game OR nerfed down to a 50%/50% attack or something.
Zombify and seduce dont happen at the same time. I always play a bishop for czak and zombify only happens after seduce is done. Also i dont kill the other players during zombify when i heal i die instead.
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street Wrote:Zombify and seduce dont happen at the same time. I always play a bishop for czak and zombify only happens after seduce is done. Also i dont kill the other players during zombify when i heal i die instead.
Funny. The last time I died at Czak, I was seduced and zombified. Died from the healing instead.
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Called some of the warrior changes a looooong time ago. Really glad to see them. Also pissing my pants for those new page->pally animations. And using my ultimate adventurer to make an hero. If only they buffed panic a little more or let blind hit bosses *for longer the class would have a potentially amazing mechanic to it. Scratch that works with threaten. heros = baller.
EDIT = *
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Dusk Wrote:Chaos changed all acc/avoid/def formulas.
Hey in fact what happened with the Chaos Acc / Avoid Formulad? how it was changed? and there is still the 20 levels penalty
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Dark Zero Wrote:Hey in fact what happened with the Chaos Acc / Avoid Formulad? how it was changed? and there is still the 20 levels penalty
Avoid seems to work better than it does in Big Bang, the hit penalty was reduced to something like 2% per level, STR adds some physical accuracy now, I don't know what the actual accuracy formula is now or whether accuracy as a stat is actually useful now.
The last part of this thread may be of interest to you: http://www.southperry.net/showthread.php...post624645
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This might interest some of you:
[video=youtube;R8BhZW9prSQ]http://www.youtube.com/watch?v=R8BhZW9prSQ[/video]
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Yorckie Wrote:This might interest some of you: PORN!
BAAAAAAAAAAANDWAGON JUMP!
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Yorckie Wrote:This might interest some of you:
[video=youtube;R8BhZW9prSQ]http://www.youtube.com/watch?v=R8BhZW9prSQ[/video]
Im actually seing ACB being faster or is she/he/it using a Fast (4) Sword?
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Is it me or does Charged Blow/ACB's range look like it's no longer based on initial target? 0.o
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PeePeeAyeDeeKay Wrote:Is it me or does Charged Blow/ACB's range look like it's no longer based on initial target? 0.o
Since BB it hasn't been like that.
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Dusk Wrote:The problem with Magic Guard is that it makes mages the only class that is remotely reliant on MP, and that it makes us about as tanky as warriors. What's the point of having low HP then? Why not just give us a huge amount of HP, other than for flavor reasons, and for Dispel to be an incredibly crippling curse when combined with stuns? Mages are just extremely poorly designed in general. I like it because it means you have to pay attention to two numbers. Maybe that's just me.
Dusk Wrote:MapleStory is 8 years old. It predates WoW (and its mechanics make that pretty obvious). It hasn't kept up with the times and it's extremely impressive that it has survived until now. It may be hard to imagine a MapleStory 2 happening, but Nexon will have to change its focus at some point. Meanwhile, it makes Nexon more and more money every year.
Maplestory isn't popular because of its mechanics; it's popular for the social aspect.
Maplestory isn't a Halo. It's not a Mario nor a Pokemon either.
The brand name isn't strong enough to have everyone come for another time around.
If a change of focus happens, it'll be because Nexon has a game that sells better.
Interviews have talked about "Maplestory 2", but I'm under the belief that Big Bang was it.
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Viaje Wrote:I like it because it means you have to pay attention to two numbers. Maybe that's just me.
Could be accomplished by making mana a limited resource for all classes.
I'm aware MapleStory is popular for its social aspect. If you can't tell, I absolutely hate the game and I've stuck around for years just because of the community (not the community in general - I mean my ties to buddies, alliance, SP).
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I'm getting a Terminator 2-esque feeling from the new ACB.
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Kitteh Wrote:I'm getting a Terminator 2-esque feeling from the new ACB.
Wut? Unless pallys start saying "Hasta la vista baby" when killing a mob or something i don't get what you are saying.
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