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Satellite Wrote:http://spadow.wordpress.com/2011/03/17/k...ructuring/
And ofc I didn't look at extractions precisely enough, I assumed that mustache would be perma cause it's not event item.
Rewards are all WORTHLESS if they have time limit. Just like mardi gras. I wonder if Nexon still realised that.
they add personality points when you get them. thereby making them not that worthless.
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I'd have to say it depends on how long the time limit is. If it's a few days to a week it wouldn't be worth it other than the personality points, but if it's 2 weeks+ I'd definitely get one myself. You should be able to get it more than once too, if it's anything like the other PQs.
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Satellite Wrote:http://spadow.wordpress.com/2011/03/17/k...ructuring/
And ofc I didn't look at extractions precisely enough, I assumed that mustache would be perma cause it's not event item.
Rewards are all WORTHLESS if they have time limit. Just like mardi gras. I wonder if Nexon still realised that.
Not that worthless considering they give personality exp.
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Bribery Wrote:IIRC Berserk is a multiplier so Dark Impale should be 130% x 5 x 1.6 = 1040%.
Well that's better then, but it's still weaker than Charged Blow is without landing a crit. I just think Paladins shouldn't get to tank so well while still hitting harder than Dark Knights.
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DrKs do have a 30% higher chance of crit, unless they changed it... there's only an 11% chance of no crits on all 5 hits.
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Stereo Wrote:DrKs do have a 30% higher chance of crit, unless they changed it... there's only an 11% chance of no crits on all 5 hits. Didn't change it. In fact, Dragon's Wisdom should work on all attacks now according to the patch notes.
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Stereo Wrote:DrKs do have a 30% higher chance of crit, unless they changed it... there's only an 11% chance of no crits on all 5 hits.
That and a better damage output for each crit. 135%~150%, if I remember correctly.
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Sorien Wrote:Well that's better then, but it's still weaker than Charged Blow is without landing a crit. I just think Paladins shouldn't get to tank so well while still hitting harder than Dark Knights.
Our chance to crit is utter crap. We only get extra crit by using a ring no other way.
And blast is the only skill that get 50% crit chance.
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At least both Paladins and Dark Knights get 90% mastery. I'd take mastery over crit rate any day. Dark Knights have crazy HP skills now. Dragon's Wisdom recovers HP, Hyber Body boosts HP to 160%, Aura of the Beholder recovers 500 HP every 4 seconds, and Beholder's Revenge recovers HP now. Paladins get massive defense from Shield Mastery, Achilles, Guardian, Divine Shield, and HP Recovery when in a pinch. Heroes don't really have much of a gimmick as it is. Stuns are interrupted and Darkness doesn't work on bosses (in its current state unless otherwised patched). All I'm asking for at this point is something to help our survivability. If we're going to be glass cannons, we need a way to be a cannon, and fighting closer than the other warriors isn't helping that at all.
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What's the story behind the beholder anyway?
I always wondered why they never update its appearance from the past few skill revamps
due to it being a floating eye related to a dragon based warrior.
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Abysseon Wrote:What's the story behind the beholder anyway?
Don't see how a floating eye relates to a dragon based warrior so I always wonder why
they never update its appearance from the past few skill revamps.
I think it's a D&D reference. Nothing to do with the backstory of the DrK.
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Fiel Wrote:I think it's a D&D reference. Nothing to do with the backstory of the DrK.
Thanks for the link.
Odd choice for a reference but I guess it works then.
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ghostofhalo Wrote:At least both Paladins and Dark Knights get 90% mastery. I'd take mastery over crit rate any day. Dark Knights have crazy HP skills now. Dragon's Wisdom recovers HP, Hyber Body boosts HP to 160%, Aura of the Beholder recovers 500 HP every 4 seconds, and Beholder's Revenge recovers HP now. Paladins get massive defense from Shield Mastery, Achilles, Guardian, Divine Shield, and HP Recovery when in a pinch. Heroes don't really have much of a gimmick as it is. Stuns are interrupted and Darkness doesn't work on bosses (in its current state unless otherwised patched). All I'm asking for at this point is something to help our survivability. If we're going to be glass cannons, we need a way to be a cannon, and fighting closer than the other warriors isn't helping that at all.
Ironically, I never considered Aura to be significant, save for maybe the selected few potion-cooldown bosses. Isn't it being removed anyway?
And I think the Beholder fitted the old Drk theme well.
Wikipedia Wrote:Beholders are extremely xenophobic. And anyone making a Drk back in the day had to either be very insane or very anti-social so as to want a class nobody else touches.
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Kalovale Wrote:Ironically, I never considered Aura to be significant, save for maybe the selected few potion-cooldown bosses. Isn't it being removed anyway? 500 doesn't seem like much, I'm aware. It just raises HP so I included it. And no, it isn't getting removed. I think it's a typo. It's suppose to say Achilles is removed, not Aura of the Beholder. I mentioned this earlier in the thread, but no changes were made.
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ghostofhalo Wrote:500 doesn't seem like much, I'm aware. It just raises HP so I included it. And no, it isn't getting removed. I think it's a typo. It's suppose to say Achilles is removed, not Aura of the Beholder. I mentioned this earlier in the thread, but no changes were made.
Instead of fixing the mistake I'm fixing the script. Hopefully I can have a better script prepared for tonight.
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Sorien Wrote:Well that's better then, but it's still weaker than Charged Blow is without landing a crit. I just think Paladins shouldn't get to tank so well while still hitting harder than Dark Knights.
U have no clue. dks have a multiplier of 1,49 , + With their New buffs(+90str) they Should be Hella Strong. My calculation have said dks will outdmg palas on neutral mobs
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Fiel Wrote:Instead of fixing the mistake I'm fixing the script. Hopefully I can have a better script prepared for tonight. Oh, well my apologies then.
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No need to apologize. You couldn't have known.
I should make a thread for this...
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hamad138 Wrote:U have no clue. dks have a multiplier of 1,49 , + With their New buffs(+90str) they Should be Hella Strong. My calculation have said dks will outdmg palas on neutral mobs
Ah, well alright then. I guess I spent too much time comparing only the two mob skills, and not enough trying to see how much damage the class itself should be capable of with its many buffs on. I really need to get around to training my DK so that I won't be so uneducated about the class.
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hamad138 Wrote:U have no clue. dks have a multiplier of 1,49 , + With their New buffs(+90str) they Should be Hella Strong. My calculation have said dks will outdmg palas on neutral mobs
But aren't spear/polearms slow compared to 1h swords?
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