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Beg Wrote:What did they do to Body Boost? It's like a footnote after all the warrior changes, but Google translate yields gibberish. 
They just changed the level string. Nothing else was changed for it. On another note, those new WK/Pally animations are awesome.
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Beg Wrote:What did they do to Body Boost? It's like a footnote after all the warrior changes, but Google translate yields gibberish.  It's not really gibberish. It just has variables in place of the numbers. After breaking it apart, it looks like Dark Aura boosts damage%, not ATK%. Everything else is the same, although it's just the level string. It literally says attack before and damage now. <shrug>
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they turned DK from meele class to ranged class with that new atack lol.
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CrazyNomad Wrote:they turned DK from meele class to ranged class with that new atack lol.
It's a bit more understandable in my opinion. Spears and polearms should, by nature, have longer range than swords, axes, and hammers. Though I haven't seen Paladins outrange Dark Knights, Intrepid Slash hits a crazy distance and I believe even more than Dragon Crusher.
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ShanghaiDizzy Wrote:It's a bit more understandable in my opinion. Spears and polearms should, by nature, have longer range than swords, axes, and hammers. Though I haven't seen Paladins outrange Dark Knights, Intrepid Slash hits a crazy distance and I believe even more than Dragon Crusher. You realize that Charged Blow has 255px range now right? Dark Impale is 250px and deals 650% damage compared to ACB's 700%, 840ms to 810ms respectively. Crusher has 180px range and Brave Slash has 175px range. So... no.
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Did my class just get a WHOLE lots sexier and GODLY?!
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ghostofhalo Wrote:You realize that Charged Blow has 255px range now right? Dark Impale is 250px and deals 650% damage compared to ACB's 700%, 840ms to 810ms respectively. Crusher has 180px range and Brave Slash has 175px range. So... no.
Well then, that certainly changes a bit. Though why charge blow has more range than spear/polearm attacks is still beyond me...
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MysticHLE Wrote:Did my class just get a WHOLE lots sexier and GODLY?! 
Why, yes. Yes, it did. :3
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So is sacrifice still considered the main bossing skill for drks and dark impale becomes their new
mob move or does the new skill replace both in bossing/training?
MysticHLE Wrote:Did my class just get a WHOLE lots sexier and GODLY?! 
waits for an "wtp op'd!!!" update for archmages
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Lol heaven hammer have a shorter delay now.
Achilles now blocks 20% instead of 15%.
CB doing 500% now but with 810 delay instead of 600 
ACB doing 700% Now <3
Hp recovery CD and Heal % cut by half both.
Lol not fair, Heros reflection now Hit more than ours. (But pally absorb 30% more touch damage meh)
They scraped the skill that increased the power of 1job skill for one that increases 30 Str/Dex? lol
Im guessing ERA = PDR? No?
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ShanghaiDizzy Wrote:Well then, that certainly changes a bit. Though why charge blow has more range than spear/polearm attacks is still beyond me...
I guess now Paladins are really mage-like warriors now... :f6:
Magic tends to have long range I guess...
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Abysseon Wrote:So is sacrifice still considered the main bossing skill for drks and dark impale becomes their new
mob move or does the new skill replace both in bossing/training?
waits for an "wtp op'd!!!" update for archmages 
I think Sacrifice does slightly more damage, but don't you also use a sh'itload of HP when using Sacrifice? If you don't mind using a ton of potions, Sacrifice would probably be better.
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Glad I made a White Knight now  .
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I love that Mustache with Attack XD
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google translate Wrote:New variable psdSpeed (20); description (HP Dark Knight, when more than a certain level, your inner spirit was awakened, Dragon Buster, improve damage a week to increase the number of attacks. -> HP when more than a certain level, dark Knight had been latent in the soul, awaken the inner damage and improves the speed of travel.); Level String (HP # x% greater than the damage + # damage%, Dragon Buster, the number of attacks increased # y -> HP is # x % greater than the damage + # damage%, movement speed + # psdSpeed) So, it increments the number of hits per Crusher by y, but y has been changed from 1 to 0...
Oh well, the new skill is justified then. That and +20speed.
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kremechoko Wrote:EDIT: Oh wow, looks like they made Neo City and Ellin Forest have the 50%/person bonus like LHC does. Nice move
I have wood.
Also, brbmakingDrK.
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Could you extract the new regular attack animations for the charged swings?
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UPDATE: Skills now show an additional 2 levels past the maximum if and only if they can be boosted by Combat Orders.
Dusk Wrote:Could you extract the new regular attack animations for the charged swings?
Afterimages did not change.
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Looks like they are taking it one class at a time, Magicians are probably next.
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