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ghostofhalo Wrote:\Rush is nice, but it doesn't make up for the mobility every other class has save Buccaneers. They only get a speed boost via Dash or (S)Transform.
I honestly feel like bowmen are the least mobile class in the game  At least y'all CAN shoot forard with rush. I use my mount for getting between mobs. Dragon Breath doesn't work on bosses so I can't mob gather anymore at LHC.
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FluffyFoxxie Wrote:I honestly feel like bowmen are the least mobile class in the game At least y'all CAN shoot forard with rush. I use my mount for getting between mobs. Dragon Breath doesn't work on bosses so I can't mob gather anymore at LHC. I suppose this is true. I guess the main issue is that you do have Thrust at the very least let alone range. Before a warrior can make it to the monster at bowman is fighting, he can already have it killed.
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Heroes and DrKs both seem to have lost some survivability in favor of power, which fits their theme well.
This change is interesting:
Panic: uses 2 combo orbs, hits 6 monsters for 670% damage, 90% chance of 9 second 60% blind
Coma: uses 3 combo orbs, hits 6 monsters for 620% damage, 90% chance of 4 second stun
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I've been translating the changes listed on the patch notes. The new skills are probably incorrect, but from the looks of things Paladins become even greater tanks, Heroes gain a massive amount of DPS for less survivabiltiy, and DrKs gain more raw power. I wish I knew exactly what the new abilities did, but I did the best I could. It's on page 2 of this thread.
I still would like to see:
- Self-Recovery improved. The MP is decent, but 80 HP is hardly 1% of your health when you get it.
- A reason to get Ground Smash and Slash Blast rather than one or the other.
- Power Guard/Power Reflection working on magic attacks (not 1/1).
- Chance Attack being viable in combat (bosses can't be stunned or frozen and rarely put into darkness).
- Effects on Fire/Lightning charge (at least Fire as a DoT or something).
- Sacrifice ignoring PDRate.
- A mobility skill that doesn't require a monster or allowing Rush to work without a monster.
- Uninterruptable stuns on Coma, Shout, and Monster Magnet. Seriously, if Charged Blow can stun 90% of the time, can't you let Heroes have some bonus?
- Fury gaining at least an extra hit when in Dark Force (Berserking).
If I played the other classes, I'd assume I'd figure out more.
As for Panic and Coma (above), Panic can be spammed assuming Final attack triggers every time and it charges 2 orbs every time (via ACA). Coma is not, which is fair since it stuns. I wonder if they still follow the orb rules, as I would hope so since Brave Slash is 675% damage in Chaos. Yes, they hit twice as many monsters and Chance Attack would make their damage better, but in reality you'll rarely get mobs of more than three without Rushing/Pulling them together.
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ghostofhalo Wrote:I suppose this is true. I guess the main issue is that you do have Thrust at the very least let alone range. Before a warrior can make it to the monster at bowman is fighting, he can already have it killed.
Most bowmen add very little into thrust. Also your examples do not hold true at places like LHC, with high HP mobs.
As for range, range wasnt meant to compensate our low mobility, but rather our low HP, which it still doesn't do considering every boss has an enormous rape radius and most high lvl mobs have ranged attacks that hit about as far as my range anyways :/
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Animations look like they're turning ACB into another always-stab attack? :/
Kinda sad that Paladins still have about 60 useful 4th job SP, and then a bunch of skills that take huge amounts of SP for very little effect.
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Now its for warriors.
L> Archers, Mage, Thives and pirates changes.
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I think I'm more interested about the EXP bonuses for partying in the Ellin Forest area. Another LHC type area, except for 3rd jobbers. That definitely catches my attention.
The new DrK skill is nice, too. Looks like a big giant polearm to me more than a sword though. I'm kinda glad Nexon's not having a baby about removing skills from classes either. Hopefully, this will encourage them to remove some useless skills like Ninja Ambush for thieves and replace it with something more worthwhile.
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ShanghaiDizzy Wrote:I think I'm more interested about the EXP bonuses for partying in the Ellin Forest area. Another LHC type area, except for 3rd jobbers. That definitely catches my attention. It's interesting because I ran to Elin the one day for drops, and it definitely struck me as a place to act like LHC. It's definitely sounding like a nice place to level up through the late 3rd job.
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Abysseon Wrote:http://channel.pandora.tv/channel/video....770&page=1
youtube for those you can't see it:
[video=youtube;agT971REywI]http://www.youtube.com/watch?v=agT971REywI[/video]
spadow/someone else should be uploading an HD vid soon.
Thanks for the vid, much appreciated.
notsureifwant.png
Sure it's pretty damned hot, what with being a new skill and all. I just don't really like the style; It looks too suggestive to throwing a fishing rod or something along those lame lines, then wolf-ish stuff comes out, doing massive damage, and jumps back in.
Crusher is way more bad-ass aesthetics-wise. Though I can't complain about the colors, that could easily be changed too. =/
From the looks of it, it does 5 hits to ? number of mobs, with 2/3 the power of Crusher. On 3 target mobs:
4*X > 5*X*2/3
=/
It is quite a bit faster though.
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Kalovale Wrote:Thanks for the vid, much appreciated.
notsureifwant.png
Sure it's pretty damned hot, what with being a new skill and all. I just don't really like the style; It looks too suggestive to throwing a fishing rod or something along those lame lines, then wolf-ish stuff comes out, doing massive damage, and jumps back in.
Crusher is way more bad-ass aesthetics-wise. Though I can't complain about the colors, that could easily be changed too. =/
From the looks of it, it does 5 hits to ? number of mobs, with 2/3 the power of Crusher. On 3 target mobs:
4*X > 5*X*2/3
=/
It is quite a bit faster though.
130% damage x5 to 6 monsters, which is stronger than Crusher.
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The extraction thread has everything. 130% x5 hits on up to 6 monsters. Hits targets up to 250px away and has a delay of 840ms. So yes, more powerful, faster, and hits more targets. Plus it ignores 20% PDRate.
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The way Dark Impale looks to me is as if they took Dragon Fury (the "fishing pole swing" as Kalovale discribed it) and Dragon Crusher (the attacking part of it) and mixed them together with a dark animation.
That's not really a bad concept for a fourth job skill. Take two third job skills, mix them together and make it more powerful than the two separately.
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ShiKage Wrote:The way Dark Impale looks to me is as if they took Dragon Fury (the "fishing pole swing" as Kalovale discribed it) and Dragon Crusher (the attacking part of it) and mixed them together with a dark animation.
That's not really a bad concept for a fourth job skill. Take two third job skills, mix them together and make it more powerful than the two separately. Pretty much. They made training easier for both the DrK and Paladin class. Heroes... not so much. They improved finishers, yes, but in the process they nerfed the Hero's range and speed in comparison to the others.
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Actually, the new DrK skill looks like a dagger flipped over.
Actually, scratch that. The new skill is a dagger flipped over.
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Alex123123 Wrote:Actually, the new DrK skill looks like a dagger flipped over.
Actually, scratch that. The new skill is a dagger flipped over.
It looks like a fancy naginata blade to me. I see nothing wrong with that.
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ghostofhalo Wrote:The extraction thread has everything. 130% x5 hits on up to 6 monsters. Hits targets up to 250px away and has a delay of 840ms. So yes, more powerful, faster, and hits more targets. Plus it ignores 20% PDRate.
I'd like to state that it is not more powerful AND faster. It is more powerful when considering the speed aspect. 130%*5 is not greater than 170%*4.
I'll just have a look at them all:
Seems like Impale obliterates everything except for 1hit Crusher on small mobs.
It can use CO though, yay for fairness.
Holy hell, it's 464.3% DPM as compared with Sacrifice's 552%. This is going to be a tough choice, Sacrifice might end up being an emergency single-target skill. Nah actually not, Ignore PDR is still going to own everything any day.
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Oh dear, oh dear. I can't wait for thieves revamp. I have a feeling that Ambush will be taken care of, finally.
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For a second I thought Paladins had gotten a dark attack haha. In all seriousness those animations are GORGEOUS. 
Giant elemental sword attacks are awesome.
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CarrionCrow Wrote:Oh dear, oh dear. I can't wait for thieves revamp. I have a feeling that Ambush will be taken care of, finally.
Same here, except replace thieves with archers. I hope to god they change something about the new Arrow Rain that actually makes it worth using. That, and scrap Vengeance while giving us an actual new mob skill to use in 4th job.
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