[KMST] [1.2.375] Monster Park
#1
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 Character

 Item

 Map

 Mob

 NPC

 Skill

 Skill Changes

 New Skill Animations
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#2
there are new animations for paladins in this patch too. <3

advanced final attack for heroes.
dark impale for dark knights.

a hell of a lot of skill changes to all warrior jobs.
monster levels lowered to be more grind friendly, helping people move to 120 faster.

I want to see more. +_+
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#3
Monster Park seems to be quite massive. Large range for levels.
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#4
Oh! This is Monster Park? It's not exactly what I had in mind... it seems their ideas are running low.
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#5
Imitazion Wrote:there are new animations for paladins in this patch too. <3

advanced final attack for heroes.
dark impale for dark knights.

a hell of a lot of skill changes to all warrior jobs.
monster levels lowered to be more grind friendly, helping people move to 120 faster.

I want to see more. +_+

Working on it dude. Just give me some time. Chin
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#6
Here's to hoping Sleepywood, Omega Sector, and Magatia are going to be party areas (I doubt it).

On a side note...

 Spoiler

Why is this badass golem weak to Poison? It's a rock. A ROCK!
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#7
Still don't get what it is. Herp derp.
EDIT: Oh wow, looks like they made Neo City and Ellin Forest have the 50%/person bonus like LHC does. Nice move
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#8
Awsome spiegelman npc is awsome!
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#9
ghostofhalo Wrote:Here's to hoping Sleepywood, Omega Sector, and Magatia are going to be party areas (I doubt it).

On a side note...

 Spoiler

Why is this badass golem weak to Poison? It's a rock. A ROCK!

Acidic liquid corrodes rocks, duh.
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#10
ghostofhalo Wrote:Here's to hoping Sleepywood, Omega Sector, and Magatia are going to be party areas (I doubt it).

On a side note...

 Spoiler

Why is this badass golem weak to Poison? It's a rock. A ROCK!

you WILL never understand nexon's logic.
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#11
Monster Park appears to be short "dungeons" that can be cleared by a party. There are several stages of mobs to clear, and then an area boss. It appears in multiple areas.

I've been wanting dungeons forever, but these don't look very well designed.
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#12
Looks like old mobs made LHC-like, they have have lots of HP and give big exp.

Also, Look at that sexi 5att mustache!!!
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#13
Dusk Wrote:Monster Park appears to be short "dungeons" that can be cleared by a party. There are several stages of mobs to clear, and then an area boss. It appears in multiple areas.

I've been wanting dungeons forever, but these don't look very well designed.
LF: 25man SW raid!

On a side note, I don't play WoW, but man if these were actual raids...
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#14
CrazyNomad Wrote:you WILL never understand nexon's logic.
CrazyNomad Wrote:[size="4"]nexon's logic.[/size]
CrazyNomad Wrote:[size="5"]nexon[/size]

Lolwut.
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#15
Ok, how do you get that stache?
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#16
Alloy Wrote:Ok, how do you get that stache?
Wouldn't it be awesome if you had to stay logged in in order to grow it? On a side note, it seems odd to have a stache as an accessory for stats. We're going to have a lot of female characters without the NX to cover their 5 o' clock shadow, aren't we?
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#17
Anyways, hopped over to EF to take a look, and some things caught my attention:

- Dark Force will no longer add an additional hit to Buster.
- Dragon Blood will be removed.

There are lots of other stuff, but these two are what people would be most concerned with I guess.

Oh, and the new Pally animations are sexy.

EDIT: Lucas (Xiger?) posted them up on the Asiasoft Forums. Have a look: http://forums.asiasoftsea.net/showthread...st13207020
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#18
ghostofhalo Wrote:LF: 25man SW raid!

On a side note, I don't play WoW, but man if these were actual raids...

Eh, raids in WoW are several hour long affairs for large groups of max level players. There are plenty of short 5-man dungeons with Elite mobs, which is pretty much what this is except a lot more lame. There needs to be a little story and some zone-exclusive drops. Although that probably wouldn't work in MapleStory since it's all about upgrading the pomegranate out of extremely common items instead of finding sweet loot and applying like one upgrade.

This is pretty much just a PQ with even less design than normal.
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#19
Hanabira.Kage Wrote:
- Dark Force will no longer add an additional hit to Buster.

Google Translate Wrote:- Dark Forces: Now Playing in the Dark Force effectiveness will increase with the damage and movement speed. Dragon Buster, the number of attacks increased

I'm assuming it hits 5 times now and Dark Impale is the technique to use in order to ignore defense.
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#20
ghostofhalo Wrote:I'm assuming it hits 5 times now and Dark Impale is the technique to use in order to ignore defense.

Found in the thread on EF:


Quote:- Dark Forces: Now Playing in the Dark Force effectiveness will increase with the damage and movement speed. Dragon Buster, the number of attacks increased
Option has been removed.
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