Patch Available - KMST 1.2.375
#21
Xiger Wrote:[Image: 3qNb4.png]
Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero?

Just saying.

It seems odd to have such a dark looking attack for a Paladin, and DrKs don't use Swords. That and Heroes could greatly use a new finisher or at the very least a passive boost in, say, ACA that raises finisher damage so they are worth using in the 4th job.
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#22
ghostofhalo Wrote:Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero?

Just saying.

It seems odd to have such a dark looking attack for a Paladin, and DrKs don't use Swords. That and Heroes could greatly use a new finisher or at the very least a passive boost in, say, ACA that raises finisher damage so they are worth using in the 4th job.

It's a DrK skill, there's a vid on pandora.
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#23
ghostofhalo Wrote:Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero?

Just saying.

It seems odd to have such a dark looking attack for a Paladin, and DrKs don't use Swords. That and Heroes could greatly use a new finisher or at the very least a passive boost in, say, ACA that raises finisher damage so they are worth using in the 4th job.

I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole).

EDIT: @above: Could you post a link to the pandora vid?
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#24
One thing I'm seeing here is... That the only ones who got these changes are warriors...

Can we expect new stuff for the other classes soon then?
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#25
HurrycaneX Wrote:I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole).
To me, the first one looks like a slashing animation with a cut behind it, and typically if a pole arm lacks a pole, it's more like a sword. I'm not going to argue against it being a DrK skill, it just looks more like something a Hero or Paladin would use because it's vague in what weapon it is.
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#26
HurrycaneX Wrote:I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole).

EDIT: @above: Could you post a link to the pandora vid?

http://channel.pandora.tv/channel/video....770&page=1

youtube for those you can't see it:

[video=youtube;agT971REywI]http://www.youtube.com/watch?v=agT971REywI[/video]

spadow/someone else should be uploading an HD vid soon.
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#27
That skill, looks really badass, and not to mention fast. o-o
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#28
Great, so AFA makes Blast and other certain warrior skills even more OP now, inb4 damage nerf to compensate LOL

@Above, Jesus Christ the attack speed on that skill! HOLY GOD!
It's like DrKs got their own variation of Ultimate Strafe!
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#29
Patch Notes and lolTranslate Wrote:3. Continental portable "wooden plane," "Red plane> Riding has been added.

- Victoria, Erev, Orbis, ludibrium, ahrianteu subordinate, Ethel Rubinstein, refreshed from the station

You can move to another continent.

- Victoria, Erev, Orbis, ludibrium, ahrianteu subordinate, Ethel Rubinstein, refresh the station is located in

NPC <instructor Irvine> from the "plane tree", "red planes> can be rented for riding.



4. Creative skills of riding skills for beginners, not the character info window tabs, the tab will be added riding.



5. Skill in the window "guild skill," "Riding> button has been added.

- "Skill Guild> button, when clicked, the guild skill guild tab to bring up the window.

- "Riding> when clicking the button, the character info window tab to bring up riding.
Flying Mounts?

Self Translated (what I know) Wrote:"Skill related"

1. Argonauts of the common skills of warriors has been reorganized.

Swordsman:
- Power Strike: Damage increased.
- Slash blast: Damage increased.


Fighter:
- Power Guard is now Power Reflection.
- Power Reflection: Absorbs a portion of damage. You then deal bonus damage to the monster that attacked you. (questionable)
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.


Crusader:
- Self-Recovery: <HP hyangsang> resilience skills "Self-Recovery> has changed.
Recover both 80 HP and 40 MP every 4 seconds.
- Panic: Targets and damage increased. Uses only 2 orbs.
- Coma: Damage increased. Uses only 3 orbs.
- Brandish: Fixed targets (3) at all levels.


Hero:
- Monster Magnet: Damage increased. Possibly gaining targets as the skill improves.
- Rush: Distance increased.
- Brave Slash: When using the mounted weapon skill has been modified so that the normal output, according to the different mounting arms
I haven't the foggiest idea. I'm assuming sword and axe animations.
- Advanced Final Attack: Increases damage and probability of Final Attack. (and survives a "new skill> is?)
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.
- Achilles: deleted. All invested SP will go into Advanced Final Attack.


Page:
- Power Guard: Increases reflected amount. NOTE: Power Guard is the same for Paladins. Only Heroes get the new one.
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.


White Knight:
- Fire Charge: New skill effects added.
- Ice Charge: New skill effects added.
- Lightning Charge: New skill effects added.
- Charged Blow: Damage increased. Targets fixed at 4 (not sure why this was noted).
- HP Recovery: Amount recovered reduced, but cooldown was reduced too.


Paladin:
- Achilles: Damage reduced was increased.
- Rush: Distance increased.
- Sanctuary: New skill effects added.
- Advanced Charge: Damage increased.
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.


Spearman:
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.


Dragon Knight:
- Elemental Resistance: Resistances have been increased.
- Sacrifice: HP consumed is reduced.
- Dragon Roar: HP consumed is reduced and use the skills of the conditions have been relaxed (assuming decreased cooldown or delay).
- Judgement Dragon: Works with all skills.
- Dragon's Strength: Strength stats over time that greatly increases the "New Skill> is.
Increases STR by an additional 60 points (questionable). Replaces Dragon's Blood.


Dark Knight:
- Monster Magnet: Damage increased. Possibly gaining targets as the skill improves.
- Dark Impale: Strikes monsters in front of you 5 times ignoring defense at a certain rate.
- Dark Forces: Increases damage and movement speed while active. Buster now hits more times.
- Beholder's Revenge: Heals the Dark Knight based on damage dealt.
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.
- Achilles: deleted. All invested SP will go into Dragon's Strength.


Dawn Warrior I:
- Power Strike: Damage increased.
- Slash blast: Damage increased.

Dawn Warrior II:
- Soul Blade: Target amount fixed at 5 and damage increased.

Dawn Warrior III:
- Self-Recovery: <HP hyangsang> resilience skills "Self-Recovery> has changed.
Recover both 80 HP and 40 MP every 4 seconds.
- Panic: Targets and damage increased. Uses only 2 orbs.
- Coma: Damage increased. Uses only 3 orbs.
- Brandish: Fixed targets (3) at all levels.


Input/fixes welcome!

Credits to Dusk for orb use on Panic/Coma.
Yup, total Warrior overhaul.

NOTES: Achilles removed for non-Paladins. The new DrK move replaces it and for Heroes, Advanced Final Attack which is why it looks like Brave Slash. Interesting...
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#30
@Above.
I think it's more of a overhaul of the Monster Riding skill.
It's not in the beginner's skillbook anymore. :0
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#31
I'm excited for the new Monster Riding Skill. If they lower the cost, we better get compensation.
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#32
Xiger Wrote:@Above.
I think it's more of a overhaul of the Monster Riding skill.
It's not in the beginner's skillbook anymore. :0
Hmmm, strange. I wonder why.

On a side note, it looks like Heroes no longer lose all orbs when using finishers. Combined with (Advanced) Final Attack, could there be the potential for spamming? This is judging by the translate, which is usually never good. Finally though, they may have realized that warriors needed more power to balance out how rediculously slow they are. Rush is nice, but it doesn't make up for the mobility every other class has save Buccaneers. They only get a speed boost via Dash or (S)Transform.

EDIT: I stand corrected. Rush's range was increased again from 270 in BB to 320 in Chaos to who knows what now. Also...

- Dark Forces: Now Playing in the Dark Force effectiveness will increase with the damage and movement speed. Dragon Buster, the number of attacks increased

Congrats DrKs. Enjoy your mobility you lucky bastards.
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#33
ghostofhalo Wrote:Yup, total Warrior overhaul.

Start of a reorganization for explorers? Big Grin
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#34
Abysseon Wrote:Start of a reorganization for explorers? Big Grin
Adventurers do desperatly need one to fight on par with the Legends and Resistance, but some adventurers need it more than others. I'm glad they are starting with warriors, but it may only be so since they are the first class (Job ID 100 - 132).
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#35
If they're going to rebalance everything again I hope they get rid of the Magic/Summoning Rock system. Anyways, I'm glad to see that they are making Warriors even more different from eachother and that they finally did something with Panic/Coma.
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#36
I think that there's changes to warriors first because they have a major disadvantage in PvP
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#37
HurrycaneX Wrote:If they're going to rebalance everything again I hope they get rid of the Magic/Summoning Rock system. Anyways, I'm glad to see that they are making Warriors even more different from eachother and that they finally did something with Panic/Coma.

Or at least, let us make them on the spot, somehow.

I can't wait to see what changes they thought for thieves... Specially NLs. Us NLs seriousy need more skill variety.
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#38
Warriors really need 2nd job Stance/Rush. Those two skills feel absolutely essential to playing a Warrior.
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#39
Monster Park (is that the correct name?) vid:

[video=youtube;ZO5TXS_mgHQ]http://www.youtube.com/watch?v=ZO5TXS_mgHQ[/video]

You can see some of the new DrK/Paladin animations.
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#40
Dusk Wrote:Warriors really need 2nd job Stance/Rush. Those two skills feel absolutely essential to playing a Warrior.
This. At LEAST give warriors a new mobility skill. Hell, even Dash (Pirate skill) would improve them some or make Rush function so that holding it down rushes you (consuming MP/sec) until you hit a monster when the actual effect kicks in. I can deal without Stance until 4th job. I really wouldn't want to, but I could if it meant more mobility.
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