Super Smash Mafia: Brawl {GAME OVER: Challengers Win}
On the other hand, 75% of "random" kills hit mafia.
OH well, Atleast the stupid pink peach got hers.
[Image: Duon.jpg]
[SIZE="4"]Post-Game Information[/SIZE]

 Role PMs (In Playerlist order)

 Frequently Asked (or Anticipated) Questions
"Repeated inconvenience"
Um, that's stupid, Infection. Seriously. How hard is it to just subtract n, where n = number of dead players, from the RNG list you're using to generate the RNG kill? What you did is literally bad hosting and no wonder it ended up hitting mafia after you ran it 6 times, since the percentage of mafia out of all 20 players was greater than 1/4. God damnit. If I had known that was what you were planning to do I would have saved this game some trouble and killed myself.
How is that any more favorable for the town? Tell me that.

You seem to have some sort of gambler's fallacy in your head or something, because every single time I run it, it's completely random and had no influence on any future rolls.
No, I don't have any kind of fallacy in my head. If 6/20 of the players are mafian, and you have to run the RNG 6 times because the first 5 players you hit were dead, a simple probabilistic calculation will show you that by the 6th roll the chances of hitting a mafian are high. Not because of anything about that one specific instance, it alone is random. But just as you can predict the outcome of 100 coin tosses with a bit of critical thinking (without knowing what each individual toss will be), so too can you hazard a guess as to what happens when you do this. -_-

tl;dr version that you missed: You pineappleed with probabilities. One instance should be run and that is the result that should be used. Just remove the dead players next time, damn.

There's even a logical aspect to this that doesn't add up. Why would you keep people who are already dead in a list to be godkilled? I... I just... Never mind. Walking away now.
Mephisto Wrote:No, I don't have any kind of fallacy in my head. If 6/20 of the players are mafian, and you have to run the RNG 6 times because the first 5 players you hit were dead, a simple probabilistic calculation will show you that by the 6th roll the chances of hitting a mafian are high.

That's the very definition of gambler's fallacy, so I have no idea what you're thinking.

We'll play it your way, anyway. I generated a list of 100 numbers in the 1-20 range. Using the playerlist as a guide, 1 is Holypie, 13 is Synthesist, 15 is z0mgc00k13 and 19 is dante9898. This is the setup for Day 8, the last day, where Pie had a 25% chance of dying (theoretically speaking). Assuming you're right, after 100 rolls Pie should have a high chance of dying, yes?

[Image: gamblerfail.png]

There are 80 instances of me having to roll again, and 20 instances of someone dying. Within those 20 instances, townies died in 16 instances and Pie died in 4. That shows a 20% chance of killing a player, and WITHIN THAT 20%, a 20% chance of Pie dying.

Don't get me wrong, obviously Pie having less chance of dying was random too. That's the nature of the generator. But what I'm trying to say is that you really are using gambler's fallacy.

Your move.
Still, just rolling once with a range of 1-x, x being the number of players alive, would be a lot simpler, would it not?
Pie, just a note, you really need to work on your mafia gameplay. I could read you were mafia from a mile away after I died and you started pushing suspicion on Kurtle, combined with some of your more questionable decisions beforehand.
I know I'm terrible as mafia. The thing is, we were backed into a corner with E6s magical reading on Meph, Justin dying and NJNR's death. We needed a target. And that I'm just not mafia all that often.
I have yet to be a townie and this is my 3rd mafia game. :L
OH RIGHT! I forgot something.



[SIZE="4"]Clues[/SIZE]
No one seemed to piece these together, which I found ridiculous (except for the first video, which was actually pretty hard).

David After Dentist - The next planned mafia is Doctor Who Mafia. Pie is hosting it (along with E6, which was an oversight on my part).

MapleStory Chaos - Chaos. ChaoticCJ. Easy enough.

Pit's Final Smash - Arrows. Arrows everywhere. Once again, directed at Pie because NO ONE WAS GETTING IT.
Pit's final smash involves no arrows. Try again.
Holypie Wrote:Still, just rolling once with a range of 1-x, x being the number of players alive, would be a lot simpler, would it not?

This. Mephisto has a point (kinda), but why didn't you do it for simplicity's sake as well?
Holypie Wrote:Pit's final smash involves no arrows. Try again.
Pit shoots arrows.

Your move.


xBTAx Wrote:This. Mephisto has a point (kinda), but why didn't you do it for simplicity's sake as well?
What's simplicity? Hurt
The mafia has no reason to complain considering their inactivity. Same goes with the town. If Pie had just voted on that last day we could have had a mafia win.

The fact that we had a 3/3 on the mafia on the end was pure chance. End of story.

The only thing was that the times could have been better and ended a little earlier.

I must admit though no one could figure it out the clue. The Doctor was impossible to think of. The Maple Chaos I thought referred to ShiKage's avatar or Holypie's arrows, but me...I guess that makes sense. Arrow thing makes sense, but by this time the clue were more flavor to people than clues.

I actually enjoyed this mafia game, though like almost every mafia game so far, it was not balance properly. This is not Infection's fault. I would have thrown in a neutral and it would have been more interesting.
Actually I didn't vote because I thought it was some kind of weird day like the New Pork City day. I was considering it though. But yeah, it could have easily gone so much better if NJNR forgot his action less.

Infection Wrote:Pit shoots arrows.

Your move.

That video is of his final smash. He shot all of 1 arrow in that video, hardly a clue.
Infection Wrote:What's simplicity? Hurt

It would have been easier to just do it once with the number of people than to reroll when you hit a dead person, is what I'm saying. Rolleyes
Oh hey guys. Seems like the game ended bizarrely.

Didn't get to do much in this game other than throwing a pokeball once and a little action on the first days.
I should try to get better at mafia (specially when going town), the few times I was town I was generally killed early for absolutely no reason so I didn't get to do much.


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