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Tespia - Season 2 Round 3
They might not even think about fixing bugs until the following patch. I'm mean, really, Maple Story has tons of code. Trying to fix one thing a certain can bring up another problem in another way. Realistically, you shouldn't even expect bug fixes until a month after, at the very soonest, unless it's extremely game breaking like a meso glitch (I'm sorry, and broken skill isn't game-breaking). They could just implement the code for LHC now and then look at bugs from tespia and incorporate them the following patch.
The Ultimate Explorer bug isn't really hard to fix IMO.

Assuming their codes state somewhat like this
if playerLevel >=xx
then
enter.map(xx)
else
NPC.Error

They could easily fix it since its only a simple line of code (change level to 65, unless they fucked something up)
maplefreak26 Wrote:The Ultimate Explorer bug isn't really hard to fix IMO.

Assuming their codes state somewhat like this
if playerLevel >=xx
then
enter.map(xx)
else
NPC.Error

They could easily fix it since its only a simple line of code (change level to 65, unless they fucked something up)

That is "game-breaking" in this argument because of the fact that one of their main pieces of content that their advertising this patch is inaccessible.
maplefreak26 Wrote:The Ultimate Explorer bug isn't really hard to fix IMO.

Assuming their codes state somewhat like this
if playerLevel >=xx
then
enter.map(xx)
else
NPC.Error

They could easily fix it since its only a simple line of code (change level to 65, unless they fucked something up)

That is "game-breaking" in this argument because of the fact that one of their main pieces of content that their advertising this patch is inaccessible.


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