The ghost nerf was rather expected, but doesn't affect me that much since I've been finishing the business around 10-12sec anyways.
Minions been working out!
Why did Morde get buffed again? He's already a freaking beast D:
Also from the stream I'm watching right now...
Karma buffs could be troublesome since she was already a decent / good support champ and these changes could make it so she's a high priority choice / ban in ranked matches now.
Cait buffs will make her lot more dangerous.
Garen got some nice buffs, but not the ones he was looking for / the ones he needed.
Ezreal buff could be troublesome as well since he can destroy teams by himself.
Ghost nerf will make Flash a higher favored choice for even more champs.
Dark Link Wrote:Why did Morde get buffed again? He's already a freaking beast D:
If you go against someone who really knows how to play a Morde well (and I've gotten my share of dealing with excellent Morde players), then that statement is true.
Though if Morde is not played correctly....then you know what usually happens. Hint: If his shield is not up, then he's free for the picking. But do be careful when you do try to engage him in a fight.
Dark Link Wrote:Why did Morde get buffed again? He's already a freaking beast D:
Cait buffs will make her lot more dangerous.
Ghost nerf will make Flash a higher favored choice for even more champs.
Mordekaiser wasn't that great to begin with? He still isn't now. Just learn to pick your engagements, and be mindful of his shield feature (and thus minions). Hell, throw potshots at him while his shield is down, or just consistently burst him fast and often if you can get away with it. His primary weakness is his lack of CC, and one of his main strengths is grabbing a ghost off of a dead guy, which not only gives him an extra guy to control, it also buffs him and the ghost in many many ways. Don't let that happen.
Caitlyn did indeed get more dangerous in early game, but the patch implies that she still has a charge timer for her ultimate. This is generally not a good thing during team fights, and the damage from the single skill buff didn't actually increase.
Usually Ghost chases either end in 5 seconds, or the guy gets overrun anyways. About only 20% of chases involving the one using Ghost and the other not are actually fairly even in terms of closing/gaining distance, and 10 seconds is still enough to get to safety or juke the person.
KajitiSouls Wrote:Mordekaiser wasn't that great to begin with? He still isn't now. Just learn to pick your engagements, and be mindful of his shield feature (and thus minions). Hell, throw potshots at him while his shield is down, or just consistently burst him fast and often if you can get away with it. His primary weakness is his lack of CC, and one of his main strengths is grabbing a ghost off of a dead guy, which not only gives him an extra guy to control, it also buffs him and the ghost in many many ways. Don't let that happen.
I guess I just got unlucky then, since most mordes I fought against seemed to know what they were doing. I guess it's just the shield bar + high HP he can accumulate that can make him a threat.
Also did anyone else watch the Jarven IV spotlight? His ult is pretty beast and he seems similar to Xin for some reason.
I'm currently playing the stupidest game ever, 3 of my team members are high, or so they said. Annie is stacking long swords, Zilean stacks doran rings and vlad just talks crap, I had to ignore their chats cause they spam in caps.
PVP.Net stuff: Eh, nice. Always good to see improved client functionality. Updated splash art: Katarina is included, which makes me anxious to see how it looks. <3 Kat.
Jarvan: If Trundle, Garen and Xin Zhao had a love child..this would be it. Anivia: I kinda felt something like this was coming - the initial change was definitely way too much. Caitlyn: This was greatly needed. Perhaps now the bullets should be more difficult to block and people won't be able to cancel it as easily during casting time. Ezreal: Trueshot Barrage is going to hit like a monster truck if no minions are in the way to lower the damage. Inb4 AD and Hybrid Ez are OP. 1.0 seems like way too much. Mordekaiser: Hopefully this will help people realize that "tank" Mordekaiser sucks and that it's much more viable to build things like Gunblades and stuff on him.
Oh, who am I kidding. The majority of people will still rush FoN and Warmogs.
Urgot: I JUST learned how to exploit that, too. I think Kaj watched me use it to murder a stealthed Eve once.
Morello's Evil Tome: Basically an indirect buff to my Lux playstyle (Rushing this item seems ideal: It's cheap and Lux makes excellent use of all three stats). Tiamat: I can see it being more viable on champions who have low cooldown skills that proc on-hit effects and scale with AD. Ezreal, Trundle, Gangplank, AD Irelia, maybe Nasus or Renekton or Twitch. Wards: pineapplein' finally. I hate not having enough slots to buy the wards I need. =\
Ghost: I think this has been needed for a long time. Often times I would think to myself, "Ghost buff is STILL active?"
Minions: It feels like too much. I think they're going to end up nerfing them a little bit in the next patch.
In other news:
I bought Trundle, played one game with him as a jungler, and it was awesome. I carried my team - 9/3/15. Most kills, least deaths, most assists. I saved so many teammates either with pillar or by speeding towards them with Contaminate.
Phoenix Wright Wrote:Morello's Evil Tome: Basically an indirect buff to my Lux playstyle (Rushing this item seems ideal: It's cheap and Lux makes excellent use of all three stats).
Very yes. It's going to be my second item after RoA.
Loving the buff on Morello's Evil Tome... My Morgana is going to be a really spammy peach n_n! Gay, more nerfs to spirit visage... My WW keeps taking hits and mmm I won't be getting this on Irelia anymore.. Cait buffs are decent, wish they'd raise her base aspd per level to match the other ranged characters out there especially since she lacks the natural aspd steroid that many other ranged characters have.
dante9898 Wrote:I guess morelo + CD reduction Runes = 40% of the CD? Its a waste getting more than that anyway.
With my current set up, it'd leave me with ~35% CDR. Perhaps I'd drop about 5% worth of CDR Glyphs and replace them with AP or Mpen, and then use a blue elixir to fill the gap late game.