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dante9898 Wrote:Tank /endtip.
Build up your carnage before using it to kill champions (Killing minions of course). Get High Hp items and the one that gives you 2% of your HP as attack bonus.
Unleashing Wrote:![[Image: 1297104351531.jpg]](http://img443.imageshack.us/img443/9969/1297104351531.jpg)
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Rushing an early catalyst and Heart of Gold are generally a good idea most Cho'Gath games if you're tanking. Early HP + Armor + Gold generation. Sometimes rushing a Sunfire Cape or Thornmail works better though, it depends on the game. Most games you'll go merc treads, but occasionally some ninja tabi or boots of swiftness work. As for AP items, if you an only afford a few slots, an Abyssal Scepter, RoA, and Rabadon's Deathcap all work pretty well together. I don't usually build AP on Cho'Gath since you can make him able to take on 2-3 opponents if you build pure tank and that can be far more useful in situations where pushing towers or fighting a team fight without all your team viable.
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wtp i have been telling then? I played him once with a AP build first, but the more i played him the more tanking he looked to me.
Quote:Feast: True Damage: 300 / 550 / 800 (+0.5 per ability power).
Just go with someone> let then drain most of his HP bar > and the FEAST! > ??? > Profit. Especially since most people will try to bring you down fast so you have them at range.
Also Feast at max level with 6 charges gives 760 HP too.
Quote:Feast Feasting on Golem or Lizard Elder is a good way to gain an early advantage, since it deals 1000 damage to minions regardless of Ability Power or level.
GG.
Quote:Since Feast will provide you with plenty of Health, it is better to focus on your defenses rather than increasing your Health even further. Items such as Abyssal Scepter and Zhonya's Hourglass are excellent for this purpose, as they also increase Ability Power.
You win the game.
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WillDaSnail Wrote:IMO: I would rush RoA at the beginning (so you can use its HP/MP/AP gain effect over time early game), then get Warmog Armor if you feel you need to bulk up your HP more. WillDaSnail Wrote:then get Warmog Armor if you feel you need to bulk up your HP more. WillDaSnail Wrote:Warmog Armor
Urgh... this is so stupid... I should just send you a PM full of swearing and yelling some day.
One would suggest getting actualy Armor or MR instead.
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dante9898 Wrote:You win the game.
Tanky caster != tank
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Rayquaza2233 Wrote:Tanky caster != tank
My first remark stay, Cho'Gath is a Crappy Full Caster.
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Ok all comments are making me think I failed because of my items, but ignoring all that, the game was fun.
Long fucking game
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you know the match was ridiculously long if you have enough time to farm 4 rabadons haha
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SixtySevenFrogs Wrote:you know the match was ridiculously long if you have enough time to farm 4 rabadons haha
Lol I just noticed that on 2 people. Who would do such a thing?
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WTP? too many rabadons for my taste. Also im suspecting you were Cho'gath?
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OMG, I have no idea wtp is going on with Riot's servers, but tonight has just been LAGGY! My last game, I started at my normal 60 ping, but when we hit mid game during the match I kept staggering between 100 and 200+ ping for the rest of match. I never dipped below 100 once it increased and it cost me so many potential kills since I kept missing my 5x Pyro Stuns. Pissed me off so badly...
Now I know why there was a mass amount of DCs during the ESL Tourney.
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Riot servers as been shitty since friday. Especially the Chat server >.>
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Anyone else watch the 1.0.0.112 patch preview video? Seems rather lackluster to me :|
Wonder what else they'll possibly do to make games seem "shorter" or play "faster"
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Dark Link Wrote:Anyone else watch the 1.0.0.112 patch preview video? Seems rather lackluster to me :|
Wonder what else they'll possibly do to make games seem "shorter" or play "faster"
Tower should Deal TRUE Damage and or Increase Damage according to how long the game has been going on (The part about walking with 500armor and backdooring the tower alone).
Minions could also be more strong depending on how much time the game has been going (ONLY Attack damage wise, hp should be the same).
For Death times i don't have much to say, just try not to die too much and your timer won't pile up too much.
Urgot, never have played against one, and thank god he seem op with that killer range.
Also they never launched the Co-op Vs AI mode too.
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dante9898 Wrote:Also they never launched the Co-op Vs AI mode too. dante9898 Wrote:Never launched the Co-op Vs AI mode too. dante9898 Wrote:never launched...Co-op Vs AI mode too. dante9898 Wrote:never launched
Ikr? I've been waiting on that for ages. >_>
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dante9898 Wrote:Tower should Deal TRUE Damage and or Increase Damage according to how long the game has been going on (The part about walking with 500armor and backdooring the tower alone).
That would make the game longer >_> The 20% Armor Penetration does that too unfortunately, but it's supposed to alleviate the "omg they tower dive and the tower does shyt" part. I'm not sure what to feel about that, since it is just as fun being on the other end of the situation. Maybe it's to cater to squishies?
Quote:Minions could also be more strong depending on how much time the game has been going (ONLY Attack damage wise, hp should be the same).
If champions cannot win the game, the minions eventually will. Especially the supers. But they're not supposed to do so in a manner that inconvenience the squishies a lot.
Quote:For Death times i don't have much to say, just try not to die too much and your timer won't pile up too much.
Time spent dead is a function of both your level and how long a game has lasted. Obviously, you don't play the waiting game if you don't die.
Good game just played. Considering that we were losing big time and were facing a 20 stack Kassadin early-mid game, I'm surprised we managed to come out on top and steamrolled them fight after team fight late game, even in spite of them grabbing Baron (I went Legendary). Still trying to figure out what exactly happened over the course of the game, but I'm leaning towards better CC (AoE silence is pretty sexy I'll admit, especially when you deny the other Cho, then eat him), and Xin Zhao being the only primary source of AD. Oh, and I doubled my AD after getting Atma's Impaler, lmao.
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KajitiSouls Wrote:
Hm lets see.....now I'm curious why you would get an Atma's Impaler in the first place. I'm guessing you needed to beef up your physical defense?
And just curious...how effective is the Quicksilver Sash or whatever?
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LoL needs lothar's edge or BKB.
Lothar's edge: 14 seconds invisibility.
BKB: Magic immunity.
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WillDaSnail Wrote:Hm lets see.....now I'm curious why you would get an Atma's Impaler in the first place. I'm guessing you needed to beef up your physical defense?
And just curious...how effective is the Quicksilver Sash or whatever?
Free cleanse that works even better than cleanse iirc. Also shorther i think? (CD 105 Secs)
Quote:# Unlike Cleanse, it does indeed remove all debuffs including:
* Ignite Ignite
* Malzahar's ultimate Nether Grasp
* Mordekaiser's ultimate Children of the Grave
* UrgotSquare.png Urgot's ultimate Hyper-Kinetic Position Reverser
o You won't switch places with Urgot if you break the suppression.
* Vladimir's ultimate Hemoplague
* Warwick's ultimate Infinite Duress
* Zilean's Time Bomb
* All other forms of Crowd Control or DoT damage.
# Remember that Quicksilver Sash does not give you any lingering resistance after use like Cleanse. If you use it to remove a slow/stun/etc, you can immediately be controlled again.
And Atma Impaler its good for champions that have a pineappleton of Hp (See tanks)
Quote:For each 1000 HP, you will gain 20 damage, so this item is best served on champions who can quickly acquire vast amounts of health.
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I'm going to make it official now on this thread.
WARMOG'S ARMOR IS THE WORST ITEM IN THE GAME
Yes, even worse than tiamat. I don't care what you think. I'd rather see a trollplank stacking tiamats on my team than a terrivlad buying warmog's armor.
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