Posting Freak
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- Removal of potential system
- Fixing of memory leaks @ all squad bosses
Posting Freak
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sheep ranch pq again but now with fixed glitches and better rewards
also a update on the tree boss to make it more nice to play with better rewards too
complete world tour would be nice too but meh....
Posting Freak
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CarrionCrow Wrote:This would be nice, but MTS would not be made redundant seeing as it stretches across all servers and not just the FM entrance. Cash trading room is like a tradewindow and not a store permit right? It's both. You can use the Cash Trade window or put the Cash Shop items in a shop.
Posting Freak
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Either way, cash trade would compliment the MTS rather than hurting it. I can actually imagine cash trade increasing nexon's profits since people out there sell NX anyway, this would just give them a 'legal' avenue to do that and more incentive.
It would be pretty awesome to have the final transaction type though. Items for mesos, items for NX, and NX for mesos.
Posting Freak
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Devil Wrote:- Removal of potential system
AWWWWWWWWWWWw QQ my pomagranate-ty character got more pomagranate-ty because I can't merch or work hard QQ I think we should have a game based where everyone is egual QQ Typical Devil post
Posting Freak
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danielcatu Wrote:sheep ranch pq again but now with fixed glitches and better rewards
also a update on the tree boss to make it more nice to play with better rewards too
complete world tour would be nice too but meh.... I'll take wt  Even if it's not "great" more training spots is always nice. More bosses to fight per day are always nice. Sure Taipei is gone but Ximeding and Night Market could have some good training spots, the real Ravana could be nice as well and Neo Tokyo's abundance of bosses and PQS. Just something more to do>.>
And I hope Hazda makes Masteria close to Prose's Masteria
Posting Freak
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Sarah Wrote:Either way, cash trade would compliment the MTS rather than hurting it. I can actually imagine cash trade increasing nexon's profits since people out there sell NX anyway, this would just give them a 'legal' avenue to do that and more incentive.
It would be pretty awesome to have the final transaction type though. Items for mesos, items for NX, and NX for mesos.
But then we wouldn't see people complaining about NX buyers anymore. D;
But really, that would be awesome.
Apart from that I don't have anything else I'm hoping for (from top of mind), since professions are comming anyway. So yeah...
Posting Freak
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Devil Wrote:- Removal of potential system
- Fixing of memory leaks @ all squad bosses
got a plan to kill PB/Empress w/o nerfing the bosses and no potential?
Posting Freak
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-Memory leaks are my top priority
-Full Vista/7 compatibility would follow up
-Cash Trading Room for sure
-Major hacks to be fixed
-New high level PQ's
-Revamped, or higher level Guild Quest
-Perhaps a Masteria update as well
Posting Freak
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What I'd like:
-Fixing of MTS. The heavy tax slapped on 110 NX items is terrible for micro transactions and for making a little extra dough every here and there.
-Meso hacks fixed
-Class related hacks fixed
-Buying Cash Shop items for mesos in-game instead of needing to gift.
-Personality system. Gotta have the delicious perks.
-I'd also include memory leak fixing, but seeing my desktop has 8 GB of RAM........ it's dead last in my priority of stuff I want fixed. No, not even dead last. It's a nonexistent issue for me. =/
Posting Freak
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I hope to see Nexon want what the players want, which is to supplement their revenue by adding cash trade room.
Posting Freak
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CS trading room
Visitor event. Not just the PQ, I want the whole event back for another month and then the PQ stays permanent
New White Knight and Chief Bandit animations
Posting Freak
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But there wasn't anything special about the event itself. o.o The mounts sucked, the upgradeable equipment sucked, the process of upgrading said equipment sucked. The only thing that was awesome was the medal (which i would indeed love a second shot at BECAUSE IT WAS GLITCHED SO I DIDN'T GIVE A F'UCK) and the PQ. I think they should just spend time post-BBing the PQ and making it permanent to supply VIP items to the market, rather than spending time doing the entire event again. They could do masteria with that time to give us something new rather than something old.
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Takebacker Wrote:The only thing that was awesome was the medal (which i would indeed love a second shot at BECAUSE IT WAS GLITCHED SO I DIDN'T GIVE A F'UCK)
Actually, that's the only reason I'm saying I want the event back. I never got the medal because I was a lazy mother f'ucker. Everything else I hated (especially gimped training spots) except for the PQ.
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Kojo Wrote:Actually, that's the only reason I'm saying I want the event back. I never got the medal because I was a lazy mother f'ucker. Everything else I hated (especially gimped training spots) except for the PQ. The PQ was kinda annoying to be honest>.>
Posting Freak
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On the subject of potential removal, wouldn't a downplay of the potential system be better? This would have to be concurrent with a remodification of boss's HP so that the boss is still hard to beat timewise, but has the appropriate HP for the damage would be deal.
Start with:
Remove stat+, stat%.
Boosts (usually listed for tier 3 weapons, and assuming that tier 4 gets absorbed into tier 3 as is currently feared lols):
-Skill Levels+ 1 or 2
-def/mdef+
-hp/mp+% (capped at 50% each... not counting any hp% normally on equips)
-avoid/acc+
-QuestItemdroprate+(x1.3/x1.5/x1.7)
-mesodroprate+ (only on weapons) (see exp+)
-itemdroprate+ (only on weapons) (see exp+)
-exp+ (only on weapons) (x1.05, x1.1, x1.15 for rare/epic/unique in highest tier, doesn't stack with itself, but stacks with others, no effect on bosses)
-blinktime+ (armor only. OA, top, & bottom)
-self-skills (make haste and door work with parties & no penalty, but make SE/HB worked in half effect if party > 1)
-Friction+ (shoes only, increases friction with ground to decrease knockback amount and sliding note:mostly useless for warriors due to stance, i know, so there's no need to point it out)
-Friction- (shoes only, decreases friction to increase amount knocked back & sliding effect. note: great for aran jumping)
-PDRignore can be kept at 30% (this one really doesn't break anything)
-Bossdamage (these dont hurt the game TOO badly), again weapon only.
-critrate+
-critmin/max+
-speed/jump+ (shoes only, really small amounts like 4/2 at max)
-HPDrain+ (Hat only, 1%/1.5%/2% max, can't steal more than 5% of total monster HP or 10% of yours)
-MPDrain+ (Hat only, 1%/1.5%/2% max, see above ^)
-Cooldown reduction (1%/3%/5% capped at 20%)
-Physical DamageReflect (1%/3%/5% capped at 10%, mini PG, works multiplicative, not additively...it's done at the end of all other calculations. ex: 1000 dmg PowerGuard reduces by 40% to 600, after that calculation this reflects 10% reducing it by 60 to 540)
-Magical DR (same as above)
Would those who advocate the removal of the potential system perhaps be (for lack of a better term) pleased with a downplay of it like above that removes the gross advantage of, for example, people with (a minimum) twice the damage range as others that are like 10+ levels above them? Or are you guys just completely set to wanting to return to pre-potential?
Posting Freak
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The people who hate potential only hate it because cubes come from the cash shop and ONLY the cash shop.
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why get rid of potential, just have nexon's lazy ass make pre-pot equips drop more with higher and better chance of getting epic/unique rank. then there you go
Posting Freak
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Liteness Wrote:why get rid of potential, just have nexon's lazy ass make pre-pot equips drop more with higher and better chance of getting epic/unique rank. then there you go
Nexon will not kill their cash cow.
Posting Freak
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Shidoshi Wrote:Nexon will not kill their cash cow.
exactly, so hoping for removal isn't gonna happen haha
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