2011-02-15, 04:38 AM (This post was last modified: 2011-02-16, 03:16 PM by Russisch.)
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165,943% Damage Per Minute
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Calculated with respect to criticals with level 30 Sharp Eyes, 50% Defense rate, an added 30% Boss Damage, and Savage Blow/Meso Explosion as main attacking skills. Some have told me that alternating Boomerang Step and Savage Blow results in even higher DPM than simply using Savage Blow and Meso Explosion. I haven't gotten around to calculating that myself, but I will soon, and I'll have the results posted here.
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Shadowers on DPM charts are said to attack using boomerang step and assassinate. This is because meso explosion is supposedly impossible to represent, because it doesn't follow any sort of pattern. It is possible to represent - it just took a little bit of braining and logical thinking to figure it out. There is a ratio, whether a shadower knows it or not, that will always exist between Savage Blow and Meso Explosion:
1.5625 : 1
That is the number of Savage Blows that must take place per Meso Explosion. All bossing will revolve around this ratio; when the shadower is out of mesos, they will no longer explode. When there are lots of mesos, the shadower will explode them. While there will be some deviance from the above ratio since nothing is ever perfect, over time, the shadower will hold to that ratio. When the boss casts Super Weapon Defense, the shadower's DPM will simply increase, since, while other classes sit idly by, shadowers are preparing for a gruesome torrent of explosions at 281,739% DPM.
9.6 is the theoretical number of mesos generated with Savage Blow + Shadow Partner and maxed Meso Mastery, and 15 is the number of mesos exploded per attack (so, -15 is added).
.72x + .69y = 60
9.6x - 15y = 0
x = 51.6529 = Savage Blows per minute, y = 33.0579 = Meso Explosions per minute
Now, to calculate the percentage of damage per minute. Keep in mind:
- With maxed Boomerang Step, Savage Blow is 112.5% damage, 6 times
- Shadow Partner is 1.625x damage
- Maxed Meso Mastery: 80% chance to drop mesos per hit, 240% damage per unit of mesos exploded
According to some apparently very well versed players, I'm calculating this wrong. For now, I'm going to leave this section at the bottom until I know it's correct. Things to fix:
- Boss damage is calculated prior to PDR, then added to total damage, meaning 50% of damage + 30% of damage = 80%
- Shadow Partner is affected by Boomerang Step's buff when using Savage Blow or Assaulter (or steal)
- Boomerang Step's buff is multiplicative, not additive
- Meso Mastery's upgrade to Meso Explosion is multiplicative, not additive (assumed since skill description states +60%; +__% on other skills has meant +__% of the skill's preexisting percentage). Seems somewhat radical to me, but, whatever. Easy to fix if I'm wrong. 288% Meso Explosion.
I can't find my graphic calculator, so I've resorted to using Wolfram Alpha and some systems of equations. Here's the link to the math: .72x + .69y = 60, 9.6x - 15y = 0
Now, to calculate what I anticipate to be a staggeringly high and incorrect DPM using only Savage Blow and Meso Explosion:
1. Boomerang Step's damage increase is multiplicative, not additive.
2. Shadow Partner reflects these changes.
3. Meso Mastery has the same effect.
4. Meso Explosion can critical.
5. Assaulter ignores some defence, not sure on how much.
I'll give more inputs as I read more into it.
PS: Sharp Eyes is garbage.
More pointers I've found.
Defence ignored is calculated as PDR * defence ignore%. Consider this variable Y.
Damage is calculated as [((Damage Range*Skill%)*Critical)*Y]* DamageInc.
Damage increase is the damage increased through weapons (Boss damage, total damage.) These are additive and not multiplicative.
Criticals range from 1.2-1.5x, 1.2-1.65x if decent SE is counted.
If a boss casts Super Weapon Defence a lot, then you should probably bring 3 warriors. Just saying, magic crash is diamonds.
If a full party stands into zakum body, they will do about 600k dmg reflect every second (100k per party member), per dark flare star, a party with 6 Shads (asuming NL's don't live the body hits) just standing in the body will do 600k x 6 = 3.6m damage / second, even if they afk, and since dark flare cuts through super wdef and ignores wdef, it will never stop... .
A full 6 Shad afk party would kill all 3 zakum bodies in 73 seconds... lol... well ok, maybe a bit more, since zakum1 and zakum2 body do less touch damage... let's make it 2 minutes afking? You only need to recast dark flare 1 time though... :+)
Oh wait, i forgot avoid... hmmm resetting shadow shifter to lvl0... Or should I remake a pure int sshifter less Shadower? :+)
Locked Wrote:1. Boomerang Step's damage increase is multiplicative, not additive.
2. Shadow Partner reflects these changes.
3. Meso Mastery has the same effect.
4. Meso Explosion can critical.
5. Assaulter ignores some defence, not sure on how much.
I'll give more inputs as I read more into it.
PS: Sharp Eyes is garbage.
More pointers I've found.
Defence ignored is calculated as PDR * defence ignore%. Consider this variable Y.
Damage is calculated as [((Damage Range*Skill%)*Critical)*Y]* DamageInc.
Damage increase is the damage increased through weapons (Boss damage, total damage.) These are additive and not multiplicative.
Criticals range from 1.2-1.5x, 1.2-1.65x if decent SE is counted.
If a boss casts Super Weapon Defence a lot, then you should probably bring 3 warriors. Just saying, magic crash is diamonds.
So you're saying that you multiply by .3, then add that .3x to your damage? Essentially, that 30% Boss Damage ignores PDR?
I've never seen it crit, and I use it a LOT(most all I do to level is boss, which is mainly SB+ME on the majority of them). Wanna find me a screenshot of it hitting a critical?
Who the hell uses Assassinate anymore except when a boss is mobile?
Also, it seems Shadow Partner damage is miscalculated? I'm still unsure if this is correct, but with Boomerang Step's damage increase, Savage Blow's mirrored damage with Shadow Partner also gets the same boost that the numbers from Savage Blow receives. It's a what? 25% damage increase? So you're doing 115% damage with Savage Blow and then 75% of that damage with Shadow Partner. That's what I've seen through videos (like my own) that don't have total damage increase from potential gear or anything of the sort. Of course, this doesn't work with Boomerang Step, since it's Boomerang Step's increase to pre-fourth job attacks that give the boost to Shadow Partner as well.
¬Rob Wrote:I've never seen it crit, and I use it a LOT(most all I do to level is boss, which is mainly SB+ME on the majority of them). Wanna find me a screenshot of it hitting a critical?
Since Meso Explosion is a third job skill, wouldn't the damage be calculated as 180% * 1.25 + 60%? Since Greed is a buff and not an attack, and since it's 4th job, it wouldn't be affected by Boomerang Step. That's what I'm guessing. Am I right, or am I missing more details?
I'll get that 1.25 multiplier back into the equation, then, for Shadow Partner.
Russisch Wrote:Since Meso Explosion is a third job skill, wouldn't the damage be calculated as 180% * 1.25 + 60%? Since Greed is a buff and not an attack, and since it's 4th job, it wouldn't be affected by Boomerang Step. That's what I'm guessing. Am I right, or am I missing more details?
I'll get that 1.25 multiplier back into the equation, then, for Shadow Partner.
Was I right about Boomerang step affecting Meso Explosion? Meaning it would be 1.6*1.25*1.8... which is 360% damage per meso unit. I don't believe that. Boomerang Step can't possibly affect Meso Explosion.
You said earlier that 30% Boss Damage was added - so in essence, my original calculation with boss damage was correct? Because, if the 50% defense rate was applied to the boss damage, the multiplier at the start of the whole equation would be .65.
Russisch Wrote:Was I right about Boomerang step affecting Meso Explosion? Meaning it would be 1.6*1.25*1.8... which is 360% damage per meso unit. I don't believe that. Boomerang Step can't possibly affect Meso Explosion.
You said earlier that 30% Boss Damage was added - so in essence, my original calculation with boss damage was correct? Because, if the 50% defense rate was applied to the boss damage, the multiplier at the start of the whole equation would be .65.
Boomerang Step doesn't affect Meso Explosion. Greed is Meso Mastery.
30% boss damage is added at the END of everything in your order of operations.
Devil Wrote:If a full party stands into zakum body, they will do about 600k dmg reflect every second (100k per party member), per dark flare star, a party with 6 Shads (asuming NL's don't live the body hits) just standing in the body will do 600k x 6 = 3.6m damage / second, even if they afk, and since dark flare cuts through super wdef and ignores wdef, it will never stop... .
A full 6 Shad afk party would kill all 3 zakum bodies in 73 seconds... lol... well ok, maybe a bit more, since zakum1 and zakum2 body do less touch damage... let's make it 2 minutes afking? You only need to recast dark flare 1 time though... :+)
Oh wait, i forgot avoid... hmmm resetting shadow shifter to lvl0... Or should I remake a pure int sshifter less Shadower? :+)
The problem here is, majority of Shadowers need to use Meso Guard to live through Zakum's touch damage and the damage that Dark Flare reflects back to the boss is pretty much halved. This is discounting the fact that Zakum can miss despite being a Shifterless Shadower, especially if it's a higher end Shadower with higher LUK Potential (and thus, more avoid).
Also, provided that the Shadowers are using Meso Guard and taking roughly 3.5k damage every second, that's still only 273k damage per second with a party of 6. Maxed Dark Flare is 1300% reflect.
ShanghaiDizzy Wrote:The problem here is, majority of Shadowers need to use Meso Guard to live through Zakum's touch damage and the damage that Dark Flare reflects back to the boss is pretty much halved.
Dark Flare reflects the non-halved damage, I think.
ShanghaiDizzy Wrote:Where's this chart you speak of? I've looked at Dusk's sticky at the top of the Game Mechanics forum, but that hasn't been updated for a while.
Just copy and paste the numbers of Dusk's xls file and make a list of them, and there you have the charts...
I believe those numbers were calculated pre-BigBang. That wasn't what I was asking for. The closest thing I've found was Csenger's DPS chart but I think he hasn't calculated some of the problematic factors that were recently found (such as the mechanics of Hero DPS and Night Lord Triple Throw Armor reduction).