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Original League of Legends (LoL) Thread
WillDaSnail Wrote:Isnt there a good number of LoL champs that deal magic damage with their skills, hence the early game thing you mentioned? O.o

Yes, but since the release of new champions from the original set, in approximate chronological order...

 New Gaiz; 0.26923076923076923076923076923077

The ones in red were the ones who had reasonably good physical harass. Here are the rest in alphabetical order:

 Original 40 + some old gaiz; 0.38095238095238095238095238095238

*shrugs*
KajitiSouls Wrote:Pantheon

I c wut u did thar

Off-topic: I dunno if its me or not but I do not see the red bolding you made. :f6:
WillDaSnail Wrote:I c wut u did thar

Amumu does physical harass? I thought he's harasses with his magic attacks (skills). :f6:

"The ones in red were the ones who had reasonably good physical harass. Here are the rest in alphabetical order:"

Silly goose.
Corn Wrote:"The ones in red were the ones who had reasonably good physical harass. Here are the rest in alphabetical order:"

Silly goose.

I didn't see the red bolding. Had to edit out my post once I realized I could not see red bolded. Rolleyes
Just made the best move I've ever made, it was beyond great. We were loosing hard, we had only our inhibitor turrets up while they had up to the second turret on the 3 lanes, so then suddenly they're all mia and I say "Baron", we go there, I go from behind baron, throw a grenade to light up the area and the grenade kills the baron, we all get buff and my mates who where close by kill 3 of them, then some chase one who escaped while I chase the almost dead, I flash to get closer, use rockets and ace them Big Grin
Anyway, we push mid till we get inhibitor then they revive and push us back, our twitch goes finish their bottom tower and then we get that inhibitor, then they kill most of us and go baron, once again we steal their baron and kill most of them, this time we finish pushing and win Big Grin

[Image: Game%20106.JPG]
You really ought to buy wards man Rolleyes.
I've had a leaver on my team for the last 6 normal games I've played.

f4
Phoenix Wright Wrote:I've had a leaver on my team for the last 6 normal games I've played.

f4

Frown

I wonder if making Amumu a tanky DPS would be feasible....

I was thinking:

Against Casters:

FoN, Banshee, Mercury Treads, Abyssal Scepter, RoA, and Rabadon's Deathcap

Against Physical:

Randouins Omen, Thornmail, Merc Treads, Abyssal Scepter, RoA, Rabadon's Deathcap
Will you aren't very creative.
Rylai's scepter + amumu = perma slow and hp.
I think about this song whenever there's a team fight and we simply can't win.
[video=youtube;zjYSERaXEGI]http://www.youtube.com/watch?v=zjYSERaXEGI[/video]
Unleashing Wrote:Will you aren't very creative.
Rylai's scepter + amumu = perma slow and hp.

Btw if you're thinking this works with Fiddlesticks... it doesn't T_T But he kills really fast anyways so....

Darkmaniak Wrote:I think about this song whenever there's a team fight and we simply can't win.
OMG A VIDEO

[video=youtube;C7WlCbaLI3I]http://www.youtube.com/watch?v=C7WlCbaLI3I[/video]
Unleashing Wrote:Will you aren't very creative.
Rylai's scepter + amumu = perma slow and hp.

But what about RoA?! Sad
WillDaSnail Wrote:But what about RoA?! Sad

If that wasn't a joke your sense of priority is messed up Rolleyes
KajitiSouls Wrote:Btw if you're thinking this works with Fiddlesticks... it doesn't T_T But he kills really fast anyways so....



video goes here

They didn't sing good but it was funny.
Unleashing Wrote:If that wasn't a joke your sense of priority is messed up Rolleyes

Rolleyes

Alright fine. If I ever get around to building Rylai, I'll see what the impact is. Rolleyes

KajitiSouls Wrote:[video=youtube;C7WlCbaLI3I]http://www.youtube.com/watch?v=C7WlCbaLI3I[/video]

ROFL!
New Login Queue System coming this patch; will be used when LoL hits max capacity.

http://www.leagueoflegends.com/news/new-...stem-patch

League of Legends Wrote:Summoners!

We know how frustrating it can be during those hectic times when you’re clamoring for a spot on PvP.net, only to find yourself face to face with a Great Steam Golem and a busy message. Well as of this patch, when the servers are at capacity, you will now be automatically placed into a login queue. Now you might be asking yourself why it is that we think that you should be excited to wait in line. Well, the new login queue system means an end to busy signals!

The new login queue will automatically provide you with an estimated wait time, and grant you access to PvP.net as soon as a space becomes available. That means no more frustrating encounters with Blitzcrank, no more refreshing the login screen, and no more anxiously waiting at the keyboard for the busy signal to end. Login will now be automatic as soon as a spot’s available!
WillDaSnail Wrote:New Login Queue System coming this patch; will be used when LoL hits max capacity.

Aka Patch Day, or when the servers are muchofkeroo'd.

Patch notes are up!

--Runes are now stacked. No more clicking 9x times or w/e.
--Coop vs. AI is here! Time to slaughter... er, win vs. bots! (In the Riot vs. Bots showcase, the players were of mediocre skill)
--IP flow for new players is much greater, so you can enjoy your first unlocked champion faster.
--IP bonus from no-leaves is removed, because it was redundant with LeaverBuster.
--IP rewards now scale slightly exponentially for your total time spent. This includes queuing up and champion select. Roflstomps will not be as rewarding per minute as compared to dragging on a game forever. Previously, if the point of the game was only for IP farming, there would have been little to no point going beyond the 45 minute mark.

--Maokai is here. Who didn't see this one coming!?
--Amumu is now a bit more effective in lanes, only slightly so in the jungle. Depending on specs, he could wander through a field of minions and not give a damn, ever.
--Anivia's casting of Glacial Storm (ult) is now about that of Flash Frost (200 mana on lvl 3? That might be a bit too much). However, maintaining it over extended periods of time has gotten significantly cheaper. Also, her passive got nerfed slightly.
--Nasus' Fury of the Sands (ult) now actually tells you how much bonus AD it gives; before it was a mystery or thought to be broken. Theorycrafters gogogo!
--Rammus' Powerball speed decreased. Ganking ability somewhat worse now, but even more significantly, he can't get back to lane as fast. (this would not have been an issue if he didn't have Taunt)
--Ryze is supposedly an AP equivalent of an AD carry now? His scalings got crappier (lol carry my ass), his cast ranges got larger (now very good in terms of ranged AD carries), his ult now grants Spellvamp and mana as opposed to AP. Rune Prison now deals all damage up front, and now is the skill that scales with Ryze's maximum mana. However, Overload's cooldown got changed to 3.5 seconds, and stats have been scaled accordingly. Combine that with his passive (-1 second on all skill cooldowns per skill cast) and CDR, and holy shyt!
--Tryndamere's Undying Rage now overrides suppression. Oh my...
--Vladimir's Sanguine Pool is only slightly less annoying and does not grant bonus MS. Which makes it even more annoying, because it did not resolve QQs about his QQQ. QQ.

--You can now tell the difference between Sight/Wriggle Wards and Vision Wards based on model alone! Hooray!
--CDR items that gave defensive stats got a hit across the board. Randuin's is not so godly anymore, but it's still a good choice vs. AS.
--Morello's Evil Tome (lol LoL community) has been introduced. It's basically a cheap tier 3 item that combines AP+MP5. Well, compared to Archangel Staff anyways. Oh, it has neat CDR as well.

--Surrender time reduced by 5 minutes for each map.
--Smite now does true damage. Lol @ Smite Morganas.
KajitiSouls Wrote:Aka Patch Day, or when the servers are muchofkeroo'd.

*thumbs up*

Regarding Amumu's Cursed Touch (passive) skill: Is it stackable with items (such as Abyssal Scepter, which reduces enemy's MR by 20) and runes (such as Mark/Magic Penetration)?

 Patch Notes! (Warning: Long as hell). Bolded stuff for emphasis
I don't see why his passive wouldn't stack with Abyssal Scepter.
Will: Unless I am missing something, I see no reason to expect a change.


Played two pre made 5s games with friends tonight. First game I played annie and did pretty well, had a couple nice tibbers. Game was really close, we were losing in kills but up one tower(we had both mid towers down) as we pushed mid inhib turret, I dropped tibbers on their karthus and we killed him then they surrender. It was really random, kills were 11-10 in our favor and we were up 1 turret.

Next game I played kayle and laned with kennen vs enemy shen. We absolutely owned him for the first few levels, he had 3 minions when he hit level 6. Then their nunu came from bottom lane and OMFG his stupid fucking snowballs did so much damage. The guy was packing a lot of ap runes. So our team as a whole fell way behind in laning, they had an eve jungling who got really farmed and a few kills. Things were not going well at all until they tower dived with baron buff at our mid inhib turret. Our akali got a quadra kill(first of two this game, second one was all cause of me Big Grin) We pushed a bunch, took out their mid inhib and then fought them again at out bottom inner turret. We won the fight again and pushed top/bottom turrets. Their inhib respawned so we pushed that and had a fight just inside their base. Akali got their second quadra after i was able to ult and heal them when they got focused to like 100 hp. He was able to go invis in his circle and reset his target. Couple more heals from me and he just ripped the enemy apart. Felt pretty good to pull off a nice comeback.


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