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Original League of Legends (LoL) Thread
Just had the most exiting game I've had so far, really. I had a HORRIBLE early and mid game, but my late game kicked ass, I ended with 7/9/13, at one point I had like 0/6/2. Anyway, we had most of our turrets down, my team started pushing mid while I was at bottom, on my way to mid on the river I found 3 enemies and got ganked, then they went and aced my whole team, they finished the inhibitor turret, the inhibitor and both Nexus turrets, then our fiddle ult'd on them and killed 3, we pushed mid (had last turret left for them only) and ace'd them, and then got the game. It was perfect, Pantheon and I had said "oh crap we lost" after the ace, but fiddle used his ult in such way that he got us the game.
KajitiSouls Wrote:Annie isn't exactly a late-game champion. Her best value still happens to be the AoE stundrop from Tibbers.

Yeah, I read that she's rather good early / mid game, but her effectiveness drops pretty hard late-game, even with the 5x Pyro stack

Quote:You definitely should have picked up at least one Rabadon's Deathcap. The unique passive ability (30% more AP) plus it's already high AP (+155) make it one of the best AP items in the game. Another item you could have gotten for more burst would be a Deathfire Grasp which gives +60 AP, +10 MP per 5, unique passive 15% cooldown reduction, and a unique active that deals damage based upon a percentage of the target's current health with a paltry 1 minute cooldown.
Quote:By end game with annie I usually have: Sorcerer shoes, Rod of ages, Rabadon's deathcap, Archange staff, Void Staff and Rylai's Scepter, sometimes I get a Banshee's veil but rarely, I just build full attack and most of the time can kill anyone with a q/r/w/q if I stun them.

Cool beans, I'll definitely try those suggestions / items out next time. Thanks for the advice.
madanthony Wrote:http://www.leagueoflegends.com/news/patc...a-vacation

I was not aware anything was wrong with Ryze.

WOW. YOU. GOT. TO. BE. FU'CKING. KIDDING. ME. WHAT. THE. F'UCK. DONT DO THIS TO RAMMUS. SOME PEOPLE NEED TO GROW SOME BALLS AND GROW UP.

KajitiSouls Wrote:I saw a Rammus chase someone all the way across the map and still kill the person. Poor bloke.

Whoever got chased and killed, that's their fault. There's so many ways you could counter a chasing Rammus.
WillDaSnail Wrote:WOW. YOU. GOT. TO. BE. FU'CKING. KIDDING. ME. WHAT. THE. F'UCK. DONT DO THIS TO RAMMUS. SOME PEOPLE NEED TO GROW SOME BALLS AND GROW UP.



Whoever got chased and killed, that's their fault. There's so many ways you could counter a chasing Rammus.

Chillax, son. Just learn to adapt and deal with it =/
Dark Link Wrote:Chillax, son. Just learn to adapt and deal with it =/

Riot has nerfed Rammus so many times already its getting ridiculious. People who don't know how to counter him simply QQ over how he's OP. And Riot's simply falling under the pressure from butt-hurt players.

Rammus fans like me and Spiegelmann are not happy over this. His abilities is what makes Rammus unique all by himself.
Dark Link Wrote:Chillax, son. Just learn to adapt and deal with it =/

This is what people qqing about rammus being op need to do. Not the qqers about the qq.
WillDaSnail Wrote:Riot has nerfed Rammus so many times already its getting ridiculious. People who don't know how to counter him simply QQ over how he's OP. And Riot's simply falling under the pressure from butt-hurt players.

Rammus fans like me and Spiegelmann are not happy over this. His abilities is what makes Rammus unique all by himself.
Thank god I love ranged carries.
I personally think Rammus just makes other tanks completely obsolete.

I honestly hate tanking. Whenever I see a Xin Zhao on my team, there's a 78% chance a retard's playing him. This one repeatedly audacious charged, got exhausted, kept attacking, died, then blamed me for not taunting (I was playing Shen) even though I taunted as soon as he got Exhausted so that he could GET OUT. I was treated to "NOOB SHEN L2 PLAY" for 25 minutes. And people wonder why low ELO players don't play tanks. Is the team doing well? Good. Are you a major factor in that? Yes? Too bad, no one cares. Is the team doing badly? OH NO, IT'S THE TANK'S FAULT
WillDaSnail Wrote:Whoever got chased and killed, that's their fault. There's so many ways you could counter a chasing Rammus.

Or rather, other than crazy good juking in the jungle, there wasn't a darn thing they could have done.

You know what, since you're so confident, let's have a hypothetical situation modeled around this victim shall we? Who knows, maybe I'm wrong. Rammus has Flash and Exhaust, chasing down a typical ranged DPS carry through the jungle. They're both by themselves. What should the DPS carry do to save him/herself?

WillDaSnail Wrote:Rammus fans like me and Spiegelmann are not happy over this. His abilities is what makes Rammus unique all by himself.

Unless my memory is a phailure, he didn't get hit hard like other champions that got the nerfbat. You weren't around to witness OP Garen hit rock bottom. So here's what's happened so far:

v1.0.0.109
* Puncturing Taunt cooldown increased to 12 from 9
v1.0.0.110
* Powerball slow duration reduced to 3 seconds from 4
* Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60

The small thing that the CD increase for taunt did was make it so you couldn't consistently chain Powerball/taunt the guy as effectively, but the slow from Powerball still allowed Rammus to manhug the crap out of whoever he's chasing. Other than a few special cases, the Powerball nerfs hardly did anything different, and I can't immediately think of a situation where this actually makes a big difference without going into the gray areas such as duo battles in the jungle.

Rammus will still contain his uniqueness based off of what his abilities do. But it's certainly no fun if the abilities are in some way broken or overpowered. To put it in an extremely obvious example, old Twisted Fate has the ability to teleport wherever he pleases every 40 seconds with max CDR and was separate from his ultimate. How the hell do you stop that?
WillDaSnail Wrote:Riot has nerfed Rammus so many times already its getting ridiculious. People who don't know how to counter him simply QQ over how he's OP. And Riot's simply falling under the pressure from butt-hurt players.

Rammus fans like me and Spiegelmann are not happy over this. His abilities is what makes Rammus unique all by himself.

But that's the thing. I've heard this type of QQing all the time in WoW. People who played said "Overpowered" / "Unbalanced" class didn't admit to it / didn't realize just how powerful said class was and just told others "Class X is fine, stop being a scrub and L2P".
I know how it feels. Rogues in WoW used to be really good, but now they're the "jack of all trades", and that hasn't stopped me from adapting.
Sadly you can't do anything about it. Either you'll have to suck it up and realize it was a little over the top or just drop the hero and pick something else if it bothers you that much.
How does Rammus' taunt work? If you just click on the person you taunt, no wonder Rammus makes every other tank obsolete. -.-
KajitiSouls Wrote:You know what, since you're so confident, let's have a hypothetical situation modeled around this victim shall we? Who knows, maybe I'm wrong. Rammus has Flash and Exhaust, chasing down a typical ranged DPS carry through the jungle. They're both by themselves. What should the DPS carry do to save him/herself?

There's many ways you can counter a chasing rammus. For instance, if the person takes some evasive action (ex: running through minions [though a good Rammus player can easily avoid that], make a fast dash back towards the base, counter-attack with CC skills if you think you have enough HP), then its doable.

There's one scenario I can imagine that one can avoid a Rammus. Tristana, for example, can use her ult to push Rammus back, then use her Rocket Jump to gain some distance, and if she has Ghost, then make a run for it.

If the chased player makes some wrong moves at the wrong time, then oh well. Tough luck

I have only done very few successful 1v1 chases with Rammus. Sure you can pick out my mistakes and whatnot. But those opportunities only present themselves once in a long while; you cannot do this unless you're sure you're not going to get countered by the enemy's teammates, and if you're really sure the enemy does not get back to the safety of his base in time.
WillDaSnail Wrote:There's one scenario I can imagine that one can avoid a Rammus. Tristana, for example, can use her ult to push Rammus back, then use her Rocket Jump to gain some distance, and if she has Ghost, then make a run for it.

That's a lot of effort Tristana has to exert to get away from one person. If I made someone pop their ult and a summoner spell, I'd be on top even if I didn't kill her.
Rammus was barely/ not even touched at all for months and suddenly people notice he's a good ganker so they jungle with him and suddenly, just like that, he's op.

Hell, I laned with rammus for 300+ games before i even attempted to jungle and did great almost all the time, but no one ever stopped to complain that he was OP.
So I just smurfed with a Tristana. She's a really good farmer, but I need to work on getting DPS items much faster and start being the DPS hoar on my team.
WillDaSnail Wrote:There's many ways you can counter a chasing rammus. For instance, if the person takes some evasive action (ex: running through minions [though a good Rammus player can easily avoid that], make a fast dash back towards the base, counter-attack with CC skills if you think you have enough HP), then its doable.

There's one scenario I can imagine that one can avoid a Rammus. Tristana, for example, can use her ult to push Rammus back, then use her Rocket Jump to gain some distance, and if she has Ghost, then make a run for it.

If the chased player makes some wrong moves at the wrong time, then oh well. Tough luck

I have only done very few successful 1v1 chases with Rammus. Sure you can pick out my mistakes and whatnot. But those opportunities only present themselves once in a long while; you cannot do this unless you're sure you're not going to get countered by the enemy's teammates, and if you're really sure the enemy does not get back to the safety of his base in time.

Congratulations, you only found one scenario! All the other carries are presumably going to die. Way to counter your own claim.

And yes, the 1v1 chases are a rare scenario. But he's still effective even when there's other guys around. Plus, he makes a good straggler catcher if he has some spare durability left (which can happen since people are taught not to focus tanks in the first place).

>Pineapple' Wrote:Rammus was barely/ not even touched at all for months and suddenly people notice he's a good ganker so they jungle with him and suddenly, just like that, he's op.

Hell, I laned with rammus for 300+ games before i even attempted to jungle and did great almost all the time, but no one ever stopped to complain that he was OP.

There's more to the game than just laning you know. It's just that people began to slowly realize that Rammus is god at ganking while filling the tank role, needing little reliance on summoner spells and whatnot. Demographics, playstyles, blah blah blah.

Hell, when I picked up on Anivia, she was just a champion in the recesses of people's minds, and she was a rare sighting (helped making Qs land much easier since they thought it was just another auto-attack snowflake). Then over the months, Riot gave her a slight buff in one area, then another, and no one really paid much attention. Then suddenly out of nowhere she becomes a focus of QQing. Granted, Elementz had a hand in that. But when the smoke cleared and the facts were examined, it turned out the real source of grievance was R+E (anyone complaining about Q is a baddie imo, it's slow for a skillshot), which was untouched since Anivia's creation afaik. Yes, even during the patch when CCs were supposedly made separate from other effects for the purposes of Mercury Treads and Cleanse.
played more trundle and it just keeps getting better and better, love playing him.

I dont know what it is this week, but every time ive played vs a shaco he has been ap and just total pomegranate. Yeah i got boxed a couple times while jungling, but as soon as you get a little farm and can afford to ward/oracles, hello 4v5 game Big Grin. The most recent one i played against didnt even lane or jungle really, he just sat in my jungle and boxed up the same two bushes over and over again. He got me twice, but we killed him 6 or 7 times.


All the QQ over rammus needs to stop, he is very strong in his current state and the nerf will leave him more than strong enough to still be completely able to do his job and viable in all levels of play. Good way to stop rammus from chasing you down is to drop a ward behind you and watch him run into it, cant always do it, but its something small to think about and help you escape.
KajitiSouls Wrote:Congratulations, you only found one scenario! All the other carries are presumably going to die. Way to counter your own claim.

And yes, the 1v1 chases are a rare scenario. But he's still effective even when there's other guys around. Plus, he makes a good straggler catcher if he has some spare durability left (which can happen since people are taught not to focus tanks in the first place).



There's more to the game than just laning you know. It's just that people began to slowly realize that Rammus is god at ganking while filling the tank role, needing little reliance on summoner spells and whatnot. Demographics, playstyles, blah blah blah.

Hell, when I picked up on Anivia, she was just a champion in the recesses of people's minds, and she was a rare sighting (helped making Qs land much easier since they thought it was just another auto-attack snowflake). Then over the months, Riot gave her a slight buff in one area, then another, and no one really paid much attention. Then suddenly out of nowhere she becomes a focus of QQing. Granted, Elementz had a hand in that. But when the smoke cleared and the facts were examined, it turned out the real source of grievance was R+E (anyone complaining about Q is a baddie imo, it's slow for a skillshot), which was untouched since Anivia's creation afaik. Yes, even during the patch when CCs were supposedly made separate from other effects for the purposes of Mercury Treads and Cleanse.

I know. But no one even thought he was that good compared to other tanks like shen and amumu until people started jungling with him. It's stupid because it's not even hard to avoid getting ganked. If you play it smart in a lane and get wards and whatnot you will almost never die to jungle ganks. It's just easier to get a gank as rammus compared to junglers like udyr or warwick that come out of bushes much more slowly.

It's the same thing as other junglers just faster.
>Pineapple' Wrote:I know. But no one even thought he was that good compared to other tanks like shen and amumu until people started jungling with him. It's stupid because it's not even hard to avoid getting ganked. If you play it smart in a lane and get wards and whatnot you will almost never die to jungle ganks. It's just easier to get a gank as rammus compared to junglers like udyr or warwick that come out of bushes much more slowly.

It's the same thing as other junglers just faster.

Ganks don't just happen in lanes. Just saying. And it's fairly difficult to maintain wards for extended periods of time before they start denting your income. With the duration to wards being 3 minutes, more often than not it's not going to pay off, whether it's because nobody is there or because you can't ambush, etc.

@Birdie, cockblocking Rammus with a ward is just hilarious xD
KajitiSouls Wrote:Ganks don't just happen in lanes. Just saying. And it's fairly difficult to maintain wards for extended periods of time before they start denting your income. With the duration to wards being 3 minutes, more often than not it's not going to pay off, whether it's because nobody is there or because you can't ambush, etc.

@Birdie, cockblocking Rammus with a ward is just hilarious xD

I know. That's what I'm saying. Rammus isn't even a good jungler. He's just a good ganker. The only reason people pick him is for his ganks and good teams can avoid getting ganked easily. After early- mid game rammus is a horrible jungler and can't maintain control over anything in the jungle. Add that to the fact that he's a terrible invader and it's either a quick win or a long, dragged on game that will likely be lost because any other jungler can control baron better than rammus.

Point is he's just a good ganker and if you're dying often enough to ganks to lose the game because of it, rammus is not OP. He's just a good ganker and once you get into late game he's easily outdone by any other jungle at controlling everything.

Also, if rammus doesn't get fed via ganks he'll be incredibly squishy and you'll probably lose. So you often need a second tank to compensate.


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