GreyorGray Wrote:Anyways to the corki posts I dont like manamune on any character sept maybe sivir, even then its not entirely needed. Mana regen runes/masteries are more than enough mana. There is also blue buff that if you need tell your jungler and they should be more than happy to let you have it.
I'm still level 20, so I've focused on offense masteries instead of going 11/0/9 and I haven't puchased runes yet, but I will soon. I hope you'll be right.
Hey guys, haven't posted on this site in a long time. Anyways I play LoL and wouldn't mind playing with people who are actually smart so I can get better, so yeah add me please. Ign: Kalas128, I have Teamspeak 3, Ventrilo and a Mic and whatnot.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400 GT
Manufacturer: NVIDIA
Chip type: GeForce 9400 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_10C21019&REV_A1
Display Memory: 1024.0 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor: Monitor Plug and Play
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8250 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/26/2009 23:03:00, 6186880 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: no disponible
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/26/2009 23:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-4501-11CF-9353-C93000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0641
SubSys ID: 0x10C21019
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
As I told you once, I do see the circle of doom, however I think it should be invisible, the ult is pretty pointless if everyone runs away like I do whenever I see it.
Oh and now you mention Le Blanc's thing, I see that too.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9400 GT
Manufacturer: NVIDIA
Chip type: GeForce 9400 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_10C21019&REV_A1
Display Memory: 1024.0 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor: Monitor Plug and Play
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8250 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/26/2009 23:03:00, 6186880 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: no disponible
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/26/2009 23:03:00, 6280416 bytes
Device Identifier: {D7B71E3E-4501-11CF-9353-C93000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0641
SubSys ID: 0x10C21019
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
As I told you once, I do see the circle of doom, however I think it should be invisible, the ult is pretty pointless if everyone runs away like I do whenever I see it.
Oh and now you mention Le Blanc's thing, I see that too.
It needs a reduction in damage if it should be invisible.
It's a massive nuke if it hits head on.
So... I picked normal game, picked fiddle like I usually do and went brush my teeth while it loaded, when I came back someone had dced and someone else had picked fiddlesticks, there were like 5 seconds left to pick so I chose annie, right then the guy who had fiddle changed to galio and I was auto locked in with annie.
The game went much better than expected, annie is really fun, I ended with 9/11/6 which was almost the best score we had (only one better than me was galio who had like 10/8/12). Anyway, I'm glad that happened, now I know I can play something else other than Fiddle, we did lose the match but bleh, they had an overpowered anivia, a fairly good ashe and a god dam annoying Pantheon.
Played my second ranked game today.... it was turrible!!
I knew things weren't going to be fun when I was team captain on a solo queue, but whatever ya know?
My 2 bans were rammus and panth just to be safe and not waste a ban. I told my team to pick some CC
chars and I was choosing malphite. Never going to pick malphite on a first pick again because they
countered me hard hard hard with their picks. My team picked a ridiculous amount of non-cc champs
for whatever damn reason AND tried to jungle too, the duo tried to go top to boot at the start.
As soon as things got going I knew it was gonna be trouble and it was... we got stomped and gave in at 25 minutes.
Good god, playing tanks in solo queue is horrid. You start losing, you get bad teammates, and you keep losing since you can't turn the game around on your own all that easily.
Darkmaniak Wrote:As I told you once, I do see the circle of doom, however I think it should be invisible, the ult is pretty pointless if everyone runs away like I do whenever I see it.
Oh and now you mention Le Blanc's thing, I see that too.
Thanks for the info. Looks like one of my guesses is wrong, but it doesn't matter too much. The problem is mostly for anyone with a 7xxx series Nvidia graphics card, and then there's that one guy with an x1250 ATI...
Pantheon's ultimate is like teleport, and that can be deadly effective in some situations. The circle is large enough that champions without leaps/flashes or insane MS can't escape if you attempt to land directly on top of them or in their way if they're running. Combined with team coordination, this can really ruin the other team. Not to mention Pantheon can actually get away with doing so right under their tower. Also, it does 1000 damage at level 3. The only other ultimates that do that kind of damage are Nunu's and Cho'Gath's, and they have their own catches or drawbacks in getting the full damage off.
Riot Announcements Wrote:Secondly, the new Patcher represents the first stride forward on the road towards a polished replay system. Replays are processed by the game through saved command sets. With the League of Legends game engine being updated so frequently, replays would currently break every two weeks. While there is still work to be done, this new Patcher will be able to launch older versions of League of Legends, allowing successful replays regardless of how long ago the game may have taken place.
OOSSHHHIIIEEEEETTTT!!!!!
Okay that's an exaggeration, but finally they're letting us know about their progress on replays. Woohoo!
You can watch the matches you played again.
So if something epic happens you can fraps it and show it to people without having to have fraps running while playing.