Posting Freak
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2011-02-05, 04:33 PM
(This post was last modified: 2011-02-06, 11:07 PM by Devil.)
Bugs:
- 2nd job Mechanic Mastery gives +50% Mastery and +60 passive Accuracy
--> 1SP into 4th job Extreme Mech gives +56% Mastery +51% Mastery, but removes the +60 passive Accuracy from 2nd job Mechanic Mastery skill. It's not that you really need accuracy anymore, but why remove it after adding 4th job SP's?!?
- 3rd job Healing Robot doesn't heal party members, while it should do that. It only heals yourself now.
- lvl1 4th job Extreme Mech states it gives +56% Mastery (instead of 50% Mastery).
--> lvl1 4th job Extreme Mech only gives +51% Mastery (instead of 50% Mastery).
- After Restructuring (Chaos) patch, 1st job skill Mech Prototype gives +20watt at lvl20
--> 1SP into 4th job Extreme Mech gives +11watt, but since it replaces 1st job skill Mech Prototype, you will loose 9watt... lol? Or did Nexon change it, and is it now 20+11 = 31watt passive buff at lvl1? However this would cause a 20+40+20 = 80watt passive buff for mechanics instead of 70watt like it's now... o.0
- Every 20 seconds, Mechs in bossing mode are plagued by the 100 attack "anti-hacker" code, that keeps them from attacking... Extremely annoying... remove the 100 attack limit on the same spot already Nexon, or change it to like 999 attacks... Not even 1 hacker it stopped by it... And -every- legit Mech is punished by this because they play the game legit...
Questions:
- What is the range of 4th job Tank Mode normal attack? -> Answer: 550% range - Tnx 2 ShadyPriest!
- What is the speed of 4th job Tank Mode normal attacks? -> Answer: Self-timed by Devil: 440ms per attack
- What is the speed of Siege mode? Is it really Hurricane speed with 6hits?
- The 4th job amplifier bot, how does it work? -> Answer: It's like healing robot, only players in the area around it are affected. - Tnx 2 FoolsLove!
Posting Freak
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I don't know the exact range of Tank Mode's normal attack but in my experience it's either just short of or the same range of Laser Blast.
Don't know.
Don't know, but it is 6 hits, and it's incredibly fast. If it's not Hurricane speed, it's damn close.
It's like the Healing bot. Have to be near it to get its effect, so it's a bossing skill, really.
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well being a 13x mechanic i can answer a few tank probably shoots as far as Triple Throw or really close cause Ive shot from far, also seige mode is incredibly fast if not faster then hurricane, the way amp works you have to be in its range but its about if 8-9 maple stood directly beside each other touching that length and from what i noticed it seems to effect everyone not only party members, at least the animation of the red sparkles that float up on you when in effect seems to effect everyone, hope that was helpful
Posting Freak
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Ok, just timed it, Tank Mode normal attack shoots at 136 shots / minute, and then a LITTLE more... 60000 / 136 = 441ms, so I wouldn't be surprised if the delay was 440ms per shot = 2.27 * 6 = 13.6363 hits / sec
I can't time siege, its too fast.
But if it -is- Hurricane speed, it fires 60000/120 = 500 * 6 = 3000 hits / minute = 50 hits / sec
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The range of 4th job Tank mode normal atk is enough to keep Bodyguard A pinned in the corner without getting stunned ever, something other range classes can't do. I believe I can attack Pap when it's pinned on the left/right from the middle of its map or close to that.
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HellenzSin Wrote:I believe I can attack Pap when it's pinned on the left/right from the middle of its map or close to that. That's what I've been doing.
Posting Freak
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HellenzSin Wrote:The range of 4th job Tank mode normal atk is enough to keep Bodyguard A pinned in the corner without getting stunned ever, something other range classes can't do. I believe I can attack Pap when it's pinned on the left/right from the middle of its map or close to that.
While that's true, you gotta be like on the edge of that range. Going in and out of siege mode lets BGA get near you and if you're even a little too close, you'll get hit.
As for siege, I've estimated it to be about 5~ shots a second (20-25/siege). Very rough estimate
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Kaasoljoyyx Wrote:While that's true, you gotta be like on the edge of that range. Going in and out of siege mode lets BGA get near you and if you're even a little too close, you'll get hit. Use nub pg and pg some monsters, let them hit you and BGA will almost never be able to stun you, don't use amp because it will self-destruct and kill them. The first time I tried this I got stunned 5 times until it died, I think that's pretty good. Yes, I used tank and siege as much as I could.
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I've noticed that the Healing Bot doesn't heal your party members.
Is this a glitch or am I doing it wrong?
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Right now, healing robot only heals other mechs in your party. Also, healing bot is only healing base HP. I would like to know if that's how it's supposed to work. Is that how it works in KMS?
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Bacon Wrote:I've noticed that the Healing Bot doesn't heal your party members.
Is this a glitch or am I doing it wrong? Yeah, it's a bug... forgot to add it! Adding it now to buglist!
Is there any Mech here who has maxed Extreme Mech already? Or any level inbetween?
Could they calculate how much mastery they have @ what lvl? All I know is that I have 61% Mastery at lvl1 (instead of 66% as should be).
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Ok, here is a funny glitch. I found out about this when I was training at Lycans/Werewolfs.
I had to try a few times so ignore the "Giant Robot has been removed from your inventory." When this glitch happens, you don't get that message. Giant Robot stays in your map till you use your ultimate again and hope it doesn't glitch again. That 3.9k dmg in the pic was done by the Robot, it starts attacking monsters like Satellite, but I have to be very close to those monsters. Yes, other people can see it. I have no idea how the glitch activates, it just happens. I tried to do it at newties today, around +10 ultimates and no glitch. Then, I went to Beetles and Giant Robot glitched the 2nd time I used it.
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I had that happen to me last night while waiting to do Scar/Targa. I was able to replicate it several times in a row, but after a few times it wouldn't do it for me again.
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i have the same thing happen but its usually during some type of boss run or with alot of stuff going on in the map it, i figured the lag caused it since it happens every time i cwk or zak
Posting Freak
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HellenzSin Wrote:Ok, here is a funny glitch. I found out about this when I was training at Lycans/Werewolfs.
![[Image: 2cgxztj.jpg]](http://i53.tinypic.com/2cgxztj.jpg)
I had to try a few times so ignore the "Giant Robot has been removed from your inventory." When this glitch happens, you don't get that message. Giant Robot stays in your map till you use your ultimate again and hope it doesn't glitch again. That 3.9k dmg in the pic was done by the Robot, it starts attacking monsters like Satellite, but I have to be very close to those monsters. Yes, other people can see it. I have no idea how the glitch activates, it just happens. I tried to do it at newties today, around +10 ultimates and no glitch. Then, I went to Beetles and Giant Robot glitched the 2nd time I used it.
I remember doing this a couple weeks ago :x. There is a way to replicate it 100%, but when it's glitched on the map, you get an invisible aura around you like buc's energy charge, so when you walk near them, YOU damage them (not megatron (that's what i call mine)). Due to that, I dont' want to say how to perform the glitch since it's technically an unfair advantage/etc/kind of thing
Posting Freak
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I got the SG88 glitch on Pap. Screwed it all up.
Another glitch I got at Pap was permanent Seige Mode. Unfortunately, I could not fire my weapons. I had to get out of tank mode to end it.
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Thorr Wrote:I got the SG88 glitch on Pap. Screwed it all up.
Another glitch I got at Pap was permanent Seige Mode. Unfortunately, I could not fire my weapons. I had to get out of tank mode to end it.
i also get that perma seige mode actually happens quite often i cant figure out was seems to cause it tho
Posting Freak
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1 of two things that might cause it. Not sure exactly what but i've noticed it in these kind of situations
1. Hitting the 100 attack limit
2. Losing MP in tank when you switch to siege
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I'm pretty sure it's the anti-bot regular attack limit that causes the bugged siege mode. I've only ever had it against Pap when I'm spamming the regular attacks.
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Tank Mode's normal attack has a range of 550 pixels. On another note, Dragon Rider has a 100% chance of DC'ing Mechs before they even enter the PQ, unlike other classes that DC at the jump quest.
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