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2011-02-02, 11:50 PM
(This post was last modified: 2011-02-06, 02:05 AM by Loose.)
An idea I've been messing around with:
0.5: Horizontal walls.
Need some opinions on this. Be brutally honest, please.
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It took me much longer than it should have to realize I was shooting myself. Haha. Are those e-mails that I'm shooting?
But it's a great game idea, having to be careful how much you shoot.
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I like the concept, When you implement a life bar instead of a "You got hit X nubemr of times" System then the game will be preety challenging and fun.
I loved it.
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Seconding a life bar. Also, more enemy types and maybe make it scrolling up a la Galaga with other enemies and possible upgrades. Great concept!
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I'm working on the HP bar, I'll probably get it done by tomorrow. Thanks for the comments, guys!
By the way, any ideas on types of enemies?
I've already got one planned that's like a wall that slowly drops, takes no damage and reflects bullets.
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Took me 10 minutes to figure out i was shooting myself............
I feel stupid now.
Had fun tho 0:
Posting Freak
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It becomes easy if you strafe back and forth. You kill any monsters that come down and only take 1 hit for each pass keeping a goodish ratio.
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The hit count is a bit bizarre, you have a bit of invincibility after getting hit but nothing that tells you are invincible, maybe make the character flash after getting hit.
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Are you aiming for like...a survival game? or a game with levels... OR A GAME WITH LEVELS AND A SURVIVAL MODE?!
Um, a variety in enemies would be nice, I LOVE the concept of a reflection of your attacks. HP bar is would be great, and as shidoshi said, the ship should probably blink when you have invincibility.
Slow down the spamability of your attacks maybe... or provide some sort of attack speed boost item. I only say this because you can spam it, and can avoid getting hit. BUT as levels progress and more enemies come out, youll want faster attack speeds, but this would come at the cost of hitting yourself.
Amazing concept Loose! I love it, keep working on it! Post it on /f/ for more help outside of sp.
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There's a lot of work that needs to be done, I'm just glad I'm advancing on it. : P
Of course, there's going to be an health bar or "heart count" (think Zelda), which sounds more appealing and how many hits should the player be able to take? I guess that can be balanced toward the completion of the game. I'm also thinking of making the player's bullets disappear on getting hit, to provide a bit more breathing room.
For the enemies, I've got a couple in mind. These are just your standard level 1, just kamikaze enemies.
I'm not sure which is the best combination for the attack in terms of delay and speed of the bullet. I guess that can also be addressed when more enemies and gimmicks are installed on the game.
I'm glad you guys are like the concept. Also, this graphics are just temporary. I want to finishing the skeleton and muscles before applying the skin... that's why I haven't made a game yet... spend too much time day-dreaming while making the skin before everything else.
Expect an update later today! : D
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5 hearts, 1 hit = 1/2 heart
Yes, when hit some invincibility frames would be nice.
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OH IT REFLECTS.
Maybe there should be a small cooldown on the gun.
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OB3LISK Wrote:OH IT REFLECTS.
Maybe there should be a small cooldown on the gun.
Or being able to charge it like 3? seconds and make a bigger bullet. Obviously there should be 3 bullets then. Normal uncharged bullet, mid charge bullet, full charge bullet.
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Loose Wrote:I'm also thinking of making the player's bullets disappear on getting hit, to provide a bit more breathing room.
This pl0x.
Aside from that, I can't think of anything at the moment.
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movement in the Y?
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New version up, now with a life bar and game over screen, also proper display of invulnerability.
Problem is that the game doesn't display score and life bar after reset.
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Jon Wrote:It took me much longer than it should have to realize I was shooting myself. Haha. Are those e-mails that I'm shooting?
But it's a great game idea, having to be careful how much you shoot. Heh, I did the same. I was like "Why are all these shots being fired when there aren't any enemies in my field of view?!" And then I was like "Ohhhhhh....."
Loose Wrote:Problem is that the game doesn't display score and life bar after reset. Life bar was displayed for me, but no score. s:
In keeping with the concept, would enemies fire and then have their shots reflect too? Of course they can't go straight as they would just kill themselves...unless they move too fast that you'd have to crash into them at that point to kill them.
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Fixed the health bar and score on reset. : D
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