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Best Combination of Skills to Use for BaM?
#1
Other than using Twister Spin, which of these yields better output on bosses? Assuming that you are using Dark Aura + an Elemental Staff of course.

1) Finishing Blow + The Finisher
2) Finishing Blow (spam)
3) Finishing Blow + Teleport (going up)

I know just for drain's sake, blow + tele yields the fastest recovery but, that doesn't necessarily mean that you also do the highest DPM/DPS. Personally, I didn't seem to like using the Finisher because its kind of slow when you are using really fast weapons. However, this may mean differently when you are fighting bosses like Pink Bean so, I would like to know which is better to use. When you are fighting a boss like Chaos Zakum teleport doesn't seem like a good plan since the reverse key effect + dispel screws you over a lot.
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#2
[Size="3"]Typically the highest dps combo would be a chain of Finishing Blow (Tele) + The Finisher (Tele). Teleport Mastery adds quite a bit of damage, so it should be taken advantage of as often as possible. Finisher itself also has a built in 20% PDR Ignore which is pretty self explanatory. With a fast staff the whole chain itself does go by rather quickly, but with a bit of practice it's easy to get used to. It's definitely something you have to be on your toes about, so it kind of takes away the whole "sit and spam one skill" label. Aside from that it's also useful to use Dark Shock (Also using up-tele) whenever it's cooled down. In the early levels, Tornado Spin really isn't all that strong, so don't expect to be using it until it's past level 1, which typically people use only for looks. Control is definitely a must for the best DPS output. Good Luck learning how to play your character! [/Size]
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#3
TonyMcTony Wrote:[Size="3"]Typically the highest dps combo would be a chain of Finishing Blow (Tele) + The Finisher (Tele). Teleport Mastery adds quite a bit of damage, so it should be taken advantage of as often as possible. Finisher itself also has a built in 20% PDR Ignore which is pretty self explanatory. With a fast staff the whole chain itself does go by rather quickly, but with a bit of practice it's easy to get used to. It's definitely something you have to be on your toes about, so it kind of takes away the whole "sit and spam one skill" label. Aside from that it's also useful to use Dark Shock (Also using up-tele) whenever it's cooled down. In the early levels, Tornado Spin really isn't all that strong, so don't expect to be using it until it's past level 1, which typically people use only for looks. Control is definitely a must for the best DPS output. Good Luck learning how to play your character! [/Size]

Please i beg of you change the font color
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#4
66alex66 Wrote:Please i beg of you change the font color

[SIZE="3"]10% of the time I use it because it's my favorite color. The other 90% of the time simply because people say it's too bright and don't like it. Change? Not happening. Poast[/SIZE]
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#5
TonyMcTony Wrote:[SIZE="3"]10% of the time I use it because it's my favorite color. The other 90% of the time simply because people say it's too bright and don't like it. Change? Not happening. Poast[/SIZE]

Uh, yeah, I didn't bother reading your post because of how bright it is. I had to actually highlight your second post. Not a very good first impression as a new member if you're gonna just annoy everyone else.

Please change it, it actually hurts my eyes and is literally unreadable to me.
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#6
MariaColette Wrote:Uh, yeah, I didn't bother reading your post because of how bright it is. I had to actually highlight your second post. Not a very good first impression as a new member if you're gonna just annoy everyone else.

Please change it, it actually hurts my eyes and is literally unreadable to me.

[SIZE="3"]It was a joke, I don't do it to annoy people. I'm not forcing anyone to read the post. If you don't want to read it then don't. Poast[/SIZE]
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#7
Agreed completely with Tony, ____ Blow and the Finisher along with Tele Mastery is definitely better than just spamming a Blow. The only bad thing is that the Finisher can sometimes be a bit finicky with Teleport, so sometimes I end up just using a Blow.
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#8
[SIZE="3"]That's why I put points into stance. When you're not getting knocked back you get to learn how to use tele and finisher + blow flawlessly! Poast[/SIZE]
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#9
Think I'm mashing buttons too much for Blow + Tele + finisher + Tele but, it does seem to work in proper order when I do that. If its just Blow + Finisher + Tele then it seems kinda slow to me I don't know, if I don't time it correctly or if I don't mash the teleport key, the teleport comes out a bit slow or gets interrupted by the finisher. Sometimes I just end up doing blow + Tele then end up with finisher last with no teleport because the response time requires you to be almost on the dot for the finisher. As for Dark shock, other than for training, if I can do 100% 1hko or with tele to kill then it seems feasible to me. If it doesn't do either then it too slow for me to use. I can do 2 blow + 2 Tele in the same time it takes for me to do 1 Dark shock + tele. It's not very stable either, unless I start tossing sp into Dark genesis for the extra damage. For 4th job, I'd prefer to stick my sp into other skills like Dark Aura, Stance, and Twister Spin before I even come close to adding sp into dark genesis.

Well easiest for me to do is blow + tele or blow + finisher + tele but I sort of prefer the 1st combo if I'm feeling lazy/tired. Thanks for all the responses just wanted some extra comments about it, instead of thinking about it too much.

side note: Yes, Tony your blue font is too bright for most of us to read properly lol.
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#10
TonyMcTony Wrote:[SIZE="3"]That's why I put points into stance. When you're not getting knocked back you get to learn how to use tele and finisher + blow flawlessly! Poast[/SIZE]
Kind of getting off topic, but I've seriously been considering going stance before max Finishing - is it worth it?

Also, even more off topic, but if you don't like the blue font just highlight it - it's not that big of a deal.
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#11
Nobody should max Finishing Blow at all, the damage increase isn't even worth the sp. Well, its more of a late priority skill. You're probably even better off getting maple warrior first before Finishing Blow. Currently I have maxed ADA, twister spin, stance, energizer, and hero's will (got this 1 just for fun, so I can make myself a seduce mule since BaMs tend to have high hp anyways). Works just fine for me, I didn't even notice a difference between lvl 1 Finishing Blow and lvl 15 because I still killed in the same number of skills/hits.
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#12
ultimax21 Wrote:Nobody should max Finishing Blow at all, the damage increase isn't even worth the sp. Well, its more of a late priority skill. You're probably even better off getting maple warrior first before Finishing Blow. Currently I have maxed ADA, twister spin, stance, energizer, and hero's will (got this 1 just for fun, so I can make myself a seduce mule since BaMs tend to have high hp anyways). Works just fine for me, I didn't even notice a difference between lvl 1 Finishing Blow and lvl 15 because I still killed in the same number of skills/hits.

lolwut? Maxing FB right away should not be a priority, but leaving the skill out all together is just plane reckless.

*Leaving the skill at level 1.
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#13
Well I did semi correct myself in the second sentence (however short). Well, with lvl 1 finishing blow in mind until you'll start investing any free sp into maxing it of course. Yes, its a low priority skill, something you won't max until mid way into 4th job or late 4th job. I'll just max mines when I get maple warrior to a decent lvl. Sometimes I feel like tossing a few sp into party shield because the duration just fails so much (then again it barely increases too...).
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#14
For the record, level 1 FB=606% damage and level 30=780% damage. 174% damage per attack on average is a pretty big chunk to be missing for bossing and such.
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#15
Does The Finisher damage increase as FB's level increases, or is it the same throughout?
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#16
Increases immediately once you put a point into FB, AND use FB + Finisher. It's about 900% damage. The first SP point MUST go into FB.

I won't go for stance so quickly because I'm a jumpy person, and that gives me more mobility and counters KB. Problem is... it's quite painful. But do you know how much MP I burn with a full Tele-casting FB+Finisher? Pots are cheaper now but I'm stingy ._.

Twister is good for MLTC and saves me the need to drain like mad. Otherwise... it's either ADA or AYA or FB. I pick ADA as priority skill to up - it's a party afterall. Does the DoT for ADA work on bosses?

Hadriel
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#17
Stance helped me tons for bossing and for dark cornians (when I used to train there weeks ago anyways). I don't jump because of tele-casting but, for other jobs I do jump quite a bit, its just different styles for different jobs. I actually burn my hp pots faster than my mp pots (currently have 15k hp with conversion and 13k mp). You burn way more just using conversion than a full attack combo, but its a trade off. Max energizer if you want to spend less on pots.

Twister... well its about as bad as dark shock to me except maybe worse because the range stinks and it doesn't attack fast enough for me sometimes when I pass by mobs (I only get the teleport damage in). If for some reason a critical didn't come out and/or my damage is too low to kill them with 2 hits or if I miss, its not as efficient as spamming FB. For bossing, no problem at all, its great for dps I prefer to use this as much as possible actually.

The DoT effect does not work on bosses Hadriel. I think its actually kind of useless unless it does though, since it takes too long to recast the DoT effect that you'd usually kill them first before the DoT even comes out. This is just referring to the DoT effect anyways, the boost in damage is well worth the sp in early lvls though.
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