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Training Places For All Jobs [post-BB]
10% in a little less than an hour at 117? what? That's like a Pre-BB % rate. My BaM leveled once every hour 1/2 to 2 hours from 115 to 123 at DGP.
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FoolsLove Wrote:10% in a little less than an hour at 117? what? That's like a Pre-BB % rate. My BaM leveled once every hour 1/2 to 2 hours from 115 to 123 at DGP.

He said he gained a level from 10% in less than an hour.
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Other than Twisted Jesters, because god forbid that I attend that crowded KS fest, is Iron Mutaes probably the best map for a rusher like my level 82 Wild Hunter? I saw that people also recommend Sand Dwarves. Is that actually better for my Wild Hunter, or not? Also, are the recommended monsters for each level bracket in order of how good the training spot is?

SwordStaker Wrote:I know a lot of people are gonna call me crazy for saying these maps but anyway...At level 115 to say 124ish go yo afterlords. It's a nice flat map and the spawn is excellent and they're in mobs mostly. they give 1.8k exp and I got a lvl fro
10% in little less than an hour at level 117. Then at Mavericks S and D at the abandoned elevator shaft is EXCELLENT. I went there at 118 with my gf who's a 129 bm and it was just simply incredable. I Redmond 120+ though because they spawn in MOBS and you don't have a second to rest because by the time your done 1 mob another mob has already spawned around you. It was simply increadable. I got about just a tiny bit over 1% a mintue. I didn't stay a full hour but it would be 1 level just over an hour from level 118(probably the same from 119-125) again HIGHLY recomend these maps.

The broken English hurts my eyes, but if I'm reading this correctly are you talking about this map for Afterlords: Neo City: <Year 2216> Ruined City Intersection?

Is the other map that you're talking about: Neo City: <Year 2230> Dangerous Tower Emergency Exit?
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What are the quest requirements for Neo Tokyo? I was on hiatus when this hit GMS so I have no clue.
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WingZero Wrote:What are the quest requirements for Neo Tokyo? I was on hiatus when this hit GMS so I have no clue.

It's Neo City. GMS didn't get the real Neo Tokyo from JMS. And you start the quest chain at Han the Broker in Magatia.
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SaptaZapta Wrote:If they're no good, go back to Blue Wyverns until you can hit Skelegons often enough, I guess.

From personal tests Blue wyverns absolutely suck. even with HS blue wyverns were 27% / hour while red dragon turtles where 33% / hour (and mind you, RDTs do less damage, can be frozen, dont have a super KB attack and have arguably better drops - even though after 13 levels i never got a single dam MW20, though i did get ~ 50 steelies) . If he doesnt want to go to RDTs then green cornians might be good. during the same level when i tested RDTs for 33% green cornians came out to 31% because of how small the map was and how mobby they were.

....there's a reason i quit my paladin until LHC. I got a mech and a bandit to level.
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IllegallySane Wrote:Other than Twisted Jesters, because god forbid that I attend that crowded KS fest, is Iron Mutaes probably the best map for a rusher like my level 82 Wild Hunter? I saw that people also recommend Sand Dwarves. Is that actually better for my Wild Hunter, or not? Also, are the recommended monsters for each level bracket in order of how good the training spot is?



The broken English hurts my eyes, but if I'm reading this correctly are you talking about this map for Afterlords: Neo City: <Year 2216> Ruined City Intersection?

Is the other map that you're talking about: Neo City: <Year 2230> Dangerous Tower Emergency Exit?
Sorry typed it on my Ipod. Yes that is correct on both.
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PirateIzzy Wrote:He said he gained a level from 10% in less than an hour.

Ah. I will definitely have to try it myself sometime today then. Flat maps + Mechanic = <3
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I came up with a problem splitting this in class sections. All that data wont fit in single 1 post Confused
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Could always just create a new thread, and have this one locked.
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FoolsLove Wrote:Ah. I will definitely have to try it myself sometime today then. Flat maps + Mechanic = <3
Not only is it flat I'm 1-2 hitting them on a sader and their weak (to me) in the hitting department plus the spawn like I said is just AWESOME.
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FoolsLove Wrote:Could always just create a new thread, and have this one locked.

Or request the two posts between his original and 2nd post be deleted so he can edit in new info.
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SwordStaker Wrote:Not only is it flat I'm 1-2 hitting them on a sader and their weak (to me) in the hitting department plus the spawn like I said is just AWESOME.

I went through there while doing most of the Neo City quests yesterday, and I agree with you. Unfortunately I wasn't able to stay to train because the guys I had help me get in had to log at some point, but I'll be training there as soon as I find people who stay on.
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FoolsLove Wrote:I went through there while doing most of the Neo City quests yesterday, and I agree with you. Unfortunately I wasn't able to stay to train because the guys I had help me get in had to log at some point, but I'll be training there as soon as I find people who stay on.

Theres a way to fix that. Just get into the map, then make the other person change channels. Then the other guy can log off / leave neo city / leave party without kicking you off.
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Tigeon Wrote:Theres a way to fix that. Just get into the map, then make the other person change channels. Then the other guy can log off / leave neo city / leave party without kicking you off.

All the guy has to do is leave party. If anyone gets expelled out of a party, they get kicked out of neo city. Only way to bypass that is to be logged off or in cash shop when being expelled.

The guy could even still be in party and just walk out the door. As long as he wasn't leader and disbands, causing the guy inside to be partyless (unless he's in cs/offline etc). If you are partyless though, you can't go through maps, only CC around. Just make your own party and you're fine.
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FoolsLove Wrote:I went through there while doing most of the Neo City quests yesterday, and I agree with you. Unfortunately I wasn't able to stay to train because the guys I had help me get in had to log at some point, but I'll be training there as soon as I find people who stay on.
Just do what they said above XD

Oh Satalite to the Mavericks add (works best with party) because soloing those slows you down.
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Got to train on Afterlords, EXP is terrible compared to DGP.
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I don't know how my standards of training compare to others since I've been so used to being slow for the many years I've played; but Charmers aren't bad as a Blaze Wizard between 65-70. At least, it is better than anything Omega offered for me. The map I'm talking about is just to the left of that one town, the name escapes me at the moment.

To make it easier; this mob.
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LongShotJohn Wrote:I don't know how my standards of training compare to others since I've been so used to being slow for the many years I've played; but Charmers aren't bad as a Blaze Wizard between 65-70. At least, it is better than anything Omega offered for me. The map I'm talking about is just to the left of that one town, the name escapes me at the moment.

To make it easier; this mob.

THIS. I trained here from level 60-70 on my battlemage, wildhunter, and mechanic x)
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Yesterday I added "recommended classes" in. It's mostly all classes for every spot now, you can help me telling what to remove.
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