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Total Damage vs. Attack
#1
I have two bows, both 131 attack.

One has Attack 6% and the other Total Damage 6%.

Which one gives the better bonus, and any idea how much better that bonus is?
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#2
Attack% - Does not apply to the attack given by potions/active skills
Total Damage% - Apparently does not stack with 30% boss damage I stand corrected.

So total damage unless you have also 30% boss damage on it.
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#3
Total damage + Total damage do NOT stack and will provide the lower bonus of all of the ones on the weapon

Boss damage + boss damage (see above)

Total damage + boss damage DO stack and is multiplicative.
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#4
Total damage will always be equal or better than ATTACKS, simply because total damage's factor is by itself. Whereas dark aura and echo stack additively to ATTACKS, so you won't get quite as much of a boost compared to total damage. i.e. total damage * (ATTACKS + dark aura + echo)
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#5
Kaasoljoyyx Wrote:Total damage + Total damage do NOT stack and will provide the lower bonus of all of the ones on the weapon

Boss damage + boss damage (see above)

Total damage + boss damage DO stack and is multiplicative.

Wait... so my Concerto with 6% total damage 3% total damage 3%dex will not give me 9% total damage 3%dex?
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#6
MecFlurry Wrote:Wait... so my Concerto with 6% total damage 3% total damage 3%dex will not give me 9% total damage 3%dex?

It will give you 3% total damage and 3% dex.
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#7
So my 12% Total Damage, 8% Total Damage Axe is only giving me 8% Total Damage how heart breaking.
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#8
Maximillion Thermidor Wrote:So my 12% Total Damage, 8% Total Damage Axe is only giving me 8% Total Damage how heart breaking.

This is correct.
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#9
Kaasoljoyyx Wrote:Total damage + boss damage DO stack and is multiplicative.

No.
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#10
Locked Wrote:No.

No to the whole statement or no to the multiplicative part?
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#11
So which is better to have? Total Damage or Attack?
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#12
SwordStaker Wrote:So which is better to have? Total Damage or Attack?

Can you not read? Here I'll scroll up for you so you don't have to. Wink

Jellyflower Wrote:Total damage will always be equal or better than ATTACKS, simply because total damage's factor is by itself. Whereas dark aura and echo stack additively to ATTACKS, so you won't get quite as much of a boost compared to total damage. i.e. total damage * (ATTACKS + dark aura + echo)
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#13
WingZero Wrote:No to the whole statement or no to the multiplicative part?

The entire thing. Unless it changed post-BB, which I highly doubt.
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#14
WingZero Wrote:Can you not read? Here I'll scroll up for you so you don't have to. Wink
You just made yourself look like an assWink If I understood what exactly was being said I wouldn't have had to ask now would I Mr. smarty pants.
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#15
SwordStaker Wrote:You just made yourself look like an assWink If I understood what exactly was being said I wouldn't have had to ask now would I Mr. smarty pants.

If that makes him an ass then you made yourself look like a fool who cannot correctly comprehend what is written in this thread (which I'm sure you are not).

Everyone thus far has said (or implied) that % damage is better.
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#16
iFrancisco Wrote:If that makes him an ass then you made yourself look like a fool who cannot correctly comprehend what is written in this thread (which I'm sure you are not).

Everyone thus far has said (or implied) that % damage is better.
Hey I don't speak this formula language rule barrier potential mumbo jumbo>.>

Plus your last statement kinda just stops0.o You say % damage when the question I'm exactly asking is WHICH. I can see (from what I believe I'm reading correctly) is total damage does not stack where as attack does but somehow total damage is better? Yes I am lost.
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#17
SwordStaker Wrote:Hey I don't speak this formula language rule barrier potential mumbo jumbo>.>

Plus your last statement kinda just stops0.o You say % damage when the question I'm exactly asking is WHICH. I can see (from what I believe I'm reading correctly) is total damage does not stack where as attack does but somehow total damage is better? Yes I am lost.

Just phrase your question properly, then read it, edit it, 10 times or something before posting to make sure it won't come off as another question. I don't know what's so hard about saying "So if we account for the possibility of multiple lines stacking, which one is better?" or if it sounds any different from "So which one is better?" to you, but I don't think I'd like to know, not now anyway.

- If Total damage % and Boss damage % do NOT stack: Attack % > Total Damage %
- If Total damage % and Boss damage % DO stack:
  • If Attack % and Attack % stack: 1x Total Damage % > 1x Attack % // 2x Total Damage % < 2x Attack % (6%, or 8% Total Damage vs. 15%, or 18% Attack)
  • If Attack % and Attack % do NOT stack: Total Damage % > Attack %

You can go for a mix of Total damage % + PrimaryStat % vs. 2x Attack %, with which I won't bother.
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#18
Locked Wrote:The entire thing. Unless it changed post-BB, which I highly doubt.

Hmmm...this is news to me. I wonder why Nexon coded it that way? It doesn't make sense not to have them stack if they're different potential.
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#19
so the best possible to have would be since they all stack with each other is

1st best because they all stack

30% boss
8% stat
8% stat

2nd best because they all stack

30% boss
8% stat
8% attack

this following are not good if total damage and boss damage dont stack

3rd best

30% boss
8% total damage
8% stat

4th best

30% boss
8% total damage
8% attack


Is this correct? Otherwise please rank them in the proper order.
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#20
Actually %stat is utterly wasted on a weapon.
%stat is additive, which means the more of it you have (on all your gear), the less each adds.
If you already have %100 total primary-stat added, getting another 8% stat on your weapon only gives you 4% more damage, as your total primary-stat goes from 200% to 208%.

Since %attack can only appear on a weapon, you can't already have lots of it, so 8% attack on your weapon will increase your damage by about 8% (doesn't apply to some buffs, as listed above).
Same for %total damage, except that as far as I know it is applied *after* all buffs and so it's a little better.

Two more useful potentials that you can have on your weapon are %crit and %ignore-def.
There's a thread somewhere around here comparing %bossdmg to %ignoredef, which is better depends on what your class is and what the boss's PDrate is.
Not so sure about crit rate.
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