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Ask a Warrior Thread.
[SIZE="4"]1st Question:[/SIZE] Now that Brandish is a 3rd job skill, does it still have it's fixed range like it did when it used to be a 4th job skill, or does the range now differ from 1h to 2h.

[SIZE="4"]2nd Question:[/SIZE] What would give me more damage over time right after advancing to Hero; Advanced Combo Attack, or Intrepid Slash.(Say at levels 120, 125, 128 and 130, if you went one route or the other,or maybe even a mixture of the two, which would give the higher damage out-put over time)
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sufian Wrote:[SIZE="4"]1st Question:[/SIZE] Now that Brandish is a 3rd job skill, does it still have it's fixed range like it did when it used to be a 4th job skill, or does the range now differ from 1h to 2h.
No change.

sufian Wrote:[SIZE="4"]2nd Question:[/SIZE] What would give me more damage over time right after advancing to Hero; Advanced Combo Attack, or Intrepid Slash.(Say at levels 120, 125, 128 and 130, if you went one route or the other,or maybe even a mixture of the two, which would give the higher damage out-put over time)

ACA should be best. Maxed IS with no ACA is 787.5% damage. Maxed ACA with Brandish is 960%.
Advanced Combo Attack is a 1.6x increase over Combo Attack. Intrepid Slash is only a 1.3125x increase over Brandish.
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JoeTang Wrote:No change.



ACA should be best. Maxed IS with no ACA is 787.5% damage. Maxed ACA with Brandish is 960%.
Advanced Combo Attack is a 1.6x increase over Combo Attack. Intrepid Slash is only a 1.3125x increase over Brandish.

Thanks for the replies Smile
Nice to know that brandish also has the same range, i've been hearing a few rumours that it was changed ;o!
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A question again =(
What would be the best path for page/wk/pally with their sp build?
Skipping skill points and use combo order to "max" them? or just max the skills?
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karashi Wrote:A question again =(
What would be the best path for page/wk/pally with their sp build?
Skipping skill points and use combo order to "max" them? or just max the skills?

Former.
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Locked Wrote:Former.

What Locked said. For 3rd job, notably the Lightning, Fire, and Ice Charges, leave them at 18 (you can then use those 6 points for other 3rd job skills). For 4th job, do max anything you need because CO takes them past max level (it only does that for 4th job skills only)
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max ... hp increase (1st job) and charge blow.
leave the rest of your non-4th job skills at -2 and fully reap the benefits of CO.
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This might not be a question than can be answered, but here we go:

I'm making a Pally, and will therefore use 1-H Swords starting with the Red Katana at 70. My question is, assuming the Katana is decently scrolled, at what level would you recommend changing weapons? The only reason I ask is because the Katana, as I'm sure you guys know, is very useful for its speed. Does anyone have any feedback as to when they changed their weapon? Or is the answer just "whenever you want"?
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Whats the strongest 1 vs 1 Warrior class? And why?
Probably asked a thousand times before but yeah.
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Sheep Wrote:This might not be a question than can be answered, but here we go:

I'm making a Pally, and will therefore use 1-H Swords starting with the Red Katana at 70. My question is, assuming the Katana is decently scrolled, at what level would you recommend changing weapons? The only reason I ask is because the Katana, as I'm sure you guys know, is very useful for its speed. Does anyone have any feedback as to when they changed their weapon? Or is the answer just "whenever you want"?

Well, to be honest the speed factor in wepons only pops up during boss battles. If a slower wepon allows you to kill a monster/mob in less hits than that should be taken over the faster speed wepon.
*ps this is just my 2cents, other people are entitled to their own opinions*
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sufian Wrote:Well, to be honest the speed factor in wepons only pops up during boss battles. If a slower wepon allows you to kill a monster/mob in less hits than that should be taken over the faster speed wepon.
*ps this is just my 2cents, other people are entitled to their own opinions*

That's what I thought. Just making sure there wasn't some speed mechanic I wasn't considering. Thanks.
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Just wondering....

I recently scrolled/hammered my Reverse Bergamot. While it didn't turn out so well in terms of scrolling (4/7 Glove ATT 60s), I'm pinning all hopes on Potential stats to improve my glove.

Comparing both my range with my 13 ATT on and my Reverse Bergamot on (Note: I have Dragon Blood on)

 Range with 8 ATT 3 lined Bergamot

 Range with 13 ATT WG

With the range difference at ~100, is there any chance that leveling my Bergamot will beat the range that I have with my 13 ATT wg?
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From the str/dex gains, no, it's not realistic to gain 100 range from it. More about the potential possibilities.
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Stereo Wrote:From the str/dex gains, no, it's not realistic to gain 100 range from it. More about the potential possibilities.

So you're saying that potential stats will inevitably overtake my 13 ATT WG, attack range wise?'

Oh and another question: If I get extremely lucky and cube my glove to the Decent SE skill, should I stop there (even if I don't get % STR for the other 2 lines)? I heard that skill gives a MAJOR DPS boost when its used.
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If it was 3% str, it'd be about as good as the 13 att WG, once it's better than that there's no doubt.

I think decent SE's better than unique str bonuses, yeah.
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Stereo Wrote:I think decent SE's better than unique str bonuses, yeah.

Ah, got it. Well, Decent SE is very hard to get anyways (heard it was the hardest of all Decent skills)...dunno how many cubes it will take to get that skill after I hit Unique potential stats, if I even get there. >_<

Do you have any mathematical calculations to back that statement up though? Just wondering. (Though I did see you do mathematical calculations on MS-related stuff quite a few times around here) =P
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WillDaSnail Wrote:Ah, got it. Well, Decent SE is very hard to get anyways (heard it was the hardest of all Decent skills)...dunno how many cubes it will take to get that skill after I hit Unique potential stats, if I even get there. >_<

Do you have any mathematical calculations to back that statement up though? Just wondering. (Though I did see you do mathematical calculations on MS-related stuff quite a few times around here) =P

Decent SE brings your crit damage up another 15%, with an increase to do criticals that stacks with dragon wisdom. You're essentially getting 15% total damage on criticals. So instead of let's say, 600k's you'd be hitting 690,000. At level 150 (i know your 14x), as a dexless you have 750 base str. However with all your gear and such lets round it up to 1200, (along with str % bonus'). The most realistic thing you can expect on that glove is 15% str, so what you're really asking is, what's better 15% TD on criticals that happen 40% of the time, or 15% str.

I'd choose SE over it, but that's me.
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DustBunny Wrote:Decent SE brings your crit damage up another 15%, with an increase to do criticals that stacks with dragon wisdom. You're essentially getting 15% total damage on criticals. So instead of let's say, 600k's you'd be hitting 690,000. At level 150 (i know your 14x), as a dexless you have 750 base str. However with all your gear and such lets round it up to 1200, (along with str % bonus'). The most realistic thing you can expect on that glove is 15% str, so what you're really asking is, what's better 15% TD on criticals that happen 40% of the time, or 15% str.

I'd choose SE over it, but that's me.

That's true...DrKs can land Criticals more often.

Another question: At this moment, I'm working on cubing two of my equips. Assuming I get my terminal goal (for Reverse Bergamot, Unique potential stats with Decent SE - hopefully - and hopefully % STR/all stats % on the other two lines. For my Witch Belt, Unique potential status % STR and/or all stats % for all 3 lines), should I start working on my Alchupiz afterwards and try to get it to Unique potential with 30% Boss and 8% Total Damage?

 Current stats:

Or should I start re-cubing my Alchupiz early? Right now, I'm leaning towards leaving my Alchupiz alone since the 6% ATT is useful for me right now....any opinions?
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Hy guys,

I'm just starting a hole new Spearman/DK/DrK at El Nido, and i'm only a Swordman but i'm already thinking in my 4th job Build (my 2nd and 3rd are done) and i was thinking going like this:

Level 120: +1 Berserk, +1 Rush, +1 Monster Magnet
Level 121: +3 Berserk
Level 122: +1 Berserk, +2 Beholder
Level 123: +3 Beholder
Level 124: +3 Beholder
Level 125: +2 Beholder, +1 Berserk
Level 126-134: +3 Berserk
After that i don't know where to put, any ideias?
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JoeTang Wrote:No change.



ACA should be best. Maxed IS with no ACA is 787.5% damage. Maxed ACA with Brandish is 960%.
Advanced Combo Attack is a 1.6x increase over Combo Attack. Intrepid Slash is only a 1.3125x increase over Brandish.

On a slightly similar note, the best Hero build for 1vs1 damage against targets with 15%+PDR is:
(1 Rush, 1 MM)
30 ACA
30 Enrage
10 Combat Mastery
30 Intrepid Slash

So if you intend to kill bosses to train, for example, this is the way to get the best bossing damage.
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