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ShiKage's Infighter Build
#41
Vipers don't get 2hko'd. They have a good amount of hp, enough to take around 4 hits from most of the high level monsters they'll be training on. Drain seems pretty reliable to me.
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#42
Dusk Wrote:Vipers don't get 2hko'd. They have a good amount of hp, enough to take around 4 hits from most of the high level monsters they'll be training on. Drain seems pretty reliable to me.

They can be. If a level 130 Viper were to train on monsters, such as skelegons, which hit more than 3k damage, then they're very easily killed. Remember, we don't have nearly as much HP as Warriors. We have around 1.5 - 2k less HP.
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#43
ShiKage Wrote:They can be. If a level 130 Viper were to train on monsters, such as skelegons, which hit more than 3k damage, then they're very easily killed. Remember, we don't have nearly as much HP as Warriors. We have around 1.5 - 2k less HP.

That's still enough to take 3 hits without dying, isn't it? I thought warriors had over 10k HP by the time Skelegons are good training.
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#44
Dusk Wrote:That's still enough to take 3 hits without dying, isn't it? I thought warriors had over 10k HP by the time Skelegons are good training.

No. I tend to see a lot of Vipers going to Skelegons in the late 120s to early 130s, which at that time, they'll just barely have 7k hp.
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#45
How are crows for training? My friend told me to go there around level 25 to try and get some shoe jump 60s. Those go for around 50m right?
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#46
I like the twist on the 2nd job advancement, Nexon should've done that with all the jobs. Like say you can only use energy bolt for the 2nd job for magicians, or you can't use double stab/lucky seven for the 2nd job for thieves. Would make it a lot more fun in my opinion.
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#47
Impressive build. the only thing I don't like is putting so many points into wind booster that cold be used on demolitionGlitter
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#48
jrvillarreal Wrote:Impressive build. the only thing I don't like is putting so many points into wind booster that cold be used on demolitionGlitter

Well, you can always work on Demolition and Wind Booster at the same time. Remember: You only need to get Wind Booster to level 11, which pretty much triples the increased speed of Booster. It's VERY good for bossing and will probably be highly demanded, along with Time Leap. My build in JMS, since I can't get Fists 20, is going to be (and what I've done so far) :

Level 120 : +1 Fists, +1 Wind Booster, +1 Dragon Strike
Level 121 : +1 Fists, +2 Wind Booster
Level 122 : +2 Wind Booster, +1 Time Leap (where I am right now)
Level 123 : +3 Wind Booster
Level 124 : +3 Wind Booster (level 11)
Level 125 : +3 Dragon Strike
etc.


I may change my mind and put some points into Super Transform and the rest of the skills that go with it, but I'll probably make up my mind by then.
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#49
Late grats on Viper, and Thanks for this Unique guide.
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#50
Haha, thanks!

Guide updated : Added some links and a bit of new info.
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#51
[COLOR="MediumTurquoise"]Um..I have a quick question.
For a Infighter after you level up how much points go into Dex and Str?
[/COLOR]
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#52
Quick question

How much HP does a Viper have at fourth job?

@Wiggy: For normal dex, it's 1 dex 4 str each level.
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#53
Well, at level 122 I have 6090 HP. At 120 I think I had about 5980?
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#54
Another question...how much MP do they have?
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#55
I have a little over 2500.
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#56
love the new avatar Glitter well the same, really, but the red makes it look more like the actual skill, not just the morph
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#57
O.o you skill build is really different from the one i have on my Word Prof.
I actually maxed Energy Charge first :f6: then maxed Stun but your build seems more probable....
Mines starts like:
70: Energy Charge +1
71: Energy Charge +3 (4) so i can get the atk boost Cool
72: Energy Charge +2 (6) then Sun +1
I get stun to level 10 then max Energy Charge...
Is that smart?
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#58
Wiggy Wrote:[COLOR="MediumTurquoise"]Um..I have a quick question.
For a Infighter after you level up how much points go into Dex and Str?
[/COLOR]

every level its +1 dex +4 STR Rolleyes
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#59
kingdj333 Wrote:O.o you skill build is really different from the one i have on my Word Prof.
I actually maxed Energy Charge first :f6: then maxed Stun but your build seems more probable....
Mines starts like:
70: Energy Charge +1
71: Energy Charge +3 (4) so i can get the atk boost Cool
72: Energy Charge +2 (6) then Sun +1
I get stun to level 10 then max Energy Charge...
Is that smart?

No, not really. There's no real need to get Energy Charge so soon. Level 6 Energy Charge would give what? A 3 to 4 attack boost? It's better to get Stun Mastery first to deal the highest damage per minute.
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#60
ShiKage Wrote:No, not really. There's no real need to get Energy Charge so soon. Level 6 Energy Charge would give what? A 3 to 4 attack boost? It's better to get Stun Mastery first to deal the highest damage per minute.

Level 10 Stun Mastery: Probability 40% Damage 30%
Level 6 Energy Charge: Duration 33 seconds Evasion +3 ACC +3 90% Charge Rate Damage +30% Attack +11 Probability 16%

that 30% + 30% = 60% same as stun aint it? :f6:
but really the DPS is that really helpful?
i'ma be trainin at hoodoo or something, no need to stun if you kill in like 2 hits... Rolleyes
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