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Bodyguard B Ignores Divine Shield
#1
Describe the problem. Be as specific as possible!:
All of BGB's attacks are able to bypass the "Absorb" / "Guard" mechanic and still hit me for normal damage.

Divine Shield states
"Generates a protective shield when hit that absorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated."

You'll notice in the SS that Divine Shield is the top right most icon and I take 18xx damage, instead of getting a "Guard" animation. While this is nothing too serious, it is rather funny that this is the only monster / boss in the game, that I've found so far, that is able to ignore the skill's mechanic.

 Images of problem
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#2
I studied some videos before Big Bang's launch here. What I noticed is that Divine Shield wasn't affecting magic attacks although it's possible that there's a certain type of magic attacks.

Here is a video of a Paladin in KMS fighting at ToT. At roughly 0:18, you can see that Divine Shield is active, but the Qualm Monk still manages to hit him. This occurs again at 1:51. It's fairly hard to point out because Paladins have blocking and a spammable stunning attack (90% chance), that and this guy seems to enjoying hugging the monster which dispels a charge on Divine Shield, but under no circumstances elsewhere in the video does the Paladin block a spell from these guys. The only Guard circumstances I can find was when he touched a mob.

I think the bug should be researched a bit more before determining it an issue or not. I mean, would you rather block a magic attack or sustain a stacking 30 (34) attack buff? I was under the assumption it wouldn't block magic specifically for that reason.
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#3
Any magic attacks counts as a hit on divine shield and can wear it off. However, it does not block magic attacks, it only blocks physical attacks. Like the 1/1 attacks, those can't be blocked so paladins go hugging bosses. Most paladins probably have high def anyways so they wouldn't care about the hugging issues when you have stance kicking in too.
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#4
I know it can't block HP / MP drain attacks for sure, I had those bypass DS all night long when fighting Zak.
I'll have to test this more on a much higher variety of monsters to see if this is truly the case.

EDIT: so I just tested this a couple times on all of the Time mobs in Ludi [Warped / Forbidden time maps], without a shield, and majority of the magic attacks went through DS, but there were some cases where DS actually proc'd and blocked / guarded against some of the magic attacks. Notably Spirit Vikings, Ghost Pirates, Death Teddies, Soul Teddies, and Master Soul Teddies were all "guarded" at least 2+ times.
Maybe it CAN block magic attacks, but the chance is extremely low?
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#5
Some attacks just have magic properties and some carry physical properties. From zakum, I've been told that the stunning pillars that come down does physical damage so divine shield does work on it. Other attacks, like the lightning are magic attacks that can't be blocked. Safest bet, keep hugging for guaranteed physical damage.
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#6
ultimax21 Wrote:Some attacks just have magic properties and some carry physical properties.
This.

I'm pretty sure Bodyguard A is physical and Bodyguard B is magic. A better example that you can test is Yetis. I'm pretty sure those deal physical damage too.
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#7
ultimax21 Wrote:Any magic attacks counts as a hit on divine shield and can wear it off.

This is why I consider it a bug - Divine Shield only stays active for the next 6 monster attacks, regardless whether it guards them - they can be magic (no guard) or other MISSes (due to avoid and Guardian) and you still take damage. It's just physical attacks that it will prevent damage from.

I wouldn't mind if it took precedence over avoid/guardian, and showed GUARD instead of MISS, but taking damage and losing the hit at the same time is nonsensical.
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#8
Bodyguard B's attack is actually a magic attack, even though it looks like a Physical one. His Punch Stun effect does go a ways across the screen.
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#9
Jamie_Kurosawa Wrote:Bodyguard B's attack is actually a magic attack, even though it looks like a Physical one. His Punch Stun effect does go a ways across the screen.

I think you're getting BGA and BGB confused.
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#10
Stereo Wrote:This is why I consider it a bug - Divine Shield only stays active for the next 6 monster attacks, regardless whether it guards them - they can be magic (no guard) or other MISSes (due to avoid and Guardian) and you still take damage. It's just physical attacks that it will prevent damage from.

I wouldn't mind if it took precedence over avoid/guardian, and showed GUARD instead of MISS, but taking damage and losing the hit at the same time is nonsensical.
I agree with this. Iit shouldn't drop a count on Divine Shield unless it actually guards the full damage. So misses and magic attacks shouldn't drop a count at it's current state. It would also help sustain Divine Shield giving the Paladin maximum DPS for a while.
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#11
ultimax21 Wrote:Some attacks just have magic properties and some carry physical properties. From zakum, I've been told that the stunning pillars that come down does physical damage so divine shield does work on it. Other attacks, like the lightning are magic attacks that can't be blocked. Safest bet, keep hugging for guaranteed physical damage.

I understand that, but that doesn't explain why some attacks, from the monsters I listed, will get "Guarded", but the rest will go through. You can't sit there and tell me that their one and ONLY magic attack will randomly gain some form of "Physical" damage property out of nowhere.
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#12
Dark Link Wrote:You can't sit there and tell me that their one and ONLY magic attack will randomly gain some form of "Physical" damage property out of nowhere.

All spells 'cast' by monsters are either physical/magical property. You can't actually tell which except by seeing whether certain skills work on them. Eg. Threaten is physical-only, so it'll reduce a yeti-stomp's damage but not the blast from a MDT.

Lots of monsters have multiple attacks (eg. the ToT Guardians have a stomp, a projectile lance, and the raining swords thing)
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#13
Dark Link Wrote:I understand that, but that doesn't explain why some attacks, from the monsters I listed, will get "Guarded", but the rest will go through. You can't sit there and tell me that their one and ONLY magic attack will randomly gain some form of "Physical" damage property out of nowhere.
Did the monsters you listed ever manage to pass Divine Shield? I'm pretty sure every one of those use a skill that is magic-based damage. Take a quick trip to El Nath and test Yeti's ground smash and Werewolf's claw attack. Those should use skills that deal physical damage.
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#14
ghostofhalo Wrote:Did the monsters you listed ever manage to pass Divine Shield? I'm pretty sure every one of those use a skill that is magic-based damage. Take a quick trip to El Nath and test Yeti's ground smash and Werewolf's claw attack. Those should use skills that deal physical damage.

Yes, when I was testing DS a few hours ago. Viks and GPs would bypass DS 3-4 times and then their last 2-3 attacks would get "Guarded". I can take SSes if needed, but I'll try your Yeti / WW test first.
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#15
DS goes by a % chance also by description. At Level 10 you have only a 20% chance of it activating. Re-check the skill description to make sure.
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#16
Jamie_Kurosawa Wrote:DS goes by a % chance also by description. At Level 10 you have only a 20% chance of it activating. Re-check the skill description to make sure.

I thought the % was on successful hit to activate the skill and give you the 5-6 guards and +atk buff? O_o

Level 12 Divine Shield:
"24% chance of creating a barrier, barrier adds 34 weapon attack while maintained and absorbs 6 hit(s), 30 second cooldown"
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#17
The barrier is the actual "Guard" effect and upon ANY initial hit, it has a 24% chance of activating.
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#18
Here's an interesting theory:

Dark Link Wrote:Notably Spirit Vikings, Ghost Pirates, Death Teddies, Soul Teddies, and Master Soul Teddies were all "guarded" at least 2+ times.


Mob NameMagical Attack?Elemental Attribute?
Spirit VikingYesFire
Ghost PirateYesLightning
Death TeddyYesLightning
Soul TeddyYesLightning
Master Soul TeddyYesLightning
Bodyguard AYesNone
Bodyguard BYesNone
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#19
Fiel Wrote:Here's an interesting theory:




Mob NameMagical Attack?Elemental Attribute?
Spirit VikingYesFire
Ghost PirateYesLightning
Death TeddyYesLightning
Soul TeddyYesLightning
Master Soul TeddyYesLightning
Bodyguard AYesNone
Bodyguard BYesNone

So the theory is that guarding might be related to whether the paladin has that particular magic attack's element charged at that moment? Or something along those lines?
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#20
Jamie_Kurosawa Wrote:The barrier is the actual "Guard" effect and upon ANY initial hit, it has a 24% chance of activating.

im pretty sure the 24% change to create the barrier, is when you get hit, every hit gives you 24% of change to active divine shield, after divine shield is active, it should block the next 5 hits.

I already tested it, after DS is actived, it blocked every 5 touch hit. But i noticed with magic atack, sometimes it guard, and sometimes it doesnt.
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