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Ask a Pirate Thread
NoWaizMatt Wrote:http://www.youtube.com/watch?v=T91CzPk89fY

Looks fast to me. Also, it's spinning punch that has the charge up time, not double upper.

...You do know that when we say "slow", we mean that it has a 2 second delay.

The delay doesn't exist in that video, because they replay the same clip twice.
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chances are, actually make that a fact then when i make a pirate on gms (when it comes out of course) that i will royaly fuc.k up the stats, probably so damn bad some guyz gona make a shitty post about it on a gay forum (witch means not HERE!) but ya dont be surprized when i make a int pirate out of my pure stupidity Excellent
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darthmars Wrote:chances are, actually make that a fact then when i make a pirate on gms (when it comes out of course) that i will royaly fuc.k up the stats, probably so damn bad some guyz gona make a pumpernickelty post about it on a gay forum (witch means not HERE!) but ya dont be surprized when i make a int pirate out of my pure stupidity Excellent

You sir, should learn how to read a guide.
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Actually, I have a question. I've seen several transformed Infighters and I noticed that some of them are blue and some are yellow. What's up with this? Do you get to choose your color come 3rd job or is it based on something?
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OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.
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XBish Wrote:OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.
Biggrin
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Transform's appearance changes by gender also!

Females get a flaming ponytail and males get SSJ9001.
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Is advanced homing additive or multiplicative?
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Takebacker Wrote:Is advanced homing additive or multiplicative?

All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.

To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
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KaidaTan Wrote:All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.

To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
o.O 1600% cannon! thats alot
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XBish Wrote:OHH i know this 1, blue is 3rd job, yellow is 4th job transforms.

Cookie 4 you! But yeah, blue is Transform, yellow is Supertransform. I wish it would be the other way around, everyone knows Blue>Yellow
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First post is updated with a few more things! If you guys think anything needs to be added, pm me.
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Since Pirate HP/MP increase/decreases are different, does that mean 120 INT is not enough to wash one point out every level?
And that HP washing an Infighter might be incredibly helpful seeing as they get what? +45 HP per point into HP?

I just assumed that their formulas were the same as Archers, so I may have to switch things up a bit in preparations.
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Which does more DPS? Cannon or Fist?
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NoWaizMatt Wrote:Which does more DPS? Cannon or Fist?
It depends. Is the Viper taking time to stun the monster first so he can crit?

Cannon is pretty fast, and Fist has a long cast time with pretty awesome damage. But they are pretty different skills (like trying to compare Slash Blast with Savage Blow)
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How about which has a higher DPS, Demolition or Fist?
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NoWaizMatt Wrote:How about which has a higher DPS, Demolition or Fist?
Both have slight delays. Demolition hits 8 times, Fist hits 6 times. Fist has a slightly shorter cast animation.

Demolition hits consistantly, where as Fist's first 4 hits are around the same damage, the 5th hit is higher than the previous 4, and the 6th hit can be up to twice the amount of the 5th hit.

If you bring crits into it, Demolition hits 8 times, so it should (techinically) hit more crits than Fist. Then again, if Fist crits on both the 5th and 6th hit, you are looking at some major damage

Until we have an engligh speaking Viper with both maxed Fist and Demo (or say 10 in each) we robbaly wont know for sure. Then again, Demolition can only be used while Super Transformed, and even then you would need to put points into Snatch so that you can Crit while Transformed, AND you'd have to put points into Super Transform to get a decent cooldown time. Meaning itd be more convienent to max Fist first (doesnt require being Transformed, and you have stunning moves from 2nd job)

I just realized this is a bunch of ideas all wrapped in one post, and not exactly grouped very well, but hope it helps
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NoWaizMatt Wrote:Which does more DPS? Cannon or Fist?

Cannon for sure.

And for your second question, Demo > Fist. Demo can only be used while ST'd though.

The question was purely about which skill had more DPS, not which skill would be more effective to max first. And of course the ST'd skill would be superior to the regular skill.
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Cannon outdamages (raw % wise) all viper skills if i remember correctly.
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KaidaTan Wrote:All signs point to additive. That would make Rapid Fire bullets 180% and Battleship Cannon cannonballs 400%.

To be fair, this is conjecture, but considering how everything else works in this game, that's what I think it is.
Not everything else. Pretty much critical is the only thing that's additive.

Amp, Combo, charges, advantage/disadvantage, level defense, etc - they're all multipliers.
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