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hamad138 Wrote:corsair didnt get any updates. I have put Arans update and with a 5 fast Polearm, it beats Corsair.
Erm, I tried it also, and I'm not seeing it. Unless I put the wrong numbers in....
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IImaplers Wrote:oh, that's sexy 
Edit: Why not include wands in the equips section(for AM/Bish/Evan)? Most level 200 Mages would be using the lvl 130 wands as end-game. I understand weapons have to be similar amongst all magicians in order to compare them fairly but I think it would be more realistic if Evans/Bish/AMs had the lvl 130 wands as the default and BAMs has the lvl 127 VIP staves. This, I think makes it quite fair. o.O
I'm assuming this but;
VIP is limited now, and ele wands/staffs hold no advantage towards elementals anymore. It's just magic attack, the end, I guess that's why he didn't get that specific or give said advantage.
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Elemental Staves 5-8 would be the end game weapon for ALL Magician classes though. Since this chart is supposed to show end-game DPS, EStaves would be the better choice.
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The chart is quite customizable. Everyone can make modifications according to what they think is the "right" set-up and take their own happy conclusions.
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DustBunny Wrote:I'm assuming this but;
VIP is limited now, and ele wands/staffs hold no advantage towards elementals anymore. It's just magic attack, the end, I guess that's why he didn't get that specific or give said advantage.
the fact that ele weps hold no elemental advantage anymore (oxymoron anyone?) is kinda what makes putting them up there fair imo. If VIP is limited, then I suppose using a Timeless 120 staff (for BAMs) would be an ~okay substitute, if say, the staff has a 45 default magic attack bonus instead of the default 35 for everyone else. Sounds fair to me  .
Another solution is just using the 163 (with no elemental advantages) staves for every mage like bribery (ninja'd) said.
Edit2: putting 180 (163 staves clean) as the base attack on staff on the equip page, puts AMs' DPM in the top 6th or 7th. That's actually very good (for those who can afford lvl 163 staves) ;|
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IImaplers Wrote:the fact that ele weps hold no elemental advantage anymore (oxymoron anyone?) is kinda what makes putting them up there fair imo. If VIP is limited, then I suppose using a Timeless 120 staff (for BAMs) would be an ~okay substitute, if say, the staff has a 45 default magic attack bonus instead of the default 35 for everyone else. Sounds fair to me .
Another solution is just using the 163 (with no elemental advantages) staves for every mage like bribery (ninja'd) said.
Edit2: putting 180 (163 staves clean) as the base attack on staff on the equip page, puts AMs' DPM in the top 6th or 7th. That's actually very good (for those who can afford lvl 163 staves) ;|
The question of whether they were fair or not is not what I was confronting, making them default is like making drk's default speed 6 instead of 7. As stated before the chart is adjustible for that reason.
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Timeless/Reverse Aeas = BIG no-no for BattleMages. Speed = Slower (9). Booster + AYA brings it down to 6, AYA+BB = 5, +SI = 3. Given that SI and BB aren't always there, we'd rather go for 103 staves on ADA than use Aeas on AYA. Already using Blue Marine/Kage etc. slows down my char so badly compared to using EW that even though i go from 3HKO to 2HKO, I end up getting shot by monster's magic attacks a significant number of times.
CwK staff is pretty good, but the wood...
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put 20% ignore def too
u will se cosair is get beaten by Aran on solo
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DustBunny Wrote:The question of whether they were fair or not is not what I was confronting, making them default is like making drk's default speed 6 instead of 7. As stated before the chart is adjustible for that reason.
Gotcha, was just speculating.
hadriel Wrote:Timeless/Reverse Aeas = BIG no-no for BattleMages. Speed = Slower (9). Booster + AYA brings it down to 6, AYA+BB = 5, +SI = 3. Given that SI and BB aren't always there, we'd rather go for 103 staves on ADA than use Aeas on AYA. Already using Blue Marine/Kage etc. slows down my char so badly compared to using EW that even though i go from 3HKO to 2HKO, I end up getting shot by monster's magic attacks a significant number of times.
CwK staff is pretty good, but the wood...
Hadriel
Didn't think of that. I'll just stick to customizing instead of proposing changes xD
Shidoshi Wrote:The chart is quite customizable. Everyone can make modifications according to what they think is the "right" set-up and take their own happy conclusions. Yes of course.
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so in conclusion, aran > all other classes in dpm after chaos patch, while hero is an all rounder.
so washing an aran to 99 999 hp now may be a good move.
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sw2009 Wrote:so in conclusion, aran > all other classes in dpm after chaos patch, while hero is an all rounder.
so washing an aran to 99 999 hp now may be a good move.
Wat, no.
Who gave you that idea? Arans got buffed but they're not #1 :f6:
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sw2009 Wrote:so in conclusion, aran > all other classes in dpm after chaos patch, while hero is an all rounder.
so washing an aran to 99 999 hp now may be a good move.
For all we know he can be(probably is) wrong on his post chaos tables, dusk will figure it out when the patch comes
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no whare stronger-
aran are nr 2 after chaos
make os 450*2+2*360+100
fast pa
and 20 ignore defense
+100%critical for final blow
u see we nr 2
+DOT from finisher but its difficult to calculate this xD
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hamad138 Wrote:no whare stronger-
aran are nr 2 after chaos
make os 450*2+2*360+100
fast pa
and 20 ignore defense
+100%critical for final blow
u see we nr 2
+DOT from finisher but its difficult to calculate this xD
Erm. Doing that, Arans are number five at 50% PDRate and number four at 10% PDRate and MDRate (if that's what it's called).
All that is at 20 att/20 matt buffs, btw.
None of this is counting Shadowers, btw.
Unless I still did something wrong?
edit: Granted, I didn't update any of the other classes for Chaos. Did you?
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i tired arans are nr 2. have u put a fast pa ? try again
and yes I have updated all classes expect dbs and evans
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I tried it too and I get similar results to Cavalier. Yes, I did put a fast 5 PA. By the way, you can't put Final Blow's critical rate as 100% or you'll get the wrong calculation. You have to do (100%-Stats!G19).
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hamad138 Wrote:ur making mistake. im sure u put the attack on the delay. Look down and look on Base DMG 
Nopee.. I have it right.
Also, I added in the other Chaos data for the other classes (from the Restructuring modules; is that right?) and Arans actually come in in the bottom half of dps now.
I only skimmed the data, so I probably missed a few things, but the base damage rate for everything should be right.
Are you sure you're not using the PVP data to compare with Arans or didn't put in a high attack for the PA without changing any of the other weapons?
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hamad138 Wrote:i tired arans are nr 2. have u put a fast pa ? try again
and yes I have updated all classes expect dbs and evans For gMS Aran, having fast PA is far from realistic.
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I was bossing in all kinds of bosses and our avoid really helps us in bossing in escapeing from the dangerous situations. Our bossing time weren't as impressive as shadowers lets say at perticularly zak and ht. However with the 293% i think it can match it up.  I'm still looking for some good funded heros to tell me their solo times on ht/czak/cht. And other classes too. I think with 293% TT NLs can match up with the other classes even though on the sheet our dmg like at the bottom of the list. However it seems that dusk was testing some things in kms and the avoid formulas changed. They lowered the avoid for Nls are alot and increased the avoid for warriors a lot. That just screws NLs over >_>.
I checked out the latest version of dusk sheet and updated it with chaos % and more detailed. The ranged dps come out overall higher than melee except dk i guess. But dk deserves that spot bc of the slight uneasy performance and dmg cap in those rich ppl's situation. All seems good at long as they dont screw up the avoid that favors thiefs. Otherwise thiefs are below the average level. Seems like Arans are pushed up a lot which is good. Buccs and mages except battlemage needs some boost i think. Thats about it. Lets hope for thiefs that the avoid dont change much =(.
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