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Cavalier Wrote:There is a custom field for PDRate.
And these are the current values for gMS, a.k.a. post Big Bang, not post Chaos. Seriously, Dusk answered that question about three posts ago.
Dusk Wrote:Oh pomegranate, I just realized Dual Blades aren't using Final Cut at all. Does anyone know how that works post-BB?
Not quite sure what you mean by not using at all, the buff it gives and the duration is lower than in pre BB. However, is it a must learn skill and I still use it to this day. Unless you mean fatal blow, then yes nobody really uses that anymore. Because macros are limited, at most you can throw in 1 upper stab in between chains of hell when the dark sight fails to keep its form. There's actually room for 2 upper stabs but, its tough to keep track of during bossing and requires quite a bit of concentration and button tapping.
edit: woops, I mixed up final cut buff thinking it got nerfed, but thats only in chaos patch. The passive increases added by shorter duration is the only changes to this patch so far. As to the post below me, thats kinda odd, I thought dusk stuck it in already hm. Well, I guess I'd want to see new results then.
ultimax21 Wrote:Not quite sure what you mean by not using at all, the buff it gives and the duration is lower than in pre BB. However, is it a must learn skill and I still use it to this day. Unless you mean fatal blow, then yes nobody really uses that anymore. Because macros are limited, at most you can throw in 1 upper stab in between chains of hell when the dark sight fails to keep its form. There's actually room for 2 upper stabs but, its tough to keep track of during bossing and requires quite a bit of concentration and button tapping.
He means he didn't include Final Cut in their damage calculations.
I don't know how you did the Dual Blade calculations, so I guess I'll give out a few points. As far as I can tell, the speed and delay of Chains of Hell (there's a delay after a successful CoH attack, before you can cast dark sight again) hasn't changed post-BB. Fatal blow has been nerfed to a level in which it's obsolete, so DBs either use Dark Sight + CoH + Upper Stab + Upper Stab, or just Upper Stab. Mirror Image works differently in that it's now a multiplier of your skill damage, but it still can't critical and it isn't affected by Final Cut (including its passive effect). Final Cut basically doubles your damage (same as pre-BB).
I don't know if you incorporated Pirate's Revenge, but it would be useful as an option to turn on/off.
I would assume echo stacks additively, I might test it on my bowmaster tomorrow since I have all of those buffs/stats and a lovely personal aura slave of mine.
I don't get how ME works, or thieves in general. Just make sure you're discounting the monster defense properly and if shadow partner has anything to do with that abnormality. Maybe ME has hidden bonus just like pre-BB, the one that Fiel figured out that's somewhat a irrational function. I wouldn't trust the strings of the skills entirely, just like how advanced combo is 210% past level 30 according to the formula. Remember how 30% boss double stacks with shadow partner, so someone needs to test if % total damage applies to that as well.
ShadyPriest Wrote:I don't know how you did the Dual Blade calculations, so I guess I'll give out a few points. As far as I can tell, the speed and delay of Chains of Hell (there's a delay after a successful CoH attack, before you can cast dark sight again) hasn't changed post-BB. Fatal blow has been nerfed to a level in which it's obsolete, so DBs either use Dark Sight + CoH + Upper Stab + Upper Stab, or just Upper Stab. Mirror Image works differently in that it's now a multiplier of your skill damage, but it still can't critical and it isn't affected by Final Cut (including its passive effect). Final Cut basically doubles your damage (same as pre-BB).
I don't know if you incorporated Pirate's Revenge, but it would be useful as an option to turn on/off.
Alright, I'll try to do the DB calculations again later. Pirate's Revenge is currently calculated as activating every 55 seconds. It's on pretty much all the time whether you like it or not :/ don't see a reason to make a checkbox for it.
Tele-casting Battle Mage works best if you don't delay your Teleport i.e. within that period of time of your XBlow, you must (1) cast teleport, and (2) your teleport must finish its entire delay cycle, or else subsequent attacks gets delayed. Extremely troublesome, harder to use than Aran IMO, and does all kinds of strange things to your Finisher, like shooting in the wrong direction because you teleported elsewhere and you hit a mob and bounce and you pressed the other arrow key for too long and Woosh the other side. The same goes for after Finisher.
Takes a good amount of control and hope that you don't lag if you want to hit that DPS rate.
Jellyflower Wrote:. Remember how 30% boss double stacks with shadow partner, so someone needs to test if % total damage applies to that as well.
% total damage supposedly does stack on SP, but I do not have definitive proof of this myself (my weapon has % attack...). Some thief with it would have to test to confirm that for sure.
Showing that Aura, Echo, and % attacks are additive. I've stated some numbers pre-BB that boss damage is multiplicative on top of this, and not additive, total damage wise.
May I make some suggestions, as the end game play for most classes are generally bossing, would it be ok to add the damage on bosses with pdr 20 30 40 50 and 70.
This will give a more accurate picture of how the dps will be like in bossing.
On top of that, for the skill side, is it possible to update those skills that ignore pdr, and add a box on the front side that includes threaten which reduces pdr.
sw2009 Wrote:May I make some suggestions, as the end game play for most classes are generally bossing, would it be ok to add the damage on bosses with pdr 20 30 40 50 and 70.
This will give a more accurate picture of how the dps will be like in bossing.
On top of that, for the skill side, is it possible to update those skills that ignore pdr, and add a box on the front side that includes threaten which reduces pdr.
Just some suggestions
o_O everything except Threaten is already included.
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hamad138 Wrote:hm so arans after chaos with a PA with fast speed kills a corsair? very nice
The chart is pre-chaos-based info afaik.
OT:
A. I'm hardly a Dark Knight expert, but why does the DrK's total seem to stay the same regardless of boss defense % changes?
B. It would also be nice if earrings had a magic attack variable, unless I missed something again.
C.Why does no total show for Shadowers?
-sorry if someone already eluded to those questions earlier.
IImaplers Wrote:The chart is pre-chaos-based info afaik.
OT:
A. I'm hardly a Dark Knight expert, but why does the DrK's total seem to stay the same regardless of boss defense % changes?
B. It would also be nice if earrings had a magic attack variable, unless I missed something again.
C.Why does no total show for Shadowers?
-sorry if someone already eluded to those questions earlier.
Overall, gotta say this chart is very helpful
A. Sacrifice ignores defense.
B. It does have, "Bonus Attack" of earrings is their magic attack.
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2011-01-12, 12:47 PM (This post was last modified: 2011-01-12, 02:19 PM by IImaplers.)
Stereo Wrote:The skill description is wrong, it ignores 100% of def on all targets.
oh, that's sexy
Edit: Why not include wands in the equips section(for AM/Bish/Evan)? Most level 200 Mages would be using the lvl 130 wands as end-game. I understand weapons have to be similar amongst all magicians in order to compare them fairly but I think it would be more realistic if Evans/Bish/AMs had the lvl 130 wands as the default and BAMs has the lvl 127 VIP staves. This, I think makes it quite fair. o.O