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Shidoshi Wrote:For the column "XP Ratio" either increase the number of decimals it shows or present HP/Exp instead of Exp/HP so we can actually compare the numbers.
I was just about to suggest that.
Either way, it looks like a much easier to use database than most databases out there, and the lack of pointless images helps with the loading speed.
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MissingLink Wrote:TL/DR: To my mind putting 'any' ought to bring up all class equips as well as common, and 'common' should mean common class only.
Also putting 'Warrior' or any other specific class should bring up common items too.
I needed the NX filter to be available before I could include "Common" with the specific classes otherwise NX gear drowned out everything else. Does it behave more like you expected now?
Shidoshi Wrote:For the column "XP Ratio" either increase the number of decimals it shows or present HP/Exp instead of Exp/HP so we can actually compare the numbers.
I've expanded them but did you consider the problem isn't the decimals so much as the fact that Big Bang made everything nearly the same?
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Eosian Wrote:I needed the NX filter to be available before I could include "Common" with the specific classes otherwise NX gear drowned out everything else. Does it behave more like you expected now?
Yes, works great now.
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Ahhh thanks a lot Eos, this is certainly fun.
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Can't wait for the final version.
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What do you expect it to do? Juggle? :f6:
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Eosian Wrote:I needed the NX filter to be available before I could include "Common" with the specific classes otherwise NX gear drowned out everything else. Does it behave more like you expected now?
Well, now common equipment shows up when search for class-specific equipment.  Example: Magician/All/100~200 brings up earrings and medals and stuff. Also, all of the Magician equips have "Common/All/Any" in their jobreq fields? (Both of these things happen with any job type)
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Jon Wrote:Well, now common equipment shows up when search for class-specific equipment. Example: Magician/All/100~200 brings up earrings and medals and stuff.
That was the requested behavior:
MissingLink Wrote:TL/DR: To my mind putting 'any' ought to bring up all class equips as well as common, and 'common' should mean common class only.
Also putting 'Warrior' or any other specific class should bring up common items too.
If we're going to be picky about it I can remove common from the drop down and move it into the object filters and I/X/O.
The Job Required has been fixed, it wasn't reinitializing itself properly after each object.
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Eosian Wrote:That was the requested behavior:
If we're going to be picky about it I can remove common from the drop down and move it into the object filters and I/X/O.
But it doesn't make much sense that Mimio (Cygnus mount) is coming up when I search for Magician equips. :f6:
Oh, but that shouldn't be hard to fix, since it's tamingMob equip-type. Hmm... still doesn't make sense for earrings to come up if I'm trying to look at my class's equips.
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It's equipable by your class, so yes, it does, sort of.
But I went back and forth on it repeatedly. That's part of why all filters were exclusive originally.
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Now, onto maps:
Sort by mapID option maybe?
Not sure what maps it's displaying, but I searched for "Mushroom" and it resulted a bunch of nameless maps, so maybe display mapID in the details?
Not for maps, but since you have what mobs spawn on each map, could you have that the other way around as well?
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2011-01-11, 05:31 PM
(This post was last modified: 2011-01-11, 06:26 PM by Eos.)
It's bringing back this:
| name | vnum |
|---|
| Blue Mushroom Forest | 100020300 | | Entrance - Mushroom Town Training Camp | 0 | | Ghost Mushroom Forest | 100020400 | | Hall of Mushroom | 800010100 | | Mushroom Coral Hill | 230030100 | | Mushroom Forest | 800010000 | | Mushroom Hill Entrance | 300020200 | | Mushroom Park | 10000 | | Mushroom Shrine | 800000000 | | Mushroom Town Townstreet | 30001 | | Deep Inside Mushroom Forest | 106020300 | | Isolated Mushroom Forest | 106020200 | | Mushroom Forest Field | 106020000 | | Secluded Mushroom Forest | 106020100 |
The 0 VNUM is breaking it, obviously. I'll fix it in a bit.
ETA: Fixed now.
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2011-01-11, 09:51 PM
(This post was last modified: 2011-01-11, 11:07 PM by kwaz.)
One 'lil problem I see is that the Beginner equipment is showing as common ( like so). Granted there aren't many Beginner-only items but...
Also, a list of flags would be good.
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Should be corrected now.
Explain "list of flags"?
And why? They're hyper-link-defined.
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Just a list of possible flags and their definitions. That'd be cool.
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It's in your cache since the pop JS has them all
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In Mob detail, what are the second and third Speeds for? They're n/a on everything I've seen. (credit to kwaz)
and here is a list of flags.
requesting a "Return all with this flag"
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Jon Wrote:requesting a "Return all with this flag"
Added.
Cache may need to be refreshed for the JS to work correctly.
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2011-01-12, 10:56 PM
(This post was last modified: 2011-01-13, 03:47 AM by Jon.)
Awesome, thank you. Haven't seen any other bugs (yet).
edit: uhh. how does it work? Needed to clear cache, duh.
edit2: [23:08] <kwaz> hmm, would m/f/uni wearability info be useful to the db?
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