Member
Posts: 123
Threads: 9
Joined: 2010-09
sicnarf Wrote:It doesn't matter how much HP DrKs have because it's always 11% HP per Sacrifice.
Also if you're going for the damage cap as a DrK, I thought the numbers were fairly interesting. To hit 999,999, you would need 46452 max range at the absolute minimum. 46452 * 1.5 (crit) * 1.6 (zerk) * 6.9 (sacrifice) * 1.3 (boss damage) = 1,000,018.656
That's assuming that crit doesn't break the damage cap, too, because if it doesn't, then it would have be to even higher to reach the damage cap with a non-crit.
Edit: Forgot about 30% boss.
There's 8% total damage, SE, Adv Dark Aura, and CO.
Damage Cap really needs to be removed. Shadowers face a bigger problem than Drks due to assassinate and SP charge up.
Senior Member
Posts: 442
Threads: 20
Joined: 2008-08
So, from the looks of things, Bucc get outdps'd by everything other than bishops. I mean its gear dependent I suppose, but is there really any reason for me to even continue my Bucc? I mean, I feel like after being gone for so long and coming back after all these updates, I got a 10% pay raise, got happy, then noticed everyone else got a 50% pay raise. Now I am disappoint.
Senior Member
Posts: 292
Threads: 7
Joined: 2008-07
sicnarf Wrote:I haven't tested it out on bosses, but it doesn't on normal monsters.
Hm. Seems like Corsairs will do really well on stationary, high PDRate bosses then.
Is the number listed on the table including ship mount/dismount time?
Member
Posts: 162
Threads: 37
Joined: 2010-08
Was wondering what does it take for a paladin to do like say 999k x 3 on bosses with combat order and critical ring, what about doing 999k with overswings for an aran?
Will they ever be considered as a damage dealer in bosses like pb , cht, cygnus or just some threaten mule?
I mean granted they cant solo zak as fast as say a corsair or hero.
Posting Freak
Posts: 8,478
Threads: 128
Joined: 2008-07
Gender: Neuter
Country Flag: canada
IGN: Oooh
Server: Bera
Job: Empress
Farm: Stereo
For the Paladin, base of 87100 to start doing 999,999s on Holy 10% pdr bosses. Depending on defense, elements etc. it could be probably 400-500k range to hit it on all kinds of targets.
Member
Posts: 162
Threads: 37
Joined: 2010-08
wow 400-500k range is awesome
Posting Freak
Posts: 8,478
Threads: 128
Joined: 2008-07
Gender: Neuter
Country Flag: canada
IGN: Oooh
Server: Bera
Job: Empress
Farm: Stereo
By that I mean when you open your stat window, it says 479400 ~ 510000, and you'd be able to hit 999999s on PB on some crits.
Member
Posts: 162
Threads: 37
Joined: 2010-08
wow then hero is the way to go , i think a range of 80k-90k will almost guarantee 999k with combat order?
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Sivrat Wrote:So, from the looks of things, Bucc get outdps'd by everything other than bishops. I mean its gear dependent I suppose, but is there really any reason for me to even continue my Bucc? I mean, I feel like after being gone for so long and coming back after all these updates, I got a 10% pay raise, got happy, then noticed everyone else got a 50% pay raise. Now I am disappoint.
It is really entirely dependant on your gear and damage range. There is a hero in my guild who was comparing damage with me a couple days ago and though she was more than 10 levels above me her damage range was a few thousand lower than me fully buffed. She doesn't have any potential gear though while i have a total of 18% str and 3% total dmg. I thought i was weaker than her at first because intrepid is way better than demolition but when she saw my demos she was like "yeah, you're stronger lol". o.o
Posting Freak
Posts: 5,098
Threads: 62
Joined: 2009-07
Sivrat Wrote:So, from the looks of things, Bucc get outdps'd by everything other than bishops. I mean its gear dependent I suppose, but is there really any reason for me to even continue my Bucc? I mean, I feel like after being gone for so long and coming back after all these updates, I got a 10% pay raise, got happy, then noticed everyone else got a 50% pay raise. Now I am disappoint.
Buccs are a great deal better than pre BB no question about it, but why would you be surprised that they did not move up much in the hierarchy? You hardly choose a Bucc pre BB for the DPS, right? It all boils down to if you enjoy the class or not really. Us Nls, we actually moved down on the rank, but so what? Regardless of class a properly geared character can train fast and solo any boss up to HT with ease. Even if you picked the best class available and had great gear, as a Khaini player you know there is a thousand people with hacked gear that would make you seem really weak anyway, so comparing yourself to others aint really fruitful xP
Member
Posts: 126
Threads: 9
Joined: 2008-12
Dusk Wrote:- Fixed problem with Evan mastery
- Fixed CL base damage
- Fixed Bishops getting Spell Booster
Oh, that's what happened. I put 20% ITD instead of 20% crit for Cannon.
-Fixed BM mastery
Going to pick something to work on and upload an update shortly.
- Added Lucky Dice
- Fixed a problem with critical damage being based on base crit rate instead of equipped/buffed crit rate
- Added +% damage and +% damage to bosses functionality
- Fixed a problem with mages getting a boost from SI and Buccaneers not having SI by default
And here we are
http://www.mediafire.com/?fazabv7vobevih1 <- 3.04
Dusk,
Thanks for the spreadsheet it clears a lot of things up for me with my Hero's damage/dps. I believe that there is a mistake regarding min critical damage % across all classes that use the critical ring. In addition to the 10% that you already added into the Crit Rate, should 10% be added to Critmin
Thanks again
Member
Posts: 239
Threads: 3
Joined: 2008-11
Devil Wrote:Uhm, I just discovered that Meso Explosion hits higher then possible without criticals... o.0
What I think what happens is, Meso Explosion -CAN- critical, but the damage isn't shown purple...
Some (only a few) hits do 20k damage per hit, while my range is like 4900~7000, and 7000 * 2.4 = 16800.
Max basic critical is +70% right? 3.1 * 7000 = 21700. So then it's possible. I have to try it out with SE if it can go even higher (+30% max critical damage).
Sorry for bumping this old post, but I just ran across this thread again after not visiting it for about a month
I think Devil may be correct here as I have noticed the same phenomenon; I do not know if this is factored into the most recent table.
Is it possible for a 'normal' XLS extension to be uploaded? I'd like to look at some numbers but it doesn't quite work using an old fashioned 2003 or prior excel, haha... Plus, I noticed that the Shad numbers may be slightly off and would love to help it be more accurate regardless if it for the worse or better.
Posting Freak
Posts: 10,920
Threads: 288
Joined: 2009-07
Tamillan Wrote:Well the stance party i understand 95% of time i believe you wont move when you get atked. However potting if it is true that you have to manual pot. Well i guess if you have 30k+ hp its not a real problem. But at pb it will be =(. DK's supreme dmg is so high compared to other classes even hero at pb. If they waste time potting then its not so great. Im just saying this through my guess. I havent played dk so i dont know from experience, but just baseing it on what others said. So I can be wrong. One thing is right is the dmg cap might be a problem to rich pplf f3. If your not so rich then dk is fantastic if auto pot isnt a problem f3.
Auto pot activates if the boss hits you, hence why you stand on top of him. You manual pot during the animation, it doesn't lag your DPS at all. You don't Sac Sac Sac pot Sac, you Sac sac sac (pot while 4th sac). The only pain in the ass is rebuffing 15 goddam buffs. lol As for PB I can't speak through experiene although I hear theres some problem with the range of sac on statues? Nothing else I can really think of.
sicnarf Wrote:It doesn't matter how much HP DrKs have because it's always 11% HP per Sacrifice.
Also if you're going for the damage cap as a DrK, I thought the numbers were fairly interesting. To hit 999,999, you would need 46452 max range at the absolute minimum. 46452 * 1.5 (crit) * 1.6 (zerk) * 6.9 (sacrifice) * 1.3 (boss damage) = 1,000,018.656
That's assuming that crit doesn't break the damage cap, too, because if it doesn't, then it would have be to even higher to reach the damage cap with a non-crit.
Edit: Forgot about 30% boss.
With decent SE you need 42k to crit a max, you'd need probably close to 60k range to hit without crit. Max SE you need 40k.
Stereo Wrote:High HP is more about how low you can go without worrying about the boss killing you. If you're fighting something that hits 10k+ then it's better to leave more HP than at Zak (where you'll basically take 1-2k)
Pretty much this concerning to maxing hp.
Voyant Wrote:[video=youtube;OXdW6Cltc0c]http://www.youtube.com/watch?v=OXdW6Cltc0c[/video]
That guy was pretty awful. If he stood on body he wouldn't be cursed 1/1'd or knocked around so much. He's using a PSB, his damage is pretty similar too me however his time is a third more than mine*. Though I use a sky ski.
Posting Freak
Posts: 3,015
Threads: 118
Joined: 2008-07
Ok, a few important updates for Shadowers:
- Shadow Partner on 1st and 4th job skills has a mastery of 50% (Bstep and uncharged Assi just have 50% SP Mastery)
- Shadow Partner on all 2nd and 3rd job skills has a mastery of 62.5%
--> Explanation: Maxed Bstep adds 25% to -ALL- 2nd and 3rd job attacks, ALSO Shadow Partner, so 50% * 1.25 = 62.5%
Fully charged Shadow Partner Assassinate (8secs) has indeed a 2.5x bonus (or 250% mastery, that's the same), not 2x as I thought first.
- Meso Explosion -DOES- critical, and even SE works with it.
--> Normal ME = 180%
--> Enhanced ME = 240%
--> Enhanced ME Critical = 310% (+70%)
--> Enhanced ME SE Critical = 340% (+100%)
I have a lot of screens of it, if anyone wants proof, I can pm them to you, but you can check any Shadower with maxed Bstep in-game also...  .
Request to Dusk: Can you add fully charged Assassinate to the DPS tables? Since it's the strongest skill from Shadowers. Tnx!
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Devil Wrote:Ok, a few important updates for Shadowers:
- Shadow Partner on 1st and 4th job skills has a mastery of 50% (Bstep and uncharged Assi just have 50% SP Mastery)
- Shadow Partner on all 2nd and 3rd job skills has a mastery of 62.5%
--> Explanation: Maxed Bstep adds 25% to -ALL- 2nd and 3rd job attacks, ALSO Shadow Partner, so 50% * 1.25 = 62.5%
Fully charged Shadow Partner Assassinate (8secs) has indeed a 2.5x bonus (or 250% mastery, that's the same), not 2x as I thought first.
- Meso Explosion -DOES- critical, and even SE works with it.
--> Normal ME = 180%
--> Enhanced ME = 240%
--> Enhanced ME Critical = 310% (+70%)
--> Enhanced ME SE Critical = 340% (+100%)
I have a lot of screens of it, if anyone wants proof, I can pm them to you, but you can check any Shadower with maxed Bstep in-game also... .
Request to Dusk: Can you add fully charged Assassinate to the DPS tables? Since it's the strongest skill from Shadowers. Tnx! 
That's not how critical works. If ME with Greed can critical, it would do up to 360% damage. Your criticals will do at least 1.2x to up to 1.5x damage. I tried dozens of times in Tespia and could not get anywhere near to where even a minimum critical would put my Meso Explosion. Post the screen shots here or send them to my PM please.
Posting Freak
Posts: 9,907
Threads: 379
Joined: 2010-02
BitchenCamero Wrote:Dusk,
Thanks for the spreadsheet it clears a lot of things up for me with my Hero's damage/dps. I believe that there is a mistake regarding min critical damage % across all classes that use the critical ring. In addition to the 10% that you already added into the Crit Rate, should 10% be added to Critmin
Thanks again
Critical rings don't add critical damage.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
JoeTang Wrote:That's not how critical works. If ME with Greed can critical, it would do up to 360% damage. Your criticals will do at least 1.2x to up to 1.5x damage. I tried dozens of times in Tespia and could not get anywhere near to where even a minimum critical would put my Meso Explosion. Post the screen shots here or send them to my PM please.
Augh. God. Looking at my posts about Tespia, it appears I had concluded that Greed gives 1.6x damage, not +60% damage. If it does do criticals, it is obscenely difficult to catch because of the seemingly unrandom distribution of damage.
Posting Freak
Posts: 3,015
Threads: 118
Joined: 2008-07
Ok, here we go:
Maximum damage without SE:
Highest: 21124 / 6895 = 306% > 310% = possible
Maximum damage with SE:
Highest: 23434 / 6895 = 339.8% > 340% = possible
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Guess it can critical. Have you seen it hit really low numbers below your minimum? I was seeing things like 3k MEs when my minimum was like 3k.
Posting Freak
Posts: 3,015
Threads: 118
Joined: 2008-07
The mastery of Meso Explosion is 62.5%, (with or without Shadow Partner) - The ME formula is weird anyway, since you explode 15 coins and 10 hits show up on non-bosses. But 63% mastery is lowest I saw in like 30 screenshots.
|