[1.2.361] Level 140 Items
Viaje Wrote:Like... Dispel? I know you'd rather it be a set effect, but I'd much rather see every class have some unique use.
I think giving skills through Potential was a step in the wrong direction.
A chance to ignore status effects would be fine though.

Dispel doesn't work on zombify and sed though. Dispel is already helpful in this fight because all cures would VASTLY reduce survivability due to the consume cooldown.

A chance to ignore all statuses isn't significant enough to defeat the queen though.

Viaje Wrote:Every class already has a skill to negate Seduce. It's called Hero's Will.

>Cooldown

Viaje Wrote:Not really. They could just throw it into the most obvious place: Holy Shield.

>Cooldown

Viaje Wrote:Give it the ability to block Zombify (or even Seduce) and you instantly increase your party's survivability as well as give boss runs a reason to invite Bishops.

>Cooldown
>Implying bishops don't already have enough reason to be at this boss.
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ShanghaiDizzy Wrote:Just wait for GMS Windia to do its job.

What, you mean get another good chunk of its legit Lv200s to get banned for either a few months or permanently? Rolleyes
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Takebacker Wrote:Dispel doesn't work on zombify and sed though. Dispel is already helpful in this fight because all cures would VASTLY reduce survivability due to the consume cooldown.
I know it doesn't. My point was simply that it could.

Takebacker Wrote:A chance to ignore all statuses isn't significant enough to defeat the queen though.
I didn't say it would be. However, like I said, I'm against giving -equipment- skills that should belong to specific classes.
Money shouldn't be the only contributing factor in whether or not a boss run is successful.

Takebacker Wrote:>Cooldown
>Cooldown
>Cooldown
Your point? <-- That's a serious question.
Because it sounds like you think the only way a skill is useful is if it can be up 24/7.

Should I assume that you are totally against Maplestory having any glimmer of strategy?
As I pointed out, there are plenty of other skills that other classes have the could supplement Holy Shield and Hero's Will.

Takebacker Wrote:>Implying bishops don't already have enough reason to be at this boss.
I said "boss runs" for a reason. Currently, you don't need Bishops for any other boss that has Seduce or Zombify.
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quick question
does the +2 to all skills
stack with the +2 skills from potentialed cape and weapon?
making a total of +6 to all skills?
or is there a cap at some point
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You can get into this fight with a maximun of 18 people (spadow says). If you bring into each party 1 battlemage, 1 aran, 1 evan, 1 dark knight, 1 shadower and 1 bishop, that leaves no room for any other jobs, and since we currently have 16 jobs that can participate... I will call this boss fight bullshiet.

Also, aside from this It's like the average player in KMS is as crazily funded as those guys that aristosMS uploads to youtube all the time, with above +100% of their main stat from potential. So when Nexon Korea designs a boss fight, they do it with this people in mind. That, or they just wanna force the potential system into an absolute resquisite for the new generation boss fights?.
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No, there is a different motivation. For the past few years they've always kept an unbeatable boss in the game. This gives a reason for progression of player equipment, consumables, and power equipment. That way at no point can someone say that they're too powerful for the game because there's always this unbeatable boss on the horizon.

Now that Pink Bean is readily beatable due to potential system and vast increases of power for all jobs, it becomes necessary to create a new unbeatable boss. I don't think it's too far out of line to suggest that one day we will be able to beat Cygnus Empress with ease as GMS players will soon do with Pink Bean. At that point, a new unbeatable boss will appear.
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Is this set even viable for Arans? As far as I can tell, the level 140 polearm is just a glorified VIP polearm with overbearing stat requirements, whereas the level 130 one seems to be a superior version of an arcglaive. With the 6 set out of the picture, anyway, the overalls seem kind of pointless because you lose anywhere from 18-27% strength by using an overall instead of pairing neos items. The other pieces still seem nice, but it hardly seems worth the effort to use them over reverse equipment unless you already have points in dexterity or you find a particularly well scrolled one.

Thoughts?
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Fiel Wrote:No, there is a different motivation. For the past few years they've always kept an unbeatable boss in the game. This gives a reason for progression of player equipment, consumables, and power equipment. That way at no point can someone say that they're too powerful for the game because there's always this unbeatable boss on the horizon.

Now that Pink Bean is readily beatable due to potential system and vast increases of power for all jobs, it becomes necessary to create a new unbeatable boss. I don't think it's too far out of line to suggest that one day we will be able to beat Cygnus Empress with ease as GMS players will soon do with Pink Bean. At that point, a new unbeatable boss will appear.

I just wish that nexon stoped giving these new generation bosses (Pink Bean, Cygnus Empress) the Best Equipment possible (Timeless, Lvl 140 equips).

At least if you are going to give the best equipment to bosses that are at least 50 to 60 lvls over the lvl equip, make it Set equips lvl 170-200 (Pink bean its what? 180? and Empress is 170?) or a Super Duper single item (Like ZakHelmet and HT pendants). Imagine A pink bean Belt! or a CK Earring! But noooo they have to give the normal equips >.>. Or for F*** sake give dispel the ability to cancel Zombify and/or seduce! (It doesn't even have to be 100%, With 50% its better than nothing!) Or make it easier to survive 1/1 Atacks! (I Mean 1/1 Attacks and Pot Cooldown/Por Seal? Moronic Idea!).

If nexon keeps going like this the next boss (Or the Black mage because we know thats gonna be the last boss to evar be released, at least in a "Canon" way) will kill everyone who enters the map Immediately without a chance to defend themselves or even knowing wth hit them.
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i need 30 more strength and i capped my strength at the amazingly "high" base of 90 :c
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dante9898 Wrote:I just wish that nexon stoped giving these new generation bosses (Pink Bean, Cygnus Empress) the Best Equipment possible (Timeless, Lvl 140 equips).

At least if you are going to give the best equipment to bosses that are at least 50 to 60 lvls over the lvl equip, make it Set equips lvl 170-200 (Pink bean its what? 180? and Empress is 170?) or a Super Duper single item (Like ZakHelmet and HT pendants). Imagine A pink bean Belt! or a CK Earring! But noooo they have to give the normal equips >.>. Or for F*** sake give dispel the ability to cancel Zombify and/or seduce! (It doesn't even have to be 100%, With 50% its better than nothing!) Or make it easier to survive 1/1 Atacks! (I Mean 1/1 Attacks and Pot Cooldown/Por Seal? Moronic Idea!).

If nexon keeps going like this the next boss (Or the Black mage because we know thats gonna be the last boss to evar be released, at least in a "Canon" way) will kill everyone who enters the map Immediately without a chance to defend themselves or even knowing wth hit them.

Another possibility that would be nice would be to just have the weapons come from Cygnus Empress and have the armors craftable or drop from the summoned Cygnus Instructors, since they seem to be easier to beat that the empress herself, atleast people would walk away from the fight with a few equips and a little more power to come back with the next time. It'd even make sense for the Instructors to drop their class' armors since they should be wearing them (though they should be wearing weapons as well, considering how nice they are they should be an ultimate reward for beating the fight entirely).
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Schrono Wrote:Another possibility that would be nice would be to just have the weapons come from Cygnus Empress and have the armors craftable or drop from the summoned Cygnus Instructors, since they seem to be easier to beat that the empress herself, atleast people would walk away from the fight with a few equips and a little more power to come back with the next time. It'd even make sense for the Instructors to drop their class' armors since they should be wearing them (though they should be wearing weapons as well, considering how nice they are they should be an ultimate reward for beating the fight entirely).

Or have the instructors drops something like "Piece of Warrior/Mage/Bowman/Pirate/Thief Armor" and you need to collect a crap load of those to forge a single piece of the armor and have the empress drop all of the equips already made and/or drop a special item to make the weapons. But then again we are not the devs of MS Rolleyes
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The Magician equipments...
I want them!
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byakugan Wrote:You can get into this fight with a maximun of 18 people (spadow says). If you bring into each party 1 battlemage, 1 aran, 1 evan, 1 dark knight, 1 shadower and 1 bishop, that leaves no room for any other jobs, and since we currently have 16 jobs that can participate... I will call this boss fight bullshiet.

Also, aside from this It's like the average player in KMS is as crazily funded as those guys that aristosMS uploads to youtube all the time, with above +100% of their main stat from potential. So when Nexon Korea designs a boss fight, they do it with this people in mind. That, or they just wanna force the potential system into an absolute resquisite for the new generation boss fights?.
So then the obvious solution is to change the party system so that expeditions treat all those who have entered as party members. Smile
Not that they will... Sad

Aren't those videos AristosMS posts generally from KMST though?
Either way, Potential won't win this fight for them.

Fiel Wrote:No, there is a different motivation. For the past few years they've always kept an unbeatable boss in the game. This gives a reason for progression of player equipment, consumables, and power equipment. That way at no point can someone say that they're too powerful for the game because there's always this unbeatable boss on the horizon.

Now that Pink Bean is readily beatable due to potential system and vast increases of power for all jobs, it becomes necessary to create a new unbeatable boss. I don't think it's too far out of line to suggest that one day we will be able to beat Cygnus Empress with ease as GMS players will soon do with Pink Bean. At that point, a new unbeatable boss will appear.
Except this isn't the case.

With Pink Bean, they thought it would be beaten within 4 months (source: http://spadow.wordpress.com/2009/12/14/q...t-for-kms/) which tells me that they had absolutely no reasonable expectations of their players' abilities when they created the thing. The fact that it took a whole new system for strengthening items alone tells me that.

If they had intendedthese boss as a truly unreachable goal, it makes the major brain fart that dante9898 and Schrono are discussing even worse.
I actually really love the idea of the minions dropping weapons/equipment/pieces because then the challenge becomes first killing enough of those before you get wiped.

There's a difference between "unbeatable" and unbeatable. The latter should not be allowed to exist.
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I really hope the polearm speed is a typo or something. I don't get why the polearm would have lower att than the spear if it's still the same speed. I don't see why there couldn't be more than one polearm, one of which that isn't slow.
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Viaje Wrote:I know it doesn't. My point was simply that it could.

Yeah it could. I dunno, i don't see much point in pursuing this topic.


Viaje Wrote:I didn't say it would be. However, like I said, I'm against giving -equipment- skills that should belong to specific classes.

Should? The only difference between the skill being on a class or on an equipment is that more people can have it. You said you hated skills on potential right? What's your opinion on the rings that just came out in KMS? The dark angelic rings that gives you a constant buff icon that gives +10 attack or something. I kinda like the buff attachment from equipments system they've got there. Is there enough similarity between that and the decent skills set where you would dislike it?

Viaje Wrote:Money shouldn't be the only contributing factor in whether or not a boss run is successful

I used to think it was the only factor, but obviously people kill these bosses for more than just money since the hundred times people tried PB they spent enormous amounts of meso or NX to do it with no profit except paltry exp. So i guess i agree with this.

Viaje Wrote:Your point? <-- That's a serious question.
Because it sounds like you think the only way a skill is useful is if it can be up 24/7.

Should I assume that you are totally against Maplestory having any glimmer of strategy?
As I pointed out, there are plenty of other skills that other classes have the could supplement Holy Shield and Hero's Will.

Escaping from seduce once when you're in a really tight jam is helpful, but that isn't the kind of help we will need for this boss. Whether you prevent some of the seduces or not, either way you are going to get seduced. No matter what you have those few seconds where you can easily die and this happens probably several times during this fight. The point is pretty much the same for all three responses i guess. Near but not total immunity to statuses/curses will what i think be more necessary than relying on any kind of skill with a cooldown if you want to survive easier.

Obviously i could just be hyping this boss up too much. I actually don't know what attack of hers causes seduce/zombify.

Viaje Wrote:I said "boss runs" for a reason. Currently, you don't need Bishops for any other boss that has Seduce or Zombify.

Because literally every boss that doesn't have either of those are (relatively) "easy".
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Ew slow (8) staff ;/
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r the eqs make~able?
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vx-2 Wrote:r the eqs make~able?

i heard maker skill is taken out once the blacksmith class arrives.
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Killed Wrote:i heard maker skill is taken out once the blacksmith class arrives.

This is true.
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Locked Wrote:This is true.

Do we have any information on the blacksmith class? For all we know maker is only avaliable for that profession.
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