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I guess Nexon noticed the imbalance also cause TT's 345% in the most recent update I see.
That should bring NLs to 1323 (to Hero's 1377?) on 50% pdr bosses.
Which classes are you giving Threaten and PDR reduction weapons here? A 45% reduction in PDR narrows the gap to DrKs quite a bit, cause it doesn't affect their damage.
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This is why I'd rather stick to a real version, not KMS Tespia >_< If you're including GMS gear you should compare GMS skills.
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I'm not sure which is correct, but the BB skill thread says Strafe's speed is the standard 800ms while the excel file lists it as 870ms
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Well the % in kms is higher for most ppl but yea i can just increase it and it shouldn't change much the dmg cap between each class. But hero i was saying they can do 1bil after the 70% pdr easily with a superbe gear. I think varsityhero and nerola hit about 500k x 3 so 1.5 per slash plus FA. Dk is restricted to 1b. 1.5 per slash was on cht i think. Reason im examining the kmst skill updates is b/c we will eventualy get them and no point in sticking to old dps when they will disappear in a month or two. If i put intrepid slash at 210 and TT at 250. Then NLs are far below down the list. With kmst updatesw, Im totaly fine with the bm/sair/wh/MM/db/shad/battle mage/paladin/dk all seem good. They make sense at the numbers it shows. BUt hero has absolutely no weakness. It is an amazing already before big bang where heros were a lot weaker than nls and yet ppl made a lot of them bc of the talent it has. It is an amazing bossing class. With bb here heros doing like 40% higher dmg than nl at pb gonna influence everyone to make so many heros f3. What i think is a good balance between heros and all the other classes (NL included) is numbers look similar to them. Also mages need a much higher boost except battle mage since it has the 40% aura thing. Mages definetely still need more dmg. Bucc and aran too.
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is this chart post-bb or post chaos
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Advanced Octopus lasts 45 seconds at level 20. There appears to be an issue with the Cannon DPS considering Octopus. Regardless of what Octopus's DPS is on the % sheet, the expected DPS doesn't change.
Theoretically, given that Octopus shoots every 1530ms and lasts for 45000ms, one will output 13050%. It's the same as casting a skill that 13050% instant damage at 810ms (?) with a 10 second cool down. I don't see how it could possibly be a deficit.
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some mistakes:
Multiplier of WIld hunter is 1,4
they get a skill which gives 40% Dmg
another:
Why Polearm has 90% mastery?
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[SIZE="2"]Very nice chart Dusk. Now if more people could collaborate to help you get more information on Mechanics so those can also be added to the charts.[/SIZE]
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Maybe the way i phrased my sentences you got confused. What i meant is lets say a person wants to make a dk and he wants to make superbe godly funded. At one point his dmg will be hitting 1b per sacrifise. Even if he continues cubeing and upgrading for more dmg its still gonne be 1bil. However hero has a 3 bil limit bc 1b x 3. If you give like varsity or nerola's equips to a dk, he will be hitting 1b per sacrifise while nerola/varsityhero will hit like 1.5b per slash. So dk is good if you dont spent too much into funding. Otherwise its not #1 but still in the top. So since dk is knocked out from #1 if godly funded. Then hero takes its place. What class in the sheet can beat a hero? Maybe wh which comes close. Tats about it. The gap between hero and nl is kinda big.
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I love my Corsair...but by the way I reading this my Drk does more dmg on Zak (Body) with equal funding?
Talk about dishearting. So now key to bossing = Warriors