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4th job Single Target DPS
I guess Nexon noticed the imbalance also cause TT's 345% in the most recent update I see.

That should bring NLs to 1323 (to Hero's 1377?) on 50% pdr bosses.


Which classes are you giving Threaten and PDR reduction weapons here? A 45% reduction in PDR narrows the gap to DrKs quite a bit, cause it doesn't affect their damage.
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Stereo Wrote:I guess Nexon noticed the imbalance also cause TT's 345% in the most recent update I see.


http://www.southperry.net/showthread.php?t=36541

It's listed in a thread titled PvP but I was under the impression it applied to the game and not necessarily PvP. Though Droar looks like what it does for PvP in those skill changes.
In the module for PvP TT is listed as much lower, so yeah. *lost*
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This is why I'd rather stick to a real version, not KMS Tespia >_< If you're including GMS gear you should compare GMS skills.
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Tamillan Wrote:Lets say you decide to overfund a char. DK would hit 1m most. While hero can hit like 1b+. So hero basically outdmges the dk. Then there is no other class than outdmges hero. so its #1 O_O.

...no.

A hero does 3 hits, so that's 3 mil. Perhaps you missed the rest of the chart where BMs, WHs, DBs, and Corsairs all have the ability to do more damage.
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I'm not sure which is correct, but the BB skill thread says Strafe's speed is the standard 800ms while the excel file lists it as 870ms
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sicnarf Wrote:...no.

A hero does 3 hits, so that's 3 mil. Perhaps you missed the rest of the chart where BMs, WHs, DBs, and Corsairs all have the ability to do more damage.

He based his statement on the fact that the boss has a pdrate of 50%. WH would be the only class that beats Heroes under that condition based on the chart.
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Well the % in kms is higher for most ppl but yea i can just increase it and it shouldn't change much the dmg cap between each class. But hero i was saying they can do 1bil after the 70% pdr easily with a superbe gear. I think varsityhero and nerola hit about 500k x 3 so 1.5 per slash plus FA. Dk is restricted to 1b. 1.5 per slash was on cht i think. Reason im examining the kmst skill updates is b/c we will eventualy get them and no point in sticking to old dps when they will disappear in a month or two. If i put intrepid slash at 210 and TT at 250. Then NLs are far below down the list. With kmst updatesw, Im totaly fine with the bm/sair/wh/MM/db/shad/battle mage/paladin/dk all seem good. They make sense at the numbers it shows. BUt hero has absolutely no weakness. It is an amazing already before big bang where heros were a lot weaker than nls and yet ppl made a lot of them bc of the talent it has. It is an amazing bossing class. With bb here heros doing like 40% higher dmg than nl at pb gonna influence everyone to make so many heros f3. What i think is a good balance between heros and all the other classes (NL included) is numbers look similar to them. Also mages need a much higher boost except battle mage since it has the 40% aura thing. Mages definetely still need more dmg. Bucc and aran too.
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Oaysis Wrote:He based his statement on the fact that the boss has a pdrate of 50%. WH would be the only class that beats Heroes under that condition based on the chart.

He said an overfunded dark would do 1mil at best while a hero would do 1bil. I don't know about you but that just sounds false any way you look at it. o.o
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is this chart post-bb or post chaos
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hamad138 Wrote:is this chart post-bb or post chaos

The spreadsheet as Dusk uploaded it has post-BB values entered, for example 740% for Chain lightning, 250% for TT.
Others may have changed the values to post-chaos for their own comparisons.
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Advanced Octopus lasts 45 seconds at level 20. There appears to be an issue with the Cannon DPS considering Octopus. Regardless of what Octopus's DPS is on the % sheet, the expected DPS doesn't change.

Theoretically, given that Octopus shoots every 1530ms and lasts for 45000ms, one will output 13050%. It's the same as casting a skill that 13050% instant damage at 810ms (?) with a 10 second cool down. I don't see how it could possibly be a deficit.
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some mistakes:

Multiplier of WIld hunter is 1,4

they get a skill which gives 40% Dmg

another:

Why Polearm has 90% mastery?
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[SIZE="2"]Very nice chart Dusk. Now if more people could collaborate to help you get more information on Mechanics so those can also be added to the charts.[/SIZE]
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hamad138 Wrote:some mistakes:

Multiplier of WIld hunter is 1,4

they get a skill which gives 40% Dmg

another:

Why Polearm has 90% mastery?

The 40% damage boost only applies to Jaguar skills (Dash 'n Slash, etc.).

Polearms have 20% base mastery + 70% mastery from Aran's High Mastery.
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JoeTang Wrote:Advanced Octopus lasts 45 seconds at level 20. There appears to be an issue with the Cannon DPS considering Octopus. Regardless of what Octopus's DPS is on the % sheet, the expected DPS doesn't change.

Theoretically, given that Octopus shoots every 1530ms and lasts for 45000ms, one will output 13050%. It's the same as casting a skill that 13050% instant damage at 810ms (?) with a 10 second cool down. I don't see how it could possibly be a deficit.

Summon damage isn't directly added into the chars dps. This is how he's done all of his dps charts thus far.

As he explained earlier the deficit for turning octupus on is due to the lowered cannon shots per min because you are using that time to cast octupus.

Firebirdies Wrote:He said an overfunded dark would do 1mil at best while a hero would do 1bil. I don't know about you but that just sounds false any way you look at it. o.o

He's simply confusing his values -- cut him some slack. Not that hard to see he meant drks hit the damage cap at 1m while heroes can hit over 1m with one intrepid slash because it is a 3-hit skill.
It's the same argument that used to exist about blast in pre-bb.
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Bribery Wrote:The 40% damage boost only applies to Jaguar skills (Dash 'n Slash, etc.).

Polearms have 20% base mastery + 70% mastery from Aran's High Mastery.

wild arrow is a jaguar skills
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hamad138 Wrote:wild arrow is a jaguar skills

No it isn't.
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hamad138 Wrote:wild arrow is a jaguar skills

Jaguars don't shoot arrows. Rolleyes
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Maybe the way i phrased my sentences you got confused. What i meant is lets say a person wants to make a dk and he wants to make superbe godly funded. At one point his dmg will be hitting 1b per sacrifise. Even if he continues cubeing and upgrading for more dmg its still gonne be 1bil. However hero has a 3 bil limit bc 1b x 3. If you give like varsity or nerola's equips to a dk, he will be hitting 1b per sacrifise while nerola/varsityhero will hit like 1.5b per slash. So dk is good if you dont spent too much into funding. Otherwise its not #1 but still in the top. So since dk is knocked out from #1 if godly funded. Then hero takes its place. What class in the sheet can beat a hero? Maybe wh which comes close. Tats about it. The gap between hero and nl is kinda big.
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I love my Corsair...but by the way I reading this my Drk does more dmg on Zak (Body) with equal funding?

Talk about dishearting. So now key to bossing = Warriors
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