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Original League of Legends (LoL) Thread
My bro managed to solo Baron as tank Rammus in a practice game. We were both kinda amazed that he pulled it off.
IMO playing rammus without flash is fail, i'd never do it.
Also, always taunt people who cause problems not just the most nearby, for example taunt a teemo if he's causing havoc or anybody who generally is a problem.
And i have to say i'd not recommend getting guardian angel, ever since it got nerfed i just feel that there are better items for him Sad

Oh and reminded me of:
[video=youtube;KKBOy7V-UNA]http://www.youtube.com/watch?v=KKBOy7V-UNA&feature=grec_index[/video]
>Pineapple' Wrote:Your summonser spells should be flash and exhaust or ghost and exhaust if you're laning.

If you're jungling (I do it now, it's much better than laning) they should be smite+ ghost.

Either way you should be starting with a cloth armor and 5x hp pot (i do 3x if im laning, I usually dont need more). Just last-hit as many creeps as possible and go back to base when you dont have hp pots and are on low health. First item should be Heart of Gold. 2nd item should be Mercury's Treads/Ninja tabi depending on the team (99% of the time you'll get merc treads). Buy some wards if you have a bit of gold left over (2 or 3 should suffice) and ward the bush at the exit of the river (if you're playing 3v3 i have a sadface, even though rammus rapes face there). Keep it warded as long as possible. If you're at bottom ward dragon as well.

Wrapping this up: Your core should always be Heart of gold and Ninja tabi/ merc treads. From then on out you should be buying tank items based on their team composition. Thornmail to counter physical dps carries, banshees veil to counter mages/ crowd control effects, etc.

Against a balanced team I usually go HoG> Merc Treads> Thornmail> Banshee's> Guardian angel/sunfire cape (depends if im dying a lot)> Sunfire/ guardian angel (whichever I didnt get)> Upgrade Heart of gold to randuin's omen (I'll upgrade it earlier usually, the active is too good.)

With rammus you generally want to be very conservative with your mana.

My skill order in lane:
Q>E> E> W> E> W> E> W>E > W> W> W

Obviously I grab R whenever possible but I was too lazy to stick it into the right places of the skill order.

Your general initiation combo should be Q into enemy carry> W > E> R (You can cast E before W, doesn't really matter)

Your objective in team fights is to assure your team kills the enemy carries before anything else, as well as protecting your own carries. You should always be the one initiating team fights because you are the tank. (obviously there's exceptions sometimes)

SOMEONE PLEASE GET ON SO WE CAN PLAY TOGETHER. I'M HAVING HORRIBLE LUCK WITH MY MATCHMAKING

IGN: Spiegelmann

For my armors I use, I modified it from a Rammus build I got off the internet.

This is the order I go for armors:

Ninja Tabi ---> Warmog Armor (I'm very soft when it comes to HP, and it does show when I'm tanking) ---> Thornmail (I might stack up to 2 Thormails if the other team is heavily composed of physical-based champions, but usually I have at least one on me) --> Force of Nature (I will at least have one of this on me so I won't be soft with magic defense. I stack up to 2 FoNs if the enemy has a medium to heavy mage presence. This option can be subsituted with Banshee's Veil) ---> Sunfire Cape -----> Guardian Angel.

Right now I'm working on being the team carrier, but of course, that's somewhat tough when people gang up on you. 4-way FTW? Lulz. Rolleyes

For taunting, I usually do it when initiating team fights. Sometimes I just do it simply to clear up an annoyance (or take out a target without doing a full-on initiation). And of course, I use taunt when they get too close to my turrets. XD

And of course, I go 1v1 if I see targets of opportunity. Soft targets mostly, such as Ashe. They usually go down if they don't get out in time.

P.S. Rammus can jungle?! wtpux?!
Rammus is perhaps one of the perfect junglers, his initiation skill is good, short CD and easy to use.
At level 3 you're almost guaranteed a first blood if the enemy does not have flash or something along those lines.

Just use ball curl and health pot + cloth armor and then smite the golem.
Also instead of warmog, buy a giant's belt and keep it for a sunfire.
That's just my personal preference tho, never played rammus with warmog.

And NEVER stack thornmail, that's a waste right there, the effect is unique so it's pointless and a waste of 2k gold, rather use that on getting randuin faster or something along those lines.
Same with force of nature, don't stack it.
If possible, NEVER stack items, especially not with unique effects. Also getting banshee veil over FoN as rammus helps with the hp problem he sometimes faces. Sunfire+banshee solves my hp probs atleast.
And rammus isn't really a carry, he is a tank, and the best IMO. If possible give your carries the kills and stick to assists, i had a 47 assist 0 kill rammus game once :f6:
That's not to say that a rammus can't carry a team, but dps wise he can't.
About to go to bed so sorry if some of it is worded horribly.
Unleashing Wrote:Rammus is perhaps one of the perfect junglers, his initiation skill is good, short CD and easy to use.
At level 3 you're almost guaranteed a first blood if the enemy does not have flash or something along those lines.

Just use ball curl and health pot + cloth armor and then smite the golem.
Also instead of warmog, buy a giant's belt and keep it for a sunfire.
That's just my personal preference tho, never played rammus with warmog.

And NEVER stack thornmail, that's a waste right there, the effect is unique so it's pointless and a waste of 2k gold, rather use that on getting randuin faster or something along those lines.
Same with force of nature, don't stack it.
If possible, NEVER stack items, especially not with unique effects. Also getting banshee veil over FoN as rammus helps with the hp problem he sometimes faces. Sunfire+banshee solves my hp probs atleast.
And rammus isn't really a carry, he is a tank, and the best IMO. If possible give your carries the kills and stick to assists, i had a 47 assist 0 kill rammus game once :f6:
That's not to say that a rammus can't carry a team, but dps wise he can't.
About to go to bed so sorry if some of it is worded horribly.

Hm...what about this?

Mercury Treads (Switched to Mercury Treads a while back) --> Warmog Armor --> Randuin's Omen ---> Banshee's Veil ---> Force of Nature ---> Sunfire Cape/Guardian Angel.

Besides last-hitting minions, what else can I do to get tons of gold? This is also one thing that's handicapping my ability to get the armors and items I need.
That's the whole point of jungling, it's nice gold. Ninja Tabi isn't all that great since you want to avoid CC, which is why Merc Treads and Banshee's are good. I'm no tank player, but I know items of use on tanks are Randuin's, Sunfire, FoN, Banshee's, Guardian Angel, and maybe Thornmail in some situations. I've never liked using atmogs on tanks. Maybe Cho'gath, but he's not exactly a tank.
But the problem is...since I'm literally a tank, I'm expected to be out there and do my thing. I cannot go and jungle; it would tick off my teammates.

[spoiler=On a lighter note...I didn't know Rammus could go THIS fast! O.o][video=youtube;tLJvHCtlVVY]http://www.youtube.com/watch?v=tLJvHCtlVVY[/video]

Then again, this is not feasible in a real game setting. xD[/spoiler]
WillDaSnail Wrote:But the problem is...since I'm literally a tank, I'm expected to be out there and do my thing. I cannot go and jungle; it would tick off my teammates.

wat.
Being in jungle let's you do exactly your thing in the laning phase, farming and ganking.
When you lane against a team with a jungle rammus this happens to someone from your team: Rammus flash-balls you, slow you, taunt you, oops he had red buff so you're slowed, now you're dead.
And yea merc threads>ninja tabi.
And never underestimate an item like aegis of the legion, it's a great iems for rammus, early MR armor and hp, cheap, buffs your team too.

But ofcourse, never do what bad junglers do, forget to gang.
You should attempt to gang from level 3 and everytime you see the possibility, while focusing on farming also ofcourse.
Unleashing Wrote:wat.
Being in jungle let's you do exactly your thing in the laning phase, farming and ganking.
When you lane against a team with a jungle rammus this happens to someone from your team: Rammus flash-balls you, slow you, taunt you, oops he had red buff so you're slowed, now you're dead.
And yea merc threads>ninja tabi.
And never underestimate an item like aegis of the legion, it's a great iems for rammus, early MR armor and hp, cheap, buffs your team too.

But ofcourse, never do what bad junglers do, forget to gang.
You should attempt to gang from level 3 and everytime you see the possibility, while focusing on farming also ofcourse.

I will look into jungling sometime. But if I'm the only tank on the team, jungling is off the tables. :\

What's the jungling order? Do I target the normal golems, then the blue and red-buff golems later on?
The only thing I dislike about jungling is that from my experience the majority of the junglers I get spend too much time jungling and not enough time getting ganks. Then they quickly get underleveled and its downhill from there. Maybe its different at level 30 though.
WillDaSnail Wrote:I will look into jungling sometime. But if I'm the only tank on the team, jungling is off the tables. :\

What's the jungling order? Do I target the normal golems, then the blue and red-buff golems later on?

I don't follow you how will you being the only tank prevent you from jungling? Early game you aint supposed to be a babysitter even in lane, or well not a real babysitter, you're no support.
Jungling is perfect, i do it on all my tanks, malphite amumu and rammus.

And jungling order for either of the above is: Blue buff -> wolves -> wraiths -> red buff -> gang/bottom golem -> Heart of gold -> wolves -> wraiths -> bottom golems -> blue buff -> red buff -> gang.
Put any possibly ganks in above, it's not perfect but i never stick to it 100%. If possible, if your bottom is dominating you can make 1 of the bottom laners help you with dragon, the new dragon gold helps a ton earlygame.

Fact: Any character CAN jungle.

Also, IMO it's weird to play without a jungler, it's a waste, having 2 solo lanes is something that can't be treasured enough, having 2 fed people on your team, that is if they abuse their farm advantage and avoid over extending.

Also if you jungle and someone needs help, join that lane every 2~ creep wave.

Idk what more i could add.

And @ above, it is not different at level 30, but it is different at the higher elos. Good junglers gang from level 3 and up and keep up that ganging whenever it's possible. And when you got 2 of your or your enemies towers down jungler should join team in push/counter push.

Could fraps a jungle rammus game some day if you want. Playing HoN atm tho, but am in the mood for rammus anyway.
Unleashing Wrote:Fact: Any character CAN jungle.

Tell me a jungle plan for lvl 1 Anivia that can keep a reasonable pace, and I'm sold. Otherwise, that's a load of BS.
KajitiSouls Wrote:Tell me a jungle plan for lvl 1 Anivia that can keep a reasonable pace, and I'm sold. Otherwise, that's a load of BS.

I said any character can jungle, not any character can jungle where it pays off Rolleyes having both ignite and smite will let you take blue golem fast.
I've jungled on sona and soraka for luls, also on ashe and janna and annie etc. Simply for fun, but laning is better for most champions.
I think a guy on youtube did a series where he jungled with almost all champions.

Edit: found it

[video=youtube;Ob5tIWLxD80]http://www.youtube.com/watch?v=Ob5tIWLxD80&feature=related[/video]
Unleashing Wrote:I said any character can jungle, not any character can jungle where it pays off Rolleyes

Fact: There's a difference between feasible alternative and stupidly misleading. That video does a decent job, but it is rife with problems that I'm sure you already know about.
Life Steal/Spell Vamp helps out if you really want to jungle on a squishy, I used to use BT Ashe just for easier jungling.
So.....

Through a bit of experimentation in-game, I found out I could jungle well late in the game and get gold, EXP, and/or the buffs I need. Rammus is a much more effective jungler at later stages; I find it somewhat hard for him to jungle effectively without losing a lot of HP and MP at lower levels.

But again, I have only played this game for this past two weeks, and people who have played longer than me probably know how to jungle better at earlier levels, and with any class at their disposal. I'm not that advanced in LoL just yet. Rolleyes

Now I do jungling on the side, aka whenever there's action on the lanes are at a minimum. That way, I can still retain my full role as a small, fast, and a spiky tank. Rolleyes
Birdie Wrote:I LOVE jungle rammus. Really good at ganking, not so great at dragon though. I'd take flash/smite, being able to powerball>flash>taunt out of a bush makes ganking so easy. Mid/late game rammus' damage doesnt scale so well compared to jungle creap hp. Make sure you are giving red to your carry. You can keep taking blue as it really helps rammus, unless you have an anivia(sp?) or someone similar on your team.

I used flash when I began jungling with him. I thought it was better too but it didn't turn out so great.

WillDaSnail Wrote:This is the order I go for armors:

Ninja Tabi ---> Warmog Armor (I'm very soft when it comes to HP, and it does show when I'm tanking) ---> Thornmail (I might stack up to 2 Thormails if the other team is heavily composed of physical-based champions, but usually I have at least one on me) --> Force of Nature (I will at least have one of this on me so I won't be soft with magic defense. I stack up to 2 FoNs if the enemy has a medium to heavy mage presence. This option can be subsituted with Banshee's Veil) ---> Sunfire Cape -----> Guardian Angel.

Rammus should never be getting more than one of an item. Your core should be the same every game. The only thing that should change is the items that come after it.

Merc treads> Ninja tabi. The only time this is untrue is when their whole team is composed of physical damage dealers. Your primary magic resist item should be banshee's veil. It gives you everything you need to deal with mages. If you still need a lot more mr afterwards, get FoN. It should be 2nd priority in the MR department.

WillDaSnail Wrote:But the problem is...since I'm literally a tank, I'm expected to be out there and do my thing. I cannot go and jungle; it would tick off my teammates.

That's why rammus is such a great pick for jungle. He fills 2 roles at once. (Jungler and tank)

Let's look at the facts:

-Poor farmer
-No form of ranged harass
-Squishy until he farms tank items
-Insane map control due to massive movement steroid on q
-Built-in damage reflection
-Godlike ganks

That's all I could think of off the top of my head, but there's more.

Rammus excels much more in jungle than he does in a lane. I never play him as a laner anymore. For that I take amumu.

[video=youtube;mQEaZ3aqXwE]http://www.youtube.com/watch?v=mQEaZ3aqXwE[/video]

This method leaves you with a good amount of hp at level 4 after clearing your jungle, allowing you to gank at level 4 if the enemy has overextended in your lanes.

The only problems with jungle rammus is that he's not an effective dragon soloer, and the rate at which he clears jungle camps doesn't speed up much throughout the course of the game and you lose a good amount of hp after clearing your camps (hp pots won't heal back enough damage in late-game).

Rammus also runs into mana issues until very late game without blue buff, so it hurts your ability to defend your team when they're in need. If you're at half mana, you won't be able to clear much more of your jungle or kill an enemy or defend your teammate that's getting destroyed without blue buff.

Rayquaza2233 Wrote:Life Steal/Spell Vamp helps out if you really want to jungle on a squishy, I used to use BT Ashe just for easier jungling.


I hope you're not serious about jungling with ashe. Unless you're just talking about occasionally killing camps on the side when there's nothing happening in the lane.

The only mage that should be jungling should be fiddlesticks, and even then there's much better picks.

But yes, lifesteal does help a lot. I rush wriggle's lantern on Shaco and the lifesteal lets me not have to constantly buy health pots.
>Pineapple' Wrote:I hope you're not serious about jungling with ashe. Unless you're just talking about occasionally killing camps on the side when there's nothing happening in the lane.

The only mage that should be jungling should be fiddlesticks, and even then there's much better picks.

But yes, lifesteal does help a lot. I rush wriggle's lantern on Shaco and the lifesteal lets me not have to constantly buy health pots.

Nah, that was just me dyking around at lower levels due to not knowing how to play.
>Pineapple' Wrote:Merc treads> Ninja tabi. The only time this is untrue is when their whole team is composed of physical damage dealers. Your primary magic resist item should be banshee's veil. It gives you everything you need to deal with mages. If you still need a lot more mr afterwards, get FoN. It should be 2nd priority in the MR department.

You're a little late; I have an updated build posted on this thread a page or so ago.

WillDaSnail Wrote:Hm...what about this?

Ninja Tabi (Switched to Mercury Treads a while back) --> Warmog Armor --> Randuin's Omen ---> Banshee's Veil ---> Force of Nature ---> Sunfire Cape/Guardian Angel.
*sigh* Even though I haven't played a whole lot, it seems like all I play these days are Anivia (still rox sox <3), Janna, Kog, Ashe... it's like they're the only champions I'm comfortable with, even though I can perform well with various other ones. To top it off, my last-hitting in my most recent game (4/0/11 Anivia) went way down the gutter. Seems like I can get no satisfaction these days -_-;


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