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Chaos Zakum Battle
#1
Is there a good guide for Chaos zakum? My guild wants to try this fight today and tomorrow but we are kinda lost so some good advice would be awesome.
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#2
I can give you some simple tips:

A. Make sure you have a good Bishop, an arm seduces and makes you run ->, and I think 2nd body seduces.
B. Make sure your ranged have at least 8k hp.
C. Arms dispell...So it's best if your ranged have self Hb so it won't get dispelt.
D. All runs I went on, arms went in order of bottom left, bottom right, middle right, top right, then left.

Good luck, I wish I could have helped more.
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#3
OB3LISK Wrote:I can give you some simple tips:

A. Make sure you have a good Bishop, an arm seduces and makes you run ->, and I think 2nd body seduces.
B. Make sure your ranged have at least 8k hp.
C. Arms dispell...So it's best if your ranged have self Hb so it won't get dispelt.
D. All runs I went on, arms went in order of bottom left, bottom right, middle right, top right, then left.

Good luck, I wish I could have helped more.

E. Make sure you are the same level as Chaos Zakum
F. ?
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#4
OB3LISK Wrote:I can give you some simple tips:

A. Make sure you have a good Bishop, an arm seduces and makes you run ->, and I think 2nd body seduces.
B. Make sure your ranged have at least 8k hp.
C. Arms dispell...So it's best if your ranged have self Hb so it won't get dispelt.
D. All runs I went on, arms went in order of bottom left, bottom right, middle right, top right, then left.

Good luck, I wish I could have helped more.

Thx this is something at least. I wonder why theres not many guides about Chaos Zakum O.o
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#5
Bishop is also used to dispel pot lock during bodies.
Bishops should not be spamming heal during bodies as it does use zombify.

Bodies seduce as well as arms.
Seduce order works the same way as ht (first ones in). Seduce is only the first 6 people in (? been forever since I've gone with less than 6 but this is what I remember it being before).

It's really just a matter of beating it up, a guide really isn't needed as it's just zak with a few more irregularities thrown in.
You can try to get fancy with the order you down the arms but I've never realy noticed a difference with it.
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#6
Need several warriors/paladins with lots of HP who can be sed bait during arms and 2/3 bodies. Bishops are somewhat helpful, but useless during arms since they pretty much need to spam magic guard to live.

1st body is cake. If you get pot locked, then tank hits using the mobs at the top until it runs out.

2nd/3rd bodies are where those who are the current 5 getting seduced need to stand on the right side of the body so they don't run through it when they are seduced.

The battle itself is not very difficult until the last two bodies, where if your original 5 seduce baits die, it goes onto the ranged, which is when you start getting into trouble and the seduce order gets messed up.

For the sake of organization, don't take more than 2 parties are seduce deaths will cause chaos. 9 should be enough to kill it fairly swiftly.
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#7
In average how much time does it takes to kill it?
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#8
Depends on your squad. It's soloable, I can tell you that. You have a maximum of 1.5 hours to kill it, as there is a timer inside. As Fiel mentioned, if you can average 46.7m DPM you can kill it. That shouldn't be a problem for even two parties if no one dc's/dies.

And yeah maybe I didn't make it clear, but it's best if you have 5 high hp warriors for seduce+ 1 bishop in party, and have them stand on -> side for bodies.
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#9
I see. i guess the hard part of the battle will be 2 and 3 body with pot sealing.

And i don't know about the DPM, but i guess we can somehow work it out (I hope). Thx for the info. If theres anything more to add much appreciated maybe this will help in the future to people who wants to Chaos Zak Too.
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#10
Pot lock is only cast on the first 5 people that enters. The hardest part is actually when you have the bad luck of getting zombify and seduce at the same time. Also zombify no longer has an icon over your head so it's more difficult to tell if you got it or not.
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#11
dante9898 Wrote:Thx this is something at least. I wonder why theres not many guides about Chaos Zakum O.o
http://www.southperry.net/showthread.php?t=34569

Quote:1st body is cake. If you get pot locked, then tank hits using the mobs at the top until it runs out
1st body doesnt pot lock. Only at body 2 and 3, it's random cast now, no longer come with lightning attack

Czk body 1 now have 748m (preBB 528m), body 2 904m (preBB 704m), body 3 1.28b (preBB 880m), and pdrate/mdrate is 50% - your dmg will reduce by 50%

Czk post BB have seduce at body 2 and 3, same as sed at arm, i'm not sure how many ppl get sed at body because i went czk with 3 ppl and all of us got sed. Make sed party attack from right side so when they get sed, they dont cross the czk body (7~13.5k dmg depends ur level and weapon def)

Hp requires for czk is like 7k now (browse whole ss of my czk battle and highest dmg is 6446)
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#12
I've heard this is a good strategy...

Have at least 6 High HP warriors. You'll need at least 1 Paladin spamming Threaten and Magic Crash, 1 DrK spamming HB, and 1 Hero, other 3 are a toss up between DrKs and Heroes.

You'll need a Bishop each party spamming heal and dispel. The HBed warriors are for seduce mules as oddly Shadowers aren't favored for this.

Rest of the parties are all fast massive attack bowmen and thieves. Be prepared for continual rebuffing as the arms and body do spam dispel you a lot.

The Seduce arm is the first and primary target. After it falls you only need worry about the 2nd and 3rd body doing potion lock.

Wheels of Destiny are often a nice addition as often potion lock and a 1/1 attack combo can variably end the fight rather quickly.
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#13
I learn something today.

Number one thing to be on the look out for chaos zakum are... DC Hackers :S.
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#14
Guys, first 5 people get seduced.
Anyway, I found that having 5 warriors w/ at least one in Achilles is a good choice, and on warrior side with body, you can keep mobs so when you get seduced you take 1 dmg, sometimes you get 1/1? Yay for Achilles?
In that case heros(dang auto spell) should have good enrage to keep themselves from mobbing up. I don't know how much heros would be needed in a warrior party since they can't hold mobs, better to be in ranged anyway I got through 2nd body and 1/5 of 3rd till time ran out doing this, just 2 paladins and a hero (everyone else met an untimely end after 2nd body cuz they didn't get we needed mobs, so sone warriors died while others didn't. By then ranged dropped like flies. After that we kept mobs and even 1/1s proved not to be fatal with Achilles. MC was a nice addition. Though we had trouble timing the weapon defense ups.
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