[1.2.360] PvP Balancing P1
#1
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Part 1 because... Heaven knows the next patch will bring more balancing.

PvP:
- All skills which consume summoning rocks or magic rocks no longer consume rocks.
- Dragon Roar - Targets decreased from 15 to 10. Damage increased from 580 to 858.
- Chains of Hell - Damage decreased from 86% to 80%. Cooldown of 5 seconds added. Range decreased from 450 to 400.

PvE:
Dragon Knight
Dragon Roar - damage (858 --> 580); mobCount (10 --> 15)

Outlaw
Octopus - time (22 --> 30)

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Certain equips now give "charmEXP". Items which give charmEXP include CZak Helm, CHT Pendant, Glittering Altaire Earrings, and other items such as these. Just looking at the data, I have no idea how this affects item readouts or the Profession skills.

 Mob

 Character
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#2
Fiel Wrote:- Chains of Hell - Damage decreased from 86%; to 80%. Cooldown of 5 seconds added. Range decreased from 450 to 400.

That's better, but I don't know what the f'uck good that would do when DBs are killing everything in a single CoH or a CoH + FB.
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#3
One little question... The charm exp, is it on Lord Pirate's hat? If you have doubts on what one I mean, welcome to the forum.
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#4
Good riddance.


I think it needs more of a damage nerf, though. :X
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#5
I call this BS

A damage reduction of 6%? a Cooldown time of 4 seconds? Come on KMS, I know they are a premium class and all but that doesn't mean they gotta kick everyone's ass

They need to set a damage quantity to every attack, then divive that quantity by the number of hits said attack deals. So a 1 hit attack will be as strong as a 16 hits attack. Then that would be balanced.

Fiel, are these and the other Cygnus warriors in the other thread regular mobs or bosses?.
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#6
KMST v359
Quote:Dragon Roar - x (15 --> 10); damage (580 --> 858); mobCount (15 --> 10)
Octopus - time (30 --> 22)

KMST v360
Quote:Dragon Roar - damage (858 --> 580); mobCount (10 --> 15)
Octopus - time (22 --> 30)

When they stop change ? Tongue
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#7
What they SHOULD do, in my opinion, is to give everyone a buff to make everyone's HP and MP values the max level or a specific amount (like 30,000). THEN they should make everyone's damage equal, like the post above.
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#8
Um, is there supposed to be something in the Accessory spoiler?
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#9
So DBs have their 1hko CoH, does snipe work as well?
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#10
This is probably common sense and a dumb question but im going to ask anyway ;p. The CoH cd for 5 secs is just for when you pvp correct? or is this a perma change for that skill? If its a perma change then that is kinda of lame. PvP only i can understand since that is pretty OP.
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#11
PvP only, yes.
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#12
needs to nerf damage more than give it a cool down. the cool down only leaves the chance for a revenge kill if you can survive. And even then, you're one attack away from being dead.
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#13
As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game.
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#14
Dusk Wrote:As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game.
This and no MG is big minus, no matter how good you are.
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#15
Boo...I was hoping db's wouldn't get a pvp nerf...
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#16
Daimean Wrote:Boo...I was hoping db's wouldn't get a pvp nerf...

lolwut they were clearly overpowered.
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#17
Dusk Wrote:As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game.

Haha oh wow, and I've heard from others on Tespia that CoH is autodeath. You can't escape it if you walk into the range I believe, CoH + Mirror Image is going to be alot of damage regardless.
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#18
CommanderJinn Wrote:lolwut they were clearly overpowered.

look at his info.
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#19
IKnowUWonder2 Wrote:KMST v359


KMST v360


When they stop change ? Tongue

LOL. I didn't even notice that.
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#20
inb4 hacker dual blades in gms take pvp to henesy.
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