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i was thinking if nexon has the power to nerf singapore at will, then they can modified any other area and change the level and exp of the mobs. where that would be an ideal place would be for now would be neo city and tot, because they raise those mobs hp and drop, but we didn't get a raise in exp. that is so not fair because now i have no place to train and it can easily be change with a patch how easy is that. that is just my 2cent on the subject matter, please don't attack me that is why i posted in dscussion so like minds can reflect not fight.
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You're gonna get LHC sooner or later. It'll more than make up for the time you high levels lost training (or not training) at ToT.
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Misleading title.....
Technically, this has been true since maple even began.
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Um... Nexon won't make special, easier-to-level-with content just because the later levels of the game are hard. It sounds like you're just whining for new content that'll boost you to super-duper high levels with a blink of an eye just because you feel it's slow.
New content is only released by Korea, unless that content is version-specific based content (like Masteria).
I'm sorry if I read your post in a wrong way, but that's really what it sounds like to me when I read it.
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ShiKage Wrote:Um... Nexon won't make special, easier-to-level-with content just because the later levels of the game are hard. It sounds like you're just whining for new content that'll boost you to super-duper high levels with a blink of an eye just because you feel it's slow.
New content is only released by Korea, unless that content is version-specific based content (like Masteria).
I'm sorry if I read your post in a wrong way, but that's really what it sounds like to me when I read it.
And that which.. although it pushes the game's boundaries, still has to make relative sense. All in all... even Core Blaze in JMS, which was completely broken beyond beleif was eventually fixed. And nothing, nothing at all has been in development post big-bang so far. We don't know what Nexon Korea could be trying to keep in line from it's offsprings.
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Erich Wrote:And that which.. although it pushes the game's boundaries, still has to make relative sense. All in all... even Core Blaze in JMS, which was completely broken beyond beleif was eventually fixed. And nothing, nothing at all has been in development post big-bang so far. We don't know what Nexon Korea could be trying to keep in line from it's offsprings.
LHC and Chaos don't count? o-o
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wut u talkin' bout menz? U see dem ToT monsters got buffed up 2 lvl16x. Hi LEVEL COnEtNT Rite Der.
Reused high level content ftw?
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Secun Wrote:LHC and Chaos don't count? o-o
I think he was talking about world-tour or version-"exclusive" content.
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CommanderJinn Wrote:You're gonna get LHC sooner or later. It'll more than make up for the time you high levels lost training (or not training) at ToT.
I don't see why some seem to think LHC is going to double training rates or something. The monsters there have WORSE HP/exp ratios compared to those at ToT, and are mostly bosses with 25% defense rate.
It looks like Nexon doesn't want high levels to level any more.
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MissingLink Wrote:I don't see why some seem to think LHC is going to double training rates or something. The monsters there have WORSE HP/exp ratios compared to those at ToT, and are mostly bosses with 25% defense rate.
It looks like Nexon doesn't want high levels to level any more.
But you get huge exp bonuses by training with parties.
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MissingLink Wrote:I don't see why some seem to think LHC is going to double training rates or something. The monsters there have WORSE HP/exp ratios compared to those at ToT, and are mostly bosses with 25% defense rate.
It looks like Nexon doesn't want high levels to level any more.
Did you see the vid of that sin beating the turtle boss over and over? She made like 1%/minute at level 18x, and she wasn't even in a pt.
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Raph589 Wrote:Did you see the vid of that sin beating the turtle boss over and over? She made like 1%/minute at level 18x, and she wasn't even in a pt.
Math time:
1% per minute means 3.65M exp/minute at lvl 180 (obviously more for higher levels)
Easiest turtle boss has 34.5M HP and gives 602000 exp.
So to get 1% per minute, that person would have to kill at least 6 turtle bosses per minute, or one every 10 seconds, which would mean 6x34.5 = 207M damage/minute or about 3.5M damage per second, or 4.6M/s before the 25% defense subtracted off.
Lol, that's only about 20 times the damage rate I can do at lvl 181 with a lolam.
Whatever a super-godly sin can do has no relevance for most of us.
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MissingLink Wrote:I don't see why some seem to think LHC is going to double training rates or something. The monsters there have WORSE HP/exp ratios compared to those at ToT, and are mostly bosses with 25% defense rate.
It looks like Nexon doesn't want high levels to level any more.
What the hell are you talking about? 12m HP for 268k experience (Castle Golems). That's basically the ratio of a level 12x monster. It's WAY better than ToT mobs. Plus, a 250% bonus experience for a full party. So don't say it's bad.
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I still think they should increase Oblivions EXP rates so hunting for pieces of time isn't the most painful thing a high level can experience, at least they'll pasively level with it. Or simply increase their drop rate(if they haven't already).
I'm pretty worried about LHC myself, I'm making a bucc(only 8 more levels till 120 now because I'm being lazy) and so far I don't think we really have any skills that can stand up to training on boss ranked mobs like other classes, although I'm not sure since I don't HAVE a bucc yet, I just feel that parties in LHC are going to be extremely biased and there will be some classes that can't train effectively there.
(I am aware of the godliness of demolition, but other jobs like hero will be doing our damage to whole mobs of bosses while we'll be spamming DS and idk how powerful DS will be compared to other classes but I'm not sure if it will even be worth it).
Also on paladins, I figured they'd be top-tier for training there with their blasts insta-kill feature, but since they're all bosses that just won't do sadly, so they're stuck spamming their charged blow skill which I do not feel compares to the power of other skills.
Meh, but I don't have too much knowlege of tiers anymore after big bang, I'm just not sure what's good and what isn't anymore so all this could be complete ignorance , guess I'll just have to wait till LHC comes out to see how it goes.
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cronnoponno Wrote:Also on paladins, I figured they'd be top-tier for training there with their blasts insta-kill feature, but since they're all bosses that just won't do sadly, so they're stuck spamming their charged blow skill which I do not feel compares to the power of other skills.
All Paladins' unique benefits (elemental advantage, freeze, stun, insta-kill) tend to not work on bosses, which is why they're not really a class known for boss hunting. It's much easier to hunt stuff on a class whose skills (eg. Shadow Shifter, Bullseye, Enrage) do work well at bosses.
I think Divine Shield and Guardian work on mobile bosses so Paladins at least don't miss out on those.
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Stereo Wrote:All Paladins' unique benefits (elemental advantage, freeze, stun, insta-kill) tend to not work on bosses, which is why they're not really a class known for boss hunting. It's much easier to hunt stuff on a class whose skills (eg. Shadow Shifter, Bullseye, Enrage) do work well at bosses.
I think Divine Shield and Guardian work on mobile bosses so Paladins at least don't miss out on those.
Threaten? Or does that not work on end-game bosses?
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AltCtrlDlt Wrote:Threaten? Or does that not work on end-game bosses?
Threaten doesn't work on Pink Bean. That's it AFAIK.
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Threaten actually does work on all bosses including Pink Bean. You just have to keep using it till it does work. Remember Threaten is only activated 50% of the time now, so it won't always work right away. And as far as Paladins not being bossers?
Yeah Paladin's really no better now than Dark Knights and Heroes now, except when a boss throws up a Attack Block skill and all that can punch through is Heaven's Hammer, or the boss has a elemental weakness that can be exploited. Actually Paladins are often now highly requested at bosses to reduce overall damage dealt using Threaten and popping Hammer out on occasion while being a high HP seduce mule. Yeah, go to any high level boss that deals more than 6,000 damage without a Paladin and you'll want one tagging along very quickly. So I guess they are quite useful for bossing after all, if not a recommend part of your strategy.
I consider myself a good boss hunter actually even though I'm a bit more eccentric in my Paladin build than most other people and still use DEX (upon which I'm waiting for Nexon to repair the accuracy formula will find useful) and my damage isn't as good as other people think it should be (I don't complain about my damage oddly and neither does my guild). I'm now requested a lot for Zakum and Scarlion currently with my guild too. Maybe it's the fact Hammer does 999,999 damage now, my now higher HP levels due to the reworked HP Boost skill, I usually can find a a weakness and exploit it, or that Threaten drains the power out of the boss's attacks and Magic Crash stops certain defense skills from being used by the boss.
Back to the original topic:
Lion Heart Castle isn't going to be everything people think it is actually. In fact we don't even know how long we'll have to wait till we get it. Could be 1 patch, could be 10 patches, could even be never. I do agree that areas are still in need of better adjustments regarding EXP at higher levels and that some mobs still need to give more than they do.
They actually could make major bosses stronger again and have them dish out high levels of EXP as well as a bonus.
It's either that or re-add 4 hour 2x EXP Cards to the Cash Shop...
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Jamie_Kurosawa Wrote:It's either that or re-add 4 hour 2x EXP Cards to the Cash Shop...
There's also the option of "Deal with it and move on in life". KMS doesn't have RGS and never had the so-called "4 hour x2 CS card", yet they've been just fine. If anything else, we've grown too accustomed to having x2 cards and x4 EXP on a regular basis that we're pretty much acting like spoiled brats that don't get their way.
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Jamie_Kurosawa Wrote:Threaten actually does work on all bosses including Pink Bean.
No.
Dark Link Wrote:There's also the option of "Deal with it and move on in life". KMS doesn't have RGS and never had the so-called "4 hour x2 CS card", yet they've been just fine. If anything else, we've grown too accustomed to having x2 cards and x4 EXP on a regular basis that we're pretty much acting like spoiled brats that don't get their way.
I agree, but for people at our level range, we really need higher level areas to fill the void.
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