2010-12-24, 08:32 AM
Map stuff uploaded
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[1.2.359] PvP
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2010-12-24, 08:35 AM
Eyon Wrote:Now that's a PIG So there's a possibility that Cygnus Knights will be able to explore the new 160+ content since it resolves around their storyline?
2010-12-24, 08:36 AM
Abysseon Wrote:So there's a possibility that Cygnus Knights will be able to explore the new 160+ content since it resolves around their storyline? Not really. The level penalty for damage is still there - pretty sure that's 1% or 2% per level. Plus there is very likely an accuracy penalty not to mention that some maps require you to be level 160 to enter.
2010-12-24, 08:46 AM
Fiel Wrote:Not really. The level penalty for damage is still there - pretty sure that's 1% or 2% per level. Plus there is very likely an accuracy penalty not to mention that some maps require you to be level 160 to enter. So its been lowered from the current 5% per level? Also, since they're designing higher leveled equips to require more secondary stats, do players such as mages need more luk for accuracy concerns in kmst chaos?
2010-12-24, 08:55 AM
Uh, what?
The 5% penalty per level right now in Big Bang is for hit rate. I'm talking about damage there.
2010-12-24, 09:08 AM
I bet the Cygnus Knights won't be able to level past the cap eventually, and become something else, outside the knight thing. I bet the knights we play are just restricted from leveling past 120 because they are cool dudes.
2010-12-24, 09:14 AM
Fiel Wrote:Uh, what? My mistake then, thanks for the info.
2010-12-24, 09:44 AM
Alloy Wrote:I bet the Cygnus Knights won't be able to level past the cap eventually, and become something else, outside the knight thing. I bet the knights we play are just restricted from leveling past 120 because they are cool dudes. What? You mean like Ultimate Adventurers?
2010-12-24, 10:05 AM
Alloy Wrote:I bet the Cygnus Knights won't be able to level past the cap eventually, and become something else, outside the knight thing. I bet the knights we play are just restricted from leveling past 120 because they are cool dudes. Here's hoping for something along the lines of Black Wing Crusaders or Dark Magician Enforcers.
2010-12-24, 10:22 AM
In WK pvp when you enter the battlefield you obtain a new max HP/MP which is quite inflated. ALL of their skills are of a different % damage done with no restrictions on which skills to use.
They changed the damages of the skills while in arena so that the dominant classes in PVE (assasin, berserker) aren't as dominant.. Status effects remain somewhat of an issue with their version of bishops rocking the house being nigh' unkillable in PVP. Which is something I cannot wait to see in maple PVP: Multi hit class coupled with a bishop with maxed doom. It should be doom doom doom=win.
2010-12-24, 11:28 AM
Rayquaza2233 Wrote:What does "map mark" mean? I'm guessing it's those images on the minimap which represent the area in which you are. I'm probably wrong, though.
2010-12-24, 11:34 AM
ShiKage's got it right. It's the icon that shows in the upper left of the minimap area. Having this information available makes it easier to tell which maps are part of what area.
2010-12-24, 02:07 PM
Not sure if they were posted before, but:
Spoiler
If anyone gets to know the official storyline behind all this, please tell me. I'm really curious.
2010-12-24, 02:14 PM
Combattente Wrote:Not sure if they were posted before, but: That looks epic.
2010-12-24, 02:17 PM
Surprised he did not survive that 7k attack, its either DR or their skills pierce Magic Guard
2010-12-24, 02:24 PM
TKWizard Wrote:Surprised he did not survive that 7k attack, its either DR or their skills pierce Magic Guard Either that, or the pot cooldown is insanely long...
2010-12-24, 02:33 PM
Fiel, why do the maps always come out so small? I always want to look at them but it's impossible.
2010-12-24, 02:35 PM
Sarah Wrote:Fiel, why do the maps always come out so small? I always want to look at them but it's impossible. That's how they are in the data. It only shows the minimap in the data. The rest of the data contained with each map shows how to build it from scratch. Needless to say, I've never bothered to do this due to how ridiculously hard it is to do. |
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