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Buccaneer at Oblivion 2
#21
How slow is Snatch spamming, because the skill's delay is apparently 810ms before using another skill now, down from 990ms before Big Bang.
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#22
I don't think you can spam it like dragon strike. There's still a slight delay on it, just like pre-BB.
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#23
Takebacker Wrote:I don't think you can spam it like dragon strike. There's still a slight delay on it, just like pre-BB.

That's why I'm asking how slow it is to spam.
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#24
I get why he doesn't want to walk, just look at his character he looked so tired when he was out of transform, i mean if i had to walk 5 pixels i would be exhausted too, but wait i spent 20mil on a pig to travel between mobs silly me...
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#25
I don't think this game requires any sort of skill at all to play, but I don't see why everyone is nagging on Take for using snatch.

Take for example, at 0:40, I don't have a bucc yet, but it looks like he saved A LOT of time snathing the 3 mobs then pushing it into the rest rather than walk all the way to the left just to backspin slam them close enough to get DS into a close enough range to hit them all,there are various other times where he uses it to get those annoying stragglers without having to waste his attention span and time setting them into his mob thanks to snatch. While I can look at this video and think ( I could have improved on certain parts) if that's the power of a level 1 snatch then I honestly see myself getting it as well.

I wish I actually had experience playing a high-level bucc so I can test all these methods of killing faster, but soon I guess.

Snatch looks like it saves the few pointless seconds it takes in order to go after 1 or 2 stragglers, like when you climb up a ladder in time temple, I notice there's always 2 mobs near the end of the wall, then the main collection on the rest of the path. I don't see how walking past the 2 stragglers to backspin them 2-3 times to get them with the rest of the mob is neccessary when you can simply snatch them then CSB them towards the rest and kill them all with DS.
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