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I honestly thought the DoT was gunna stack for huge damage and make FP's high DPS chars. Like, a strong FP could ks a medium NL. I would have been happy.
But the DoT thing sucks and isn't what I thought it'd be. I kill bosses faster with straight up Paralyze, which is so disappointing.
Can any FP convince me otherwise? Or is the general concensus "yeah we got jewed -_-", not to mention training sucks hard now.
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Can't play my F/P atm but you are just making arguments out of thin air with no concrete proof.
Also, there is a bug that makes all DoT skills last for as long as level 1 does (i.e. not increasing with level);
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I agree. Poison Breath, Elemental Composition, Poison Mist, Fire Demon, Paralyze, and Meteor Shower only stack up to do about 110k damage a second and I have to keep recasting them all so it stays consistent
With Paralyze alone I can do 180~250k per cast..
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DO NOT USE POISON BREATH
You're supposed to cast Poison Mist every 40 seconds, and if you really want, Elemental Composition when it runs out if you can keep track of it. Elemental Composition has the nasty issue of being a % chance proc, so I wouldn't recommend spamming it until it procs, just use it once every ~14 Paralyzes if it lasts 10 seconds.
You need like level 3 Fire Demon and perfect timing for it to be better DPS casting it along with Paralyze so its DoT stacks correctly. Otherwise, I wouldn't recommend using it until it has a 10 second timer. Even maxed Meteor should theoretically provide a boost in damage.
I have no idea what issues they may have fixed since GMST, but I recall there being one where casting the DoT before the current timer runs out would not refresh it; I don't believe this affected Fire Demon, but I did not use Fire Demon significantly.
The issue was as such: If you cast Poison Breath, it would poison a monster. This would last 5 seconds because the timer was glitched to never increase. If you hit the monster with another Poison Breath before five seconds had passed, it would not refresh the timer and would become unpoisoned after the first Poison Breath ran out, after which you can use Poison Breath to DoT it again. This had no effect on other skills.
I'll be back in a few minutes with calculations, but if you're not experiencing the DoT damage while spamming, then it is futile to attempt to DoT to DPS.
DoTs are horrible for KSing, by the way. They require time to deal damage. They're for DPS, not killing. Maxed Paralyze has effectively 320%/s DoT, but you require one second to pass for this damage to occur, which is one second more the other player has to kill your target. Consequently, when monsters live significantly longer, DoTs play a more central role into visible damage done. If there is indeed an issue with DoTs not working when you are spamming though, then F/Ps got the short end of the stick.
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Actually I did notice the Poison Breath thing, My DoT would just stop. And it's really a pain in the ass to keep checking which DoT's are on and keeping them all on.
But yes, I would be satisfied if the DoT was good at a high Hp boss like Zakum HT or PB, but I still don't see FP's stacking up at all, the DoT damage at it's peak is still very insignificant, especially because you have to recast buffs every few seconds which leaves less time for Paralyze.
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If you're disappointing in FP DoT, just use mist and spam Paralyze.
You know what is more hilarious crappy? Adventurer Thief's Venom... it's like ubershiet damage / sec... lvl1 is almost too embarrassing for words (on my shad)... 3k damage / sec... at lvl 150... I'm sooo resetting it to lvl 0 with the all SP reset card... Whenever we get that one... :X
The only way how it's not total crap now is to use it on my Nightwalker with Venom (lvl20) in combination with Poison Sling (lvl30), so the DoT damage doubles on bosses (it stacks) to about 13k damage / sec extra.
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Nooo. You are missing the point. Venom is a nice little bonus, after enormous TT damage. Get over it.
The whole point was that FP's had 6 stackable DoT skills, and it turned out to be garbage.
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Devil Wrote:You know what is more hilarious crappy? Adventurer Thief's Venom... it's like ubershiet damage / sec... lvl1 is almost too embarrassing for words (on my shad)... 3k damage / sec... at lvl 150... I'm sooo resetting it to lvl 0 with the all SP reset card... Whenever we get that one... :X
That's because it is LEVEL 1, and your damage is low. It does over 2 1/2 times the damage at max.
DoTs are pretty broken right now. I just place a Poison Mist and spam Paralyze/Teleport. I don't like having to fight things at point blank, I think that's a pretty screwed up system.
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OB3LISK Wrote:Nooo. You are missing the point. Venom is a nice little bonus, after enormous TT damage. Get over it.
The whole point was that FP's had 6 stackable DoT skills, and it turned out to be garbage. Are you sure about that?
How would you feel if only casting Mist would do 10k damage / sec, when you do 200k damage per paralyze attack?
No really, Venom is really... really... weak... for 30 SP's in 4th job...
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Venom isn't meant to be your main skill. It was a bonus when training so you could attack a monster, and then come back later to kill it. You shouldn't rely on it, and it should be maxed after you maxed all your other skills. On my NL I had Venom because 2 years ago my damage was horribly low and Venom was a huge bonus. I know new NLs who don't even have Venom because of the overpoweredness now.
But back to the point: screw your DoT. DoT was all FPs had, behind some weak Paralyzes that can't replace Meteor for training.
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Venom also used to stack up to 3 times, meaning it could actually hit 10k damage (at level 1) up to about 35-40k damage with it maxed. When TT is doing 30k on average, 10k extra's pretty decent.
Now it's like... yay, I do 2.4k damage on some monsters. And my TT is doing 90k.
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Green4Ever Wrote:I agree. Poison Breath, Elemental Composition, Poison Mist, Fire Demon, Paralyze, and Meteor Shower only stack up to do about 110k damage a second and I have to keep recasting them all so it stays consistent
With Paralyze alone I can do 180~250k per cast..
Taking your damage range:
Paralyze does 620%; Paralyze DoT does 160%/s.
Poison Mist does 130%; Poison Mist DoT does 160%/s
Fire Demon does 290%; Fire Demon DoT does 110%/s
Using standard critical rates, because I have no idea how much of a modifier you have up there:
Your average Paralyze does 179532 damage. Your Paralyze DoT does 34693/s
Your average Poison Mist does 37644 damage. Your Poison Mist DoT does 34693/s
Your average Fire Demon does 83975 damage. Your Fire Demon DoT does 23851/s
Your standalone Paralyze DPS is ( 179532/0.72 + 34693) = 284043.
Your Paralyze Mist DPS is (55 * 179532 + 37644)/(55 * 0.72 + 1.32) + 34693 + 34693 = 311736
Your Paralyze Demon DPS is (21 * 179532 + 83975)/(22*0.72) + 34693 + 23851 = 301861
Your Paralyze Demon Mist DPS is (63 * 179532 + 3 * 83975 + 37644)/(66 * 0.72 + 1.32) +34693 + 30838 + 23851 = 326894
For the sake of simplicity, you refresh Poison Mist every 3 Fire Demons in this scenario, and Fire Demon every 15 seconds (21 Paralyzes).
For reference, synced Teleport Paralyze DPS is 370003 + 34693 = 404696
Synced Teleport Paralyze Demon Mist DPS is (63 * 266402 + 3 * 170845 + 211385)/(66 * 0.72 + 1.32) +34693 + 30838 + 23851 = 447843
Consider that the bolded portion is reduced by magic defense, and the DoTs are not. They are however affected by Criticals, so Sharp Eyes, current Thorns, and possibly equipment can come into effect. Standard Critical modifier is 1.0175x increase. Clean with Sharp Eyes is a 1.1x increase instead. Also, I do believe if you cast a DoT with Infinity's last stage, it will do the increased damage for the duration, but you may need to test that yourself. Could be good if you time a Poison Breath out at the very last second.
Also for reference
Paralyze Breath DPS is: (14 * 179532 + 81079) / (15 * 0.72) + 13010 + 34693 = 287937
And with Teleport it's only 408590; very much not worth the trouble, especially considering you would have to mix it with the other DoTs.
I don't believe Elemental Composition would be much of an improvement either.
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JoeTang Wrote:
Taking your damage range:
Paralyze does 620%; Paralyze DoT does 160%/s.
Poison Mist does 130%; Poison Mist DoT does 160%/s
Fire Demon does 290%; Fire Demon DoT does 110%/s
Using standard critical rates, because I have no idea how much of a modifier you have up there:
Your average Paralyze does 179532 damage. Your Paralyze DoT does 34693/s
Your average Poison Mist does 37644 damage. Your Poison Mist DoT does 34693/s
Your average Fire Demon does 83975 damage. Your Fire Demon DoT does 23851/s
Your standalone Paralyze DPS is (179532/0.72 + 34693) = 284043.
Your Paralyze Mist DPS is (55 * 179532 + 37644)/(55 * 0.72 + 1.32) + 34693 + 34693 = 311736
Your Paralyze Demon DPS is (21 * 179532 + 83975)/(22*0.72) + 34693 + 23851 = 301861
Your Paralyze Demon Mist DPS is (63 * 179532 + 3 * 83975 + 37644)/(66 * 0.72 + 1.32) +34693 + 30838 + 23851 = 326894
For the sake of simplicity, you refresh Poison Mist every 3 Fire Demons in this scenario, and Fire Demon every 15 seconds (21 Paralyzes).
For reference, synced Teleport Paralyze DPS is 370003 + 34693 = 404696
Synced Teleport Paralyze Demon Mist DPS is (63 * 266402 + 3 * 170845 + 211385)/(66 * 0.72 + 1.32) +34693 + 30838 + 23851 = 447843
Consider that the bolded portion is reduced by magic defense, and the DoTs are not. They are however affected by Criticals, so Sharp Eyes, current Thorns, and possibly equipment can come into effect. Standard Critical modifier is 1.0175x increase. Clean with Sharp Eyes is a 1.1x increase instead. Also, I do believe if you cast a DoT with Infinity's last stage, it will do the increased damage for the duration, but you may need to test that yourself. Could be good if you time a Poison Breath out at the very last second.
Also for reference
Paralyze Breath DPS is: (14 * 179532 + 81079) / (15 * 0.72) + 13010 + 34693 = 287937
And with Teleport it's only 408590; very much not worth the trouble, especially considering you would have to mix it with the other DoTs.
I don't believe Elemental Composition would be much of an improvement either.
All those numbers make my head explode. OT: I'm honestly in disgust at how neglegible Nexon is. Might not play much until they get their pomegranate right.
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I've been testing DoT on different bosses (Anego, Zak, BF) and I've found that using only Mist and Fire Demon along with spamming Paralyze and casting Meteor every chance I get is the best for dps. Comp does aid in damage, but recasting it every 5 seconds really isn't worth how little it increases DoT
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Green4Ever Wrote:I've been testing DoT on different bosses (Anego, Zak, BF) and I've found that using only Mist and Fire Demon along with spamming Paralyze and casting Meteor every chance I get is the best for dps. Comp does aid in damage, but recasting it every 5 seconds really isn't worth how little it increases DoT
Comp is supposed to last 10 seconds, but the DoT durations are really messed up right now for some reason. Meteor is also supposed to last 10 seconds but it stops burning after like 3 seconds >_>
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I was pretty disappointed with mist's changes. I used to mist train while wearing speed equips, but mist's damage is based on my magic now, so I can't do that anymore. On top of that, mist doesn't even get the monsters to 1 HP anymore. The actual poisoning effect only seems to last for about 10 seconds, even though the cloud lingers for 40.
I was looking forward to mist training for decent rates again, but they had to go and change it in the worst way possible. All they had to do was leave misting alone. That was it. It could have been so kickass.
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And everyone conveniently forgets that our damage finally scales properly with magic attack, meaning we finally get the proper damage we should have had in the first place. Not to mention Paralyze, which is totally kick-ass now and which will be even more kick-ass after the Chaos patch.
Yeah, you can't stack up every single DoT you have and get awesome DPS. But as mentioned above, you can stack up a few of them and get a good DPS-boost.
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Avoidant Wrote:I was pretty disappointed with mist's changes. I used to mist train while wearing speed equips, but mist's damage is based on my magic now, so I can't do that anymore. On top of that, mist doesn't even get the monsters to 1 HP anymore. The actual poisoning effect only seems to last for about 10 seconds, even though the cloud lingers for 40.
I was looking forward to mist training for decent rates again, but they had to go and change it in the worst way possible. All they had to do was leave misting alone. That was it. It could have been so kickass.
Mist does much more damage now. With decent equips, you only need 6~10 seconds for the poison to bring monsters to 1 hp. It's much better than it was before.
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Dusk Wrote:Mist does much more damage now. With decent equips, you only need 6~10 seconds for the poison to bring monsters to 1 hp. It's much better than it was before.
or, you could just spam an attacking skill and kill it within 2seconds.
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erm, i found these vids, but it's from Chaos Patch.
the DoT is kindda good.
[video=youtube;W5b6h3inlqQ]http://www.youtube.com/watch?v=W5b6h3inlqQ[/video]
[video=youtube;SRIrjCRK1uA]http://www.youtube.com/watch?v=SRIrjCRK1uA[/video]
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