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Bribery Wrote:Bishops aren't as great as you think.
Some Bosses, but not all. Of course you cant expect to be able to spam heal when you are against all bosses but it's perfectly safe at most, and a few newer bosses practically require heal to fight (Dragon Rider and the LHC boss).
You forget that a bishop's strength is not in damage, but their buffing ability and utility. Obviously a class with higher utility will be a bit weaker. Lose the utility and then we can discuss higher damage.
HS mules? That's actually pretty good. You have a skill so powerful that the skill alone makes you extremely useful and worthwhile.
All cures are going to lose their significance in some areas, especially those that limit potion use.
Soul Stone has its flaws. The main one is that you must cast in in preperation and that it only targets random party members. Also, I believe it only affects the whole party post-chaos if you break the level cap. Post-BB, I believe it only targets 3 party members now (and I believe post-BB GMS is what this topic refers to anyway). For Resurrection, you can easily specifically target any member of the party or save it for when several party members are dead.
In terms of Wheels of Destiny, they cost NX, and i dont know about you, but I think saving my valuable NX is more important than replacing reviving skills.
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Hazzy Wrote:They work the same way, but that does not make them equal. The average mage has what, 250 mAtk unbuffed? Compared to a physical attacker's wAtk of 150? I really wouldn't know the numbers, but I know that mages have much more magic attack than anyone else has weapon.
226 w.atk here not counting potions, 238 with Warrior Elixirs.
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6 pages of posts and it's still clear that mages are underpowered, from f/p to bishops. Would be nice to have the elemental staff/wand damage boost back, however as pointed out earlier, it's a tragic flaw in the damage multiplier that keeps up weakkkk.
Just give us a better multiplier. No need to do extensive maintenance work/research.
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And there-in lies the next problem... Nexon won't do it unless it benefits them somehow.
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It benefits them to keep their mages from being far less active due to feeling inadequate compared to the other classes. Though I'm sure many of us have already made Thief accounts after all these years just to get a taste of real damage... I know I have. :p
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Thieves aren't the absolute best at pure damage. Yes they are fast and can do lots of damage over a period of time as per their design, but sheer damage by force of a single attack has always been either a mage or warrior. It was in this balance every class had it's strengths and weaknesses as well as uses and limits that defined them, drew people to them, and made them popular. I still say we had a better balance before Big Bang than what we do now. What we have now after Big Bang is a half-hearted attempt to balance the amount of damage rather than the volume of damage.
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It's one of those balances that seem alright if you don't do hardcore training or bossing, but up in that thin air, DPS matters. And mages.....they ain't got it. I'm guessing most of the people who read these kinds of threads know that. I think they're in the middle though, all things considered. Needs lots of funding
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motomage Wrote:Big bang is so bittersweet given that all i play are mages/magic jobs. The power boost and new skills are... great. At the same time, my mages aren't really good at... anything anymore. They arent great at training... and they arent going to be used at bosses (i never expected that). Weapon attackers are so strong now that they dont need to bother with bringing mages (same story, different patch). Bossing aside. Training is awful now. I'm all for the ult cool down. Ults made the class boring. Putting the cool down on ults though mixed with the weak planning of the other attacks, equaled to about the mess i figured it would be. I now gain 1% an hour at oblivion on a mage that can one/two hit everything.
T
I agree, but I don't think causing AM's to have powerful damage will solve the bossing issue. Bumping up damage makes it so the classes meant to do straight damage and nothing else are no longer needed, which would cause the exact same problem current around for AM's, for everybody else. I think the solution would be to give mages higher utility, like Battle Mages and Bishops have, the skills needed by parties to work to full potential. Of course, since if this was going to happen at all it would have happened for the BB balance changes, so AM's can consider themselves dead in the water there.
While nexon really, really should have mentioned the Elem. weapon change, it wouldn't have changed much for most players. If announced, the prices would have flopped then, instead of after the patch, and the only way that anybody could sell them at the previously high price, would be to find somebody who lives under a rock...or four.
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I just read something about the Elemental Staves giving a greater bonus to Battle Mages than they would other mages, because Battle mages are affected by weapon speed and the staves are Fast, while their other options are either low level or slow. If this is true, then this is one of the biggest pieces of bull pomegranate I've seen from nexon.
Also, are Elemental Staves fast 4 or 5? I never got around to checking them since it was originally an insignificant factor.
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Anonymous Moose Wrote:Also, are Elemental Staves fast 4 or 5? I never got around to checking them since it was originally an insignificant factor.
4.
It's not having what you want - It's wanting what you've got.
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Eosian Wrote:4.
Thanks for the info, but now it looks like nexon just nerfed the staves to help promote battle mages even more.
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Honestly doubt they put that much (or virtually any) thought into it.
I still maintain they broke them completely on accident and are sticking by their usual "we intended it that way because they were unbalanced now" upon review.
It's not having what you want - It's wanting what you've got.
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Either way, what is done is done, and hopefully this horrible mistake is corrected in the near future.
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Anonymous Moose Wrote:Thanks for the info, but now it looks like nexon just nerfed the staves to help promote battle mages even more. So you can sell your staff without loosing as much? Good for you!
Eosian Wrote:Honestly doubt they put that much (or virtually any) thought into it.
I still maintain they broke them completely on accident and are sticking by their usual "we intended it that way because they were unbalanced now" upon review.
Even a blind squrriel can find an occasional nut. Even if it was by misstake their explanation holds much merit. Intent is not especially interesting in this case since the outcome was for the best.
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CarrionCrow Wrote:Even if it was by mistake their explanation holds much merit. Intent is not especially interesting in this case since the outcome was for the best.
Funny cause we seem to have 170 some odd posts that can't seem to agree with that.
Their explanation may sound plausible, but it's not necessarily accurate, realistic, honest or true.
Making up something divisive and controversial to cover the oops and call it intentional is most definitely a blind squirrel finding a nut. Shame it's rotten in the core.
Absolutely nothing excuses the handling of this, intentional or not, when you consider the amount of time, cost and effort put into obtaining these weapons - Something no other class can even begin to imagine for those of who have some of the very first.
For one thing they could've simply reduced them to 110% primary, 105% secondary and not have pissed off even a quarter as many people. The amp is entirely dependent on values that can be set to anything after all. They just completely overwrote the code then called it intentional and are trying to dismiss it away as a non-event.
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CarrionCrow Wrote:Even a blind squrriel can find an occasional nut. Even if it was by misstake their explanation holds much merit. Intent is not especially interesting in this case since the outcome was for the best.
Their explaination holds no merit. It is no excuse for completely destroying the weapons that people paid for, especially considering the fact that these items are gachapon only (only obtainable by spending NX - Money). If they are going to hurt their Mage customers like this, then they should probably make everyone that paid into the potential system feel the same pain of having the items that they worked hard for and paid good money for be completely ruined.
Also, this is my counter point to those that believe the 25%/10% bonus of the wands is broken because no one else gets it and should be nerfed:
Quote:Elemental Wands and Staves give a 25%/10% bonus to some mages, but no other class gets that. Lets nerf them.
Lunch Boxes, Arcglaives and other faster than normal weapons give Warriors an advantage over other classes. Let's nerf them.
Shields give One Handed Characters an advantage over Two Handed Characters. Lets nerf them
Apples and other Watt potions give Nightlords a greater bonus than all other classes. Lets nerf them.
Nightlords, Archers and Gunslingers all have projectiles to increase their attack and other classes dont. Lets nerf them.
Level 70+ Top/Bottom set ups give a massive advantage to classes that can use them, while shafting Pirates, Mages and Bowmen. Lets nerf them.
The potetnial System favours classes that use more types of equipment than others. Lets nerf it.
Elemental Staves are fast (4) giving Battle Mages a massive advantage over other mages. Let's nerf them, or wait we already did. Lets not fix the speed issue and move on to the next thing to nerf.
The "no one else gets it" excuse can easily be applied to almost anything. Its just a generic, pointless and baseless excuse.
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CarrionCrow Wrote:Even a blind squrriel can find an occasional nut. Even if it was by misstake their explanation holds much merit. Intent is not especially interesting in this case since the outcome was for the best.
What's with all the hatred around here for Mages?
You guys can't stand the thought of Mages even approaching the level of your awesome power?
Been ks'ed a few too many times at gallos or something? Well I've been ks'ed off maps plenty of times in the past by sin's, but you won't see me celebrating every setback to your class.
Sheesh.
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When monsters come
With weapon cancel
Who'd you gonna call?
MAPLE MAGES!
On topic: When I think about it, since they "removed" the elemental boost from the ele wands and staves, doesn't this also mean that healers don't get negative effects from the weapons now?
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iamflip Wrote:When monsters come
With weapon cancel
Who'd you gonna call?
MAPLE MAGES! 
Most people just wait for it to wear off
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MissingLink Wrote:What's with all the hatred around here for Mages?
You guys can't stand the thought of Mages even approaching the level of your awesome power?
Been ks'ed a few too many times at gallos or something? Well I've been ks'ed off maps plenty of times in the past by sin's, but you won't see me celebrating every setback to your class.
Sheesh.
I don't give a pomegranate about mages as a class either way, or the history of them. I people say mages are inferior they have no idea what they are talking about. Power is now only a question of potential stats so why should there be an item that hugely bolster that power further for just a fraction of the different classes? Mages do not NEED the elemental weapons, they just need to shell out money on potential like the rest of us if they feel like competing with the top tier. I do feel that they should have handled the nerf way better since it was kind of out of the blue, but if they get compensated in an appropriate fashion then it is all well and good. Either way the nerf is not some kind of diabolic stroke designed to smite the magicians. It is a stroke to the players that paid money for the weapons, but nothing more, nothing less. The weapons are still superior to what the rest of the classes can get, even without the precious elemental boost, so while it might be annoying, it is not what some call destroying the class. It is not even close to the end of mage prowess, it is just the end of getting it much cheaper than most other classes. I suppose it is also the end of the few mages with a high level of potential stats from being way too overpowered.
Also Mr. MissingLink, me being a NL has nothing to do with anything, I have nothing against any particular class. I disslike imbalance as a concept though and I enjoy seeing it fixed. Granted, an illconceived method, but a fix still.
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