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e-staves and e-wands have a history of being changed every once in a while. it's no surprise, really. after they tweaked them the first time, anyone who owned one should've known it was a high risk situation in using it/paying as much as they're worth
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VirgilDiablo Wrote:e-staves and e-wands have a history of being changed every once in a while. it's no surprise, really. after they tweaked them the first time, anyone who owned one should've known it was a high risk situation in using it/paying as much as they're worth
Wasn't the only change a 25% damage reduction for elements that did not match the elemental weapon's element? I wouldnt call that a history of being changed since it was only once and technically it was a glitch that they didnt initially give the damage reduction. Also, keep in mind that nexon does have a history of fixing glitches and in game problems after several months have passed (CWKPQ, Typhon AB, that periodic lag that started after Evans where released, etc.).
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Anonymous Moose Wrote:Wasn't the only change a 25% damage reduction for elements that did not match the elemental weapon's element? I wouldnt call that a history of being changed since it was only once and technically it was a glitch that they didnt initially give the damage reduction. Also, keep in mind that nexon does have a history of fixing glitches and in game problems after several months have passed (CWKPQ, Typhon AB, that periodic lag that started after Evans where released, etc.).
I don't know if this is correct but I think it went:
1. Elemental weapons are released without the % increase/reductions.
(Archmages complain, Bishops couldn't care less)
2. Elemental weapons are fixed into giving % increases without reductions.
(Archmages are content but complain over Bishops using them, Bishops couldn't care less)
3. Elemental weapons are fixed into giving a % reduction.
(Archmages are content, some Bishops complain)
4. Elemental weapons are fixed into not giving a % increase/reduction.
(Archmages/Evans complain, Bishops couldn't care less)
We're back to step 1...
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If you are right, then I take back my earlier counter point as that would give them a history of being changed, but I think I'll try looking up the history of elemental weapons if I have the time.
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Abysseon Wrote:I don't know if this is correct but I think it went:
1. Elemental weapons are released without the % increase/reductions.
(Archmages complain, Bishops couldn't care less)
2. Elemental weapons are fixed into giving % increases without reductions.
(Archmages are content but complain over Bishops using them, Bishops couldn't care less)
3. Elemental weapons are fixed into giving a % reduction.
(Archmages are happy, some Bishops complain)
4. Elemental weapons are fixed into not giving a % increase/reduction.
(Archmages/Evans complain, Bishops couldn't care less)
We're back to step 1...
As I recall, that's exactly how it went.
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Abysseon Wrote:1. Elemental weapons are released without the % increase/reductions.
(Archmages complain, Bishops couldn't care less)
2. Elemental weapons are fixed into giving % increases without reductions.
(Archmages are content but complain over Bishops using them, Bishops couldn't care less)
3. Elemental weapons are fixed into giving a % reduction.
(Archmages are content, some Bishops complain)
4. Elemental weapons are fixed into not giving a % increase/reduction.
(Archmages/Evans complain, Bishops couldn't care less)
We're back to step 1...
That is indeed how it went. Here's a bit of reasoning for each of the changes:
1: Because other versions had the boost, and we didn't, and that AM's were relatively underpowered even compared to their Bishop counterparts, let alone actual DPS classes.
2: The complaining was because they implemented the boost like other versions have, but not the reductions that those same versions have. Effectively, I think people just wanted the whole coin, and Bishops were still getting the upper hand with the weapons that they weren't supposed to benefit from. (The elemental weapons were created to put Mages on a more shakey, but equal footing in terms of damage and other classes)
3. Bishops complain for not having something they don't need.
4. AM's complain for not having something they don't need, because AM's have received a huge boost in DPS in the Big Bang, and are actually useful at bosses now (primarily for Slow, but also for damage).
Do I feel cheated for having my wonderful 25% bonus taken from me that I spent tons of mesos to acquire? Yeah, sure. Do I think I should have it back in order to help me compete with other classes? Eh, no, not really. While I wouldn't mind a small boost, my damage is relative to my equips now (which is to say not terribly great, but not worthless either). However, I won't loathe the loss. It stinks how much they used to cost, and that we didn't know the nerf was going to take place, but oh well. I got to enjoy the wonderful boost while it lasted, and for that I'm happy. Plus, I get to keep using a cool looking weapon.
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Stereo Wrote:On the other hand, GMS mages get a 220 magic atk potion. Or is that just conveniently ignored? I mean, if Apples (100 atk) are enough to make pre-BB mages complain, what the hell is a 220 atk potion worth? It practically doubles most AMs' ranges. That's about 60% more than an Onyx Apple boosts my damage...
I need to mention that Matt boosts are much less significant on mages than Watt bonuses on other classes. Its just like how an Onyx Apple increases the DPM of a Nightlord more than any other class because they have the lowest Watt and a high weapon multiplier. In the case of a Mage, they normally have a much higher MAtt than other classes have of Watt and they have the lowest weapon multiplier; These effects will reduce the effectiveness of Matt potions. If you take the Evan as an example, they have 60 Matt from passive buffs, more equipment that offers Matt than other classes have for Watt (ex. Earrings, level 71+ shoes, etc.), and Weapons with a very high base Matt. All these factors lowers the effectiveness of any Matt potion. I should also point out that Mages have the lowest weapon multiplier in the game, so all increases to their stats will mean less than it does for other classes.
Although, its hard to say whether the 220Matt potion is broken or not in comparison to what the other classes have. Personally I think all Watt/Matt potions with more than 50Watt/Matt are broken.
Then we still have that issue with the fact that ssiws cheeses have a very short duration and apparently I havent seen them since the BB.
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Stereo Wrote:On the other hand, GMS mages get a 220 magic atk potion. Or is that just conveniently ignored? I mean, if Apples (100 atk) are enough to make pre-BB mages complain, what the hell is a 220 atk potion worth? It practically doubles most AMs' ranges. That's about 60% more than an Onyx Apple boosts my damage...
How do you get Swiss Cheese? I was under the impression that it came from a Christmas event two or so years ago and nowhere else. Onyx Apples, on the other hand, are pumped out daily from aPQ.
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Uh, I think W.Att and M.Att work the same way now.
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The only thing that makes me mad about this is my Staff is locked for a year. There were threats I was gonna get hacked so I had to lock it and protect it since it's a 140m atk 10 int staff>.>
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this game is getting worse for il mages, first we get a cool down, thn they took our elemental weapons. what the hell for, we are an ice lighthing mages, if we can't use these properties to our advantages what are we... i would rather they nert bliz to 2 hit or 3 hit skill thn that freaking cooldown. i can't even train anyone 1% an hour at obv 4 what is the use of tranining anymore. i don't even want to talk about the big bang skill, useless
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Hazzy Wrote:How do you get Swiss Cheese? I was under the impression that it came from a Christmas event two or so years ago and nowhere else. Onyx Apples, on the other hand, are pumped out daily from aPQ.
One of the most common drops in CWKPQ.
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Rob Wrote:Uh, I think W.Att and M.Att work the same way now.
They work the same way, but that does not make them equal. The average mage has what, 250 mAtk unbuffed? Compared to a physical attacker's wAtk of 150? I really wouldn't know the numbers, but I know that mages have much more magic attack than anyone else has weapon.
Locked Wrote:One of the most common drops in CWKPQ.
Oh. In that case, 220 is broken.
In all honestly, these high end buffs should be percent based. +50% damage instead of +100.
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Did this happen in JMS too? If not, no surprise there.
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I am super sadfais....
I hope we can get like...1.10x or something
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Zelkova Wrote:I am super sadfais....
I hope we can get like...1.10x or something
That would be enough to make me happy.
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PirateIzzy Wrote:Did this happen in JMS too? If not, no surprise there.
IIRC JMS's Elemental Wands/Staves are still working properly with the bonuses.
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Elemental Staves already add a good 30-something attack beyond what is possible in KMS, clean. If mages are not balanced with other classes, that's a problem that needs to be solved on the class balancing side of things. Why the pineapple do people want a 25% damage boost to "compensate" for a bigger problem? Elemental Staves were broken to begin with and the boost is completely unnecessary.
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Dusk Wrote:Elemental Staves already add a good 30-something attack beyond what is possible in KMS, clean. If mages are not balanced with other classes, that's a problem that needs to be solved on the class balancing side of things. Why the pineapple do people want a 25% damage boost to "compensate" for a bigger problem? Elemental Staves were broken to begin with and the boost is completely unnecessary.
Because Nexon America CAN NOT SOLVE THE PROBLEM THEMSELVES and I don't want to wait another 6 months for a minimal damage boost to be able to TRAIN WELL. And I certainly don't want to have to pay hundreds of dollars to boost my already top level equipment to retarded levels. I have done EVERYTHING ANYONE SHOULD BE REQUIRED TO DO to train well and I'm still stuck with pomegranatety damage because KMS either didn't balance monsters appropriately or just don't care about I/Ls.
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Dusk Wrote:Elemental Staves already add a good 30-something attack beyond what is possible in KMS, clean. If mages are not balanced with other classes, that's a problem that needs to be solved on the class balancing side of things. Why the pineapple do people want a 25% damage boost to "compensate" for a bigger problem? Elemental Staves were broken to begin with and the boost is completely unnecessary.
Dont all servers tend to have special things KMS doesnt? JMS has makerable level 115 Fast 4 swords and unnerfed Elemental wands. I think CMS had those 100% scrolls that gave 7 wat. And then our sever has Watt/Matt potions that are clearly broken.
I know I only touched the surface, but my point is that most servers tend to have bonuses that are broken by KMS standards.
And regardless of what you say, it wont change the fact that people paid for their these wands/staves and deserve what they paid for.
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